Melvin Hall - Spooky Tomb

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vimmers
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Melvin Hall - Spooky Tomb

Post by vimmers » 04 Jul 2019 16:33

i am not sure i understand this or can solve it
5...The twin obelisk puzzle...the clue is in the direction of the floor tiles.
i found 4 square tiles and lighted 1 by shooting a vase
and couldn't light anymore
then i reloaded a earlier save and started the room over
and then i could light the 4 tiles i found
but the obelisk are still up
what do i miss ???
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nad
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Re: Melvin Hall - Spooky Tomb

Post by nad » 04 Jul 2019 20:44

The secrets doesn't count. Got the secret sound three times.
Two gold coins (at the first slopes and there where the pushable blocks are) and at the big medipack (still under fire although the torches are lighted)
Only the "anubis plinth" counts as a secret until now.
Where do I have to use the plinth?

Nevermind, got it

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Re: Melvin Hall - Spooky Tomb

Post by nad » 04 Jul 2019 21:59

vimmers wrote:
04 Jul 2019 16:33
i am not sure i understand this or can solve it
5...The twin obelisk puzzle...the clue is in the direction of the floor tiles.
i found 4 square tiles and lighted 1 by shooting a vase
and couldn't light anymore
then i reloaded a earlier save and started the room over
and then i could light the 4 tiles i found
but the obelisk are still up
what do i miss ???
You lighted the tile by throwing the pistols on the tile.
But there are 5 tiles where the mummy are.

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Re: Melvin Hall - Spooky Tomb

Post by vimmers » 05 Jul 2019 17:25

thanks i found it and didn't know that the guns should be pulled
but now i can't find the door the second obelisk opened

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Re: Melvin Hall - Spooky Tomb

Post by nad » 06 Jul 2019 09:10

vimmers wrote:
05 Jul 2019 17:25
thanks i found it and didn't know that the guns should be pulled
but now i can't find the door the second obelisk opened
Go back to that room after the slope. There you have to push/pull some more blocks for the handle you will need later, for the gold coins and for the crawlspace you must open.

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Re: Melvin Hall - Spooky Tomb

Post by vimmers » 06 Jul 2019 11:25

nad wrote:
06 Jul 2019 09:10
vimmers wrote:
05 Jul 2019 17:25
thanks i found it and didn't know that the guns should be pulled
but now i can't find the door the second obelisk opened
Go back to that room after the slope. There you have to push/pull some more blocks for the handle you will need later, for the gold coins and for the crawlspace you must open.
i got a eye of horus but that was already before i found the
2 other pushables in first room after ramp

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Re: Melvin Hall - Spooky Tomb

Post by nad » 06 Jul 2019 14:29

vimmers wrote:
06 Jul 2019 11:25
nad wrote:
06 Jul 2019 09:10
vimmers wrote:
05 Jul 2019 17:25
thanks i found it and didn't know that the guns should be pulled
but now i can't find the door the second obelisk opened
Go back to that room after the slope. There you have to push/pull some more blocks for the handle you will need later, for the gold coins and for the crawlspace you must open.
i got a eye of horus but that was already before i found the
2 other pushables in first room after ramp
You will need the eye of horus later when you got through the crawlspace in the netxt area.
There I am at the pushblock puzzle. After you place the eye of horus you need a beetle.
I will try to solve this pushblock puzzle this evening.
And what the hell, pushing the blocks out opens the door to the medipack :-o

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Re: Melvin Hall - Spooky Tomb

Post by Sylwia » 06 Jul 2019 16:53

I tried too... I figure out, that this two squares opened the same door on the right (with beetle corpus) but non opened door on the left... Tried with two obelisks. So I still do not have the beetle key :blank:

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Re: Melvin Hall - Spooky Tomb

Post by vimmers » 07 Jul 2019 11:02

Sylwia wrote:
06 Jul 2019 16:53
I tried too... I figure out, that this two squares opened the same door on the right (with beetle corpus) but non opened door on the left... Tried with two obelisks. So I still do not have the beetle key :blank:
haven't figured out how to open that door yet
but key are in the water with the 2 crocs after the 2 spike balls

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Re: Melvin Hall - Spooky Tomb

Post by Sylwia » 07 Jul 2019 11:55

Thanks :)

but i'm stuck again... i have one piece of plate from beetle spike corridor, but from a second one I have only a secret... if there is more in this room or second piece is somewhere else (where then)?

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Re: Melvin Hall - Spooky Tomb

Post by vimmers » 07 Jul 2019 15:23

Sylwia wrote:
07 Jul 2019 11:55
Thanks :)

but i'm stuck again... i have one piece of plate from beetle spike corridor, but from a second one I have only a secret... if there is more in this room or second piece is somewhere else (where then)?
i have only found 1 beetle corridor
the 1 in your pic
where is the other

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Re: Melvin Hall - Spooky Tomb

Post by eddy » 07 Jul 2019 15:31

"where is the other"
SpoilerShow
Use the "Eye of Horus " at the small wooden suspension brigde. (Hard to see the plug) ;)
Last edited by eddy on 07 Jul 2019 15:37, edited 1 time in total.
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Re: Melvin Hall - Spooky Tomb

Post by eddy » 07 Jul 2019 15:35

"if there is more in this room or second piece is somewhere else (where then)? "
SpoilerShow
The second piece of the cartouche you can find in the pushblock aera, very close to the cartouche receptacle... ;)
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Re: Melvin Hall - Spooky Tomb

Post by vimmers » 07 Jul 2019 15:44

thanks eddy

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Re: Melvin Hall - Spooky Tomb

Post by mx88 » 07 Jul 2019 16:25

At last the way is clear!!! After 3h14min of random movements (because my original ideas didn't work :lol: ) I finally made it to the other side!
https://serving.photos.photobox.com/185 ... 870898.jpg

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