Stand-all-one Project

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MichaelP
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Re: Stand-all-one Project

Post by MichaelP » 21 Aug 2012 07:34

In the early days it was not so clear to all builders that the sound samples get included into the tr4 file when converting the tom file. That is in fact the main reason why the tr4 file is so much larger than the tom file... hence the unnecessary instructions in the readme there...
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manarch2
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Re: Stand-all-one Project

Post by manarch2 » 21 Aug 2012 10:30

Thanks. This was clear enough for me. :)
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Scottie
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Re: Stand-all-one Project

Post by Scottie » 21 Aug 2012 17:34

Cains Home by Cain

I have a problem with this Level. When I install and play the Level with the LM I see a few short messages like the one below
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But I cannot see this messages when I play the Level as Stand-Alone-Level. Is there a way to fix this problem?
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DJ Full
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Re: Stand-all-one Project

Post by DJ Full » 21 Aug 2012 19:28

I downloaded the package and I see those messages are not included in form of pictures. Hmm... There might be more of such hidden stuff in case of other builders who used LM. Maybe just put this program in the package, and name its subfolder so the player knows it's required to show the hidden elements. I never used this utility, though, so there isn't much I can say.

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Scottie
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Re: Stand-all-one Project

Post by Scottie » 21 Aug 2012 21:14

DJ Full wrote:I downloaded the package and I see those messages are not included in form of pictures. Hmm... There might be more of such hidden stuff in case of other builders who used LM. Maybe just put this program in the package, and name its subfolder so the player knows it's required to show the hidden elements. I never used this utility, though, so there isn't much I can say.
Hmm, I don't know. Too much effort for too less play fun. I package it now and good is
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Re: Stand-all-one Project

Post by Gerty » 21 Aug 2012 22:33

Just be cautious with using the LM as I know that a couple of levels will show serious bugs and even a few levels one couldn't play.
Better to install them the old fashion way though.
Better safe than sorry I would suggest :D
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Scottie
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Re: Stand-all-one Project

Post by Scottie » 21 Aug 2012 22:47

Sorry, but I'm a dumb bone-lazy noob with this. I have never ever used the old fashioned way. I have always forever and ever used the LM since I'm stumbled into the Levelscene in 2005 :wink:
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manarch2
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Re: Stand-all-one Project

Post by manarch2 » 13 Sep 2012 14:04

I am currently working on BtB 08 but I have a problem - how do I know which .wav files belong in each level for background audio?
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MichaelP
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Re: Stand-all-one Project

Post by MichaelP » 13 Sep 2012 14:24

You can decompile the script.dat using TRWest and have a look there... or you can use DJ Fulls method of listening to the ambience audio and then finding the right file from there.

As you probably know, if not altered, the title background audio is 104 and then there is one the author can put in the script for each respective level. If others are used they need to be triggered in game and hence you would find those via FexInspect...
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manarch2
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Re: Stand-all-one Project

Post by manarch2 » 13 Sep 2012 14:32

Thanks, installed TRWest but it can't find any scripts in any folder... :anxious:

Edit: Problem fixed, restarted and it worked.
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Scottie
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Re: Stand-all-one Project

Post by Scottie » 13 Sep 2012 15:51

I do it like DJ Full

I play first with the LM and listen, which Ambientfile I need. That's the easiest way
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manarch2
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Re: Stand-all-one Project

Post by manarch2 » 13 Sep 2012 15:56

Sometimes this is very hard though, but I try some tracks (100-111) before I start decompiling the script.
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Re: Stand-all-one Project

Post by manarch2 » 13 Sep 2012 16:12

Next problem: In one of the BtB levels, I found a audio number in Fexinspect that can't be found in the BtB audio folder, but in the TRLE one. Are original soundtracks allowed in a BtB level or should I just leave it as it is?
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Scottie
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Re: Stand-all-one Project

Post by Scottie » 13 Sep 2012 16:38

Speaking about normal Levels: When I found a Number which is not in the Audiofolder I leave it as it is. Maybe it's a typo, maybe it's a Audiofile from another TR-Game (TR 3, TR 2, TR 4). Who knows. The only Person who know that is the Builder himself
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Re: Stand-all-one Project

Post by manarch2 » 13 Sep 2012 17:50

But my issue is something different. The BtB audio package only contains a certain number of audios, and all levels I made to standalones only used those tracks so far. But in this level there are four audio tracks that are not in the list. It's easy to copy the fitting audio tracks from the TRLE folder, but back then in the 2008 competition, I wonder if it was allowed to use audio tracks that are not in the list.
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