NAVIGATION ANOMALY OBJECT

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franky
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NAVIGATION ANOMALY OBJECT

Post by franky » 03 Feb 2017 10:37

Hi
I wanted to point out that, Lara, when pushing an object (in this case, cube with OCB = 100) and it does fall from the top 4 clicks, sector (see annex), Lara Croft continues to push the object even when that's already been cast down and remains suspended in the air as if under a invisible platform, the object loses the collision.

To me it seems an anomaly.

I noticed that the object:
1° loses the collision;
2° Lara traverses the object;
3° Remains suspended in the air as on an invisible platform.

Question: did you know this anomaly? is there any way to fix this problem?

Hello and thank you
Franky
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JesseG
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Re: NAVIGATION ANOMALY OBJECT

Post by JesseG » 04 Feb 2017 00:08

Yes I think this is a common problem. I would recommend putting a wall in front of the spot where the block lands. That way Lara won't want to keep pushing it. :) (I actually haven't tried this myself but I assume it could work)

There might be other solutions, such as using a script to change Lara's animation when the block's Y coordinate is a certain height (the height of the floor onto which it falls).

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Titak
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Re: NAVIGATION ANOMALY OBJECT

Post by Titak » 05 Feb 2017 10:26

Condition that Lara is performing her block pushing animation on that tile right in front of the ledge, then disable Action for some seconds so she can't restart her pushing animation.
Nothing is in contradiction with nature,
only in contradiction with what we know of it.

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