Questions from beginner builder

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daffy
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Re: Questions from beginner builder

Post by daffy » 11 Jan 2011 03:50

Hello Jesse, :)

My horizon has this address: http://www.trsearch.org/Media.php?actio ... ge=4&sort= , is the second page (Tomb Raider Legend. ...).

Initially, the sky was made with still images, I changed the color to be transparent and see the sky and the clouds that pass. In the game it works fine. With the title screen is another story, I was the black sky, or I do not have texts. So I redid the sky from the horizon of my title screen with images and there is less pretty but it works!
ecran.jpg
Thank you to interest in my concerns ! :wink:
Thank you for excusing the poverty of my English, sometimes I have me even the trouble to understand me... ! :dunno:

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tombrdr
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Re: Questions from beginner builder

Post by tombrdr » 11 Jan 2011 04:25

Thank you Daffy and Snork (also for the compliment:), still cannot get the keys to work. The program does not have an effect either, but I appreciate you trying. May have to download and reinstall, it's been a very long time.

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JesseG
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Re: Questions from beginner builder

Post by JesseG » 11 Jan 2011 04:50

tombrdr wrote:Thank you Daffy and Snork (also for the compliment:), still cannot get the keys to work. The program does not have an effect either, but I appreciate you trying. May have to download and reinstall, it's been a very long time.
When you switch to the 2D map do the keys/mouse work at all on the level? If it works on the 2D but not the 3D, then that means your graphics card doesn't want to refresh the 3D screen for some reason. If neither work then...something else is wrong :?

Daffy - nice solution! It still looks nice to me.

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tombrdr
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Re: Questions from beginner builder

Post by tombrdr » 11 Jan 2011 05:26

Thank you Jesse.:) I found out what was wrong, my firewall gave me a popup saying this program wants to monitor my key activity so i denied it, that's why it wouldn't work since this time i allowed it and i can now rotate and zoom. Thank you for all your suggestions.:)

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daffy
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Re: Questions from beginner builder

Post by daffy » 11 Jan 2011 18:50

Hello,

I still have questions! :D

In my wad I have 3 keys, 2 well disappear from the inventory after use, a still displayed and you can use it several times ... :?

What is necessary you look to fix the problem ? :wink:
Thank you for excusing the poverty of my English, sometimes I have me even the trouble to understand me... ! :dunno:

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bedazzled
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Re: Questions from beginner builder

Post by bedazzled » 11 Jan 2011 19:25

One key slot is hard coded to be used multiple times :)
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daffy
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Re: Questions from beginner builder

Post by daffy » 11 Jan 2011 19:42

Ah, I understand there is nothing to be done to fix it ... apart to find another key to the wad and another slot!

Thank you chief ! :wink:
Thank you for excusing the poverty of my English, sometimes I have me even the trouble to understand me... ! :dunno:

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Titak
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Re: Questions from beginner builder

Post by Titak » 19 Jan 2011 17:49

Something can be done:
You can copy that key that is not disappearing from Lara's inventory to another KEY_ITEM** slot with WADMerger.
Then also make sure that you do the same with the KEY_HOLE for this key.
The key that is not disappearing will be KEY_ITEM 12 if I remember correctly, so copy this to another KEY_ITEM** slot, like KEY_ITEM5 for example and then also copy KEY_HOLE12 to the KEY_HOLE5 slot.
Also adjust the script accordingly by changing the 12 to 5.

This way you can keep the way the key looks but it will disappear from Lara's inventory liek the other keys.
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daffy
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Re: Questions from beginner builder

Post by daffy » 19 Jan 2011 17:56

Thank you Titak,

I did exactly what you indicate, the same key on another slot (the 3 was available) and it works great! :wink:
Thank you for excusing the poverty of my English, sometimes I have me even the trouble to understand me... ! :dunno:

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Titak
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Re: Questions from beginner builder

Post by Titak » 23 Jan 2011 11:50

Good! :2thumbsup:
Glad I could be of help. :D
Nothing is in contradiction with nature,
only in contradiction with what we know of it.


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daffy
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Re: Questions from beginner builder

Post by daffy » 07 Feb 2011 02:54

Hello,

I have a question ! :D

With Wadmerger I added parallel bars (poles of swing) in my Wad. They appear on the slot "EXTRA_SLOT07".
Once in editor TRNG, I see no more this "Extra_slot" in the list of objects. Difficult to use them in these conditions.

Have you some suggestions to make me, please? :wink:
Thank you for excusing the poverty of my English, sometimes I have me even the trouble to understand me... ! :dunno:

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bedazzled
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Re: Questions from beginner builder

Post by bedazzled » 07 Feb 2011 11:21

They should appear as parallel bars in the editor list of objects :)
bars.jpg
If it does not appear copy the objects H file from your wadmerger folder into the TRLE folder and try again :wink:
A well turned bottom is a beautiful thing to behold.
A well spanked bottom is a beautiful thing to be holding.

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daffy
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Re: Questions from beginner builder

Post by daffy » 07 Feb 2011 16:58

Hello Bedazzled,

Thank you for your answer ! :wink:

1st progress, I see the correct name in Wadmerger (After updating the software, version 198b3)
Capture_02072011_163612.jpg
I now have the same "object.h" (That of wadmerger, as stated in the readme) files in Wadmerger and trle.
Once I had the good name Wadmerger I did a "save wad"

I open the editor, reload the objects ... but unfortunately still no "Parallel_bars" in the list of objects! :(

If you have other suggestions! :D
Thank you for excusing the poverty of my English, sometimes I have me even the trouble to understand me... ! :dunno:

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bedazzled
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Re: Questions from beginner builder

Post by bedazzled » 07 Feb 2011 17:14

daffy wrote: If you have other suggestions! :D
:dunno:
A well turned bottom is a beautiful thing to behold.
A well spanked bottom is a beautiful thing to be holding.

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Raymond
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Re: Questions from beginner builder

Post by Raymond » 07 Feb 2011 17:17

Which trng version do you have? If you have the wadmerger path in the NG_Center, then the objects.h gets also updated with each trng update, if necessary. Otherwise you would need to copy the objects.h from the trle-folder to the wadmerger-folder and not the other way round.

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