Stand-all-one Project

questions/announcements

Moderators: mugs, QRS, Tinka

User avatar
MichaelP
Master Chatter
Master Chatter
Posts: 10320
Joined: 23 Aug 2001 12:52
Location: Germany
Contact:

Re: Stand-all-one Project

Post by MichaelP » 13 Sep 2012 18:34

not even sure myself about allowed or not, but suggest you DO include them now...
Image

User avatar
manarch2
Master Chatter
Master Chatter
Posts: 9028
Joined: 23 Aug 2010 16:29
Location: Germany

Re: Stand-all-one Project

Post by manarch2 » 14 Sep 2012 10:06

In Journey through the Andes, the listed background audio is 0 (HIGHLY annoying and surely not intended by the builder). As it isn't used elseway in this level, should I leave it away or should I add a warning for players to delete the 000.wav themselves?
Image

User avatar
MichaelP
Master Chatter
Master Chatter
Posts: 10320
Joined: 23 Aug 2001 12:52
Location: Germany
Contact:

Re: Stand-all-one Project

Post by MichaelP » 14 Sep 2012 13:00

Hmm odd - maybe the author intended to not put ANY audio file into the script and used a number that is not in the audio package of BtB08 for that reason. I would indeed NOT include the 0.wav in the package then....
Image

User avatar
manarch2
Master Chatter
Master Chatter
Posts: 9028
Joined: 23 Aug 2010 16:29
Location: Germany

Re: Stand-all-one Project

Post by manarch2 » 14 Sep 2012 14:04

Exactly my thoughts - no serious builder (and I think Mikki is one of those) would treat the players to constantly hear the alarm sound...
Image

User avatar
DJ Full
Master Chatter
Master Chatter
Posts: 6695
Joined: 02 Nov 2010 03:02

Re: Stand-all-one Project

Post by DJ Full » 08 Oct 2013 19:34

I noticed this in Matie's The Power of the Dragon:

Image

Re-TREPping the exe with increased vertex per mesh and object limits solves the problem. Not sure about the draw distance - it seems very, very little as for a 2010 game... was it like this since the beginning?

Image

EDIT: This executable has modified switches, and I don't know to set them up properly yet.
MAKE WIDESHOT GREAT AGAIN

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest