Reviews and level concept

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Jorge22
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Re: Reviews and level concept

Post by Jorge22 » 27 Apr 2018 15:20

They are, aren't they? I'd ask Michael by PM...
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Re: Reviews and level concept

Post by Phil » 27 Apr 2018 16:02

He hasn't visited his own site since April 22. I suspect, from this and other tell-tale signs, that something may be going on under the surface. I could be wrong. But if I'm not, surely Michael knows that he has an entire community eager to provide all the support we can muster.

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Jorge22
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Re: Reviews and level concept

Post by Jorge22 » 27 Apr 2018 16:17

He definitely has. Still that's less than one week. He could simply be overloaded with work. But I haven't got a clue.
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Re: Reviews and level concept

Post by Tolle87 » 27 Apr 2018 20:58

He IS overloaded with work. I sent him email for some minor request and it took him several days to answer. He explained to me that he is busy with traveling for weeks. Nothing unusual is going on.
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Jorge22
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Re: Reviews and level concept

Post by Jorge22 » 27 Apr 2018 22:05

Cool. Thanks. :2thumbsup:
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Re: Reviews and level concept

Post by Alex Chap » 28 Apr 2018 23:48

Michael should be back near Monday/Tuesday, so maybe new levels, reviews and walkies will be available in a few days :2thumbsup:

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Re: Reviews and level concept

Post by TombTitan » 05 May 2018 10:48

The review by Miya for HyperSquare on May 3 seems to be merely an opinion rather than an assessment based on playing the entire game. I doubt very much Miya could have completed every level of HyperSquare 1 and 2 since April 21 when the game was released. Expert players such as Vimmers, Nad and Eddy only completed Season 2 within the last five days and they did not replay Season 1. Season 1 would take nearly as much time to play as Season 2 in order to properly evaluate the improvements since the original release in 2014.

Season 2 is definitely harder than the original Season 1, and the original Season 1 was never as hard as some players complained about. Depending on the computer the player is using, the linked HyperSquare 1 and 2 game could take a significant amount of time to play due to the serious problems of the current TRNG game engine by Paolone which was used by Psiko.

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Re: Reviews and level concept

Post by MichaelP » 05 May 2018 12:41

Although you are overlooking the fact that Miya and Psiko are good friends, so quite likely he had access to the game much sooner than anyone else publicly. Even I had the flles quite a few days ahead of the release on Apr 21 ;)
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Re: Reviews and level concept

Post by Jorge22 » 06 May 2018 09:54

I must have been one of those who complained of how tough it was, I mean part 1. And I've been playing throughout the entire millenium (entire meaning less than 20 years, but even so...). I think I must have rated it very highly nonetheless too, considering how good it was in most senses and overlooking a bit the difficulty level because it was just very tough but not illogical/unfair. So, maybe implying players were wrong in considering it really tough in several senses may be utterly subjective. I think.
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Re: Reviews and level concept

Post by psiko » 07 May 2018 00:27

Indeed Miya is one of my on line friends and we are connected on facebook too, and I can assure he played it all. We get in touch sometimes for artistic purpose or to update him on my levels. He hadn't the game earlier, and I was surprised myself how fast he was, and he even complained it was too short :-o he wanted more new levels. Even though, I hadn't asked him for his review, as well I do not ask anyone for theirs, to all my fb friends who are playing or have played. I have helped Miya in few moments on facebook, so maybe that's why he went over some of hardest parts so easily. And actually I am helping some others in private chat, but this does not affect their opinion or criticism, nor I know if any of them are going to review or not: most of them are usual to forums, but I do not know their nicknames there. I modified most of the things in s1 thanks to suggestions on private chats or private messages, other than reviews here, obviously, so the fact that I know any of the reviewers does not affect anything :) even because after all those years, we all know each other, in a way or another, and we are very few, compared to the golden age of trle :)

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Re: Reviews and level concept

Post by DJ Full » 07 May 2018 00:43

Same reason, my review on the upcoming CMS game will arrive in the first order.
In fact I could even release it before the game since I already know I'll give 4x10.
MAKE WIDESHOT GREAT AGAIN

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Re: Reviews and level concept

Post by Jorge22 » 07 May 2018 01:24

Is there a new game coming up by Clara, Masha and Sponge?
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Re: Reviews and level concept

Post by vimmers » 07 May 2018 05:37


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Jorge22
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Re: Reviews and level concept

Post by Jorge22 » 07 May 2018 09:23

Oh yes, Ice Age! Totally forgot about it. Thanks, vimmers. :)
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Re: Reviews and level concept

Post by Phil » 07 May 2018 15:52

Hmm, thread started nearly four years ago...

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