NAVIGATION ANOMALY OBJECT

builders help builders

Moderator: eTux

Post Reply
franky
Newbie
Newbie
Posts: 20
Joined: 10 Jan 2012 10:32

NAVIGATION ANOMALY OBJECT

Post by franky » 03 Feb 2017 10:37

Hi
I wanted to point out that, Lara, when pushing an object (in this case, cube with OCB = 100) and it does fall from the top 4 clicks, sector (see annex), Lara Croft continues to push the object even when that's already been cast down and remains suspended in the air as if under a invisible platform, the object loses the collision.

To me it seems an anomaly.

I noticed that the object:
1° loses the collision;
2° Lara traverses the object;
3° Remains suspended in the air as on an invisible platform.

Question: did you know this anomaly? is there any way to fix this problem?

Hello and thank you
Franky

User avatar
JesseG
Senior Member
Senior Member
Posts: 1074
Joined: 10 Mar 2006 20:33
Location: Connecticut, USA

Re: NAVIGATION ANOMALY OBJECT

Post by JesseG » 04 Feb 2017 00:08

Yes I think this is a common problem. I would recommend putting a wall in front of the spot where the block lands. That way Lara won't want to keep pushing it. :) (I actually haven't tried this myself but I assume it could work)

There might be other solutions, such as using a script to change Lara's animation when the block's Y coordinate is a certain height (the height of the floor onto which it falls).
Image

User avatar
Titak
Member
Member
Posts: 814
Joined: 04 Sep 2003 09:47
Location: Drenthe, The Netherlands

Re: NAVIGATION ANOMALY OBJECT

Post by Titak » 05 Feb 2017 10:26

Condition that Lara is performing her block pushing animation on that tile right in front of the ledge, then disable Action for some seconds so she can't restart her pushing animation.
Nothing is in contradiction with nature,
only in contradiction with what we know of it.


Image

Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests