I don't think it's possible to fix this except if I decided to totally erase the implied gameplay, but I'm experiencing a strange bug where Lara is able to do only one forward step while maintaining the walk and up buttons before to stop. She can still walk left, right and backward continuously and it comes only from her stand still animation.
It's still possible to avoid that by pressing again the up button, but you'll have to do this everytime you want to walk continuously.
I found the cause after several tests and this might be caused by triggers triggerer, my guess is because they are currently active in a room, I was able to stop this bug thanks to flipmaps disabling or activating the triggers triggerer.
One other thing, my script uses a looped organizer which enable and disable 2 triggers triggerer, this allows me to create teleporters with a certain cooldown.
Here is an exemple :
Code: Select all
TriggerGroup= 1, $5000, 1, $2B, $5000, 2, $2C TriggerGroup= 2, $5000, 2, $2C, $5000, 1, $2B Organizer= 1, FO_TICK_TIME+FO_LOOP, IGNORE, 0, 1, 90, 2