General Level Editing Thread

builders help builders

Moderator: eTux

Post Reply
User avatar
DJ Full
Master Chatter
Master Chatter
Posts: 6695
Joined: 02 Nov 2010 03:02

Re: General Level Editing Thread

Post by DJ Full » 26 Sep 2016 16:07

Camera jumps with code 7 only work halfway the max sequence length.
So you have to combine at least two sequences in order for this to work.
MAKE WIDESHOT GREAT AGAIN

Jawi
Member
Member
Posts: 928
Joined: 24 Jun 2009 16:59
Location: Poland/Silesia

Re: General Level Editing Thread

Post by Jawi » 28 Sep 2016 01:43

Thanks, that was probably the case :) Unfortunately, I wouldn't be able to rebuild the flyby to make it work, so I had to make my way around it ;)
Image

MpGrill_trle
Member
Member
Posts: 339
Joined: 21 Jun 2011 09:29

Shatter 8/9 objects

Post by MpGrill_trle » 01 Oct 2016 18:57

I placed two shatter objects, one in slot shatter_8 and one in shatter_9, but both of them can still be destroyed with Laras pistols and I want them to be only destroyable by the knights_templar.
Does anyone know any solution ?
How can I make them shatterable only by the knights_templar ?

User avatar
DJ Full
Master Chatter
Master Chatter
Posts: 6695
Joined: 02 Nov 2010 03:02

Re: General Level Editing Thread

Post by DJ Full » 04 Oct 2016 19:14

Sometimes a target slot obtains properties of the source slot.
For instance it happened when teme copied FIREROPE to ANIMATING and it burnt.
So take the original SHATTER8-9 and throw your objects into that.
MAKE WIDESHOT GREAT AGAIN

MpGrill_trle
Member
Member
Posts: 339
Joined: 21 Jun 2011 09:29

Looking for beta testers

Post by MpGrill_trle » 23 Oct 2016 10:27

I'm looking for a few beta testers for my level/ game ˝Silent Hill˝. Mostly someone experienced and who is not a silent hill fan to get an honest and objectively opinion. Testing will start in 1 – 2 weeks. There are 5 levels to go through.

So if anyone is free and interested please contact me via private message. I would really appreciate it. :)

User avatar
Ray Croft
Chatterbox
Chatterbox
Posts: 4977
Joined: 06 Mar 2013 08:42
Location: Germany
Contact:

Re: General Level Editing Thread

Post by Ray Croft » 23 Oct 2016 15:30

Hi,

I have the following problem:
The Goal is to find 3 Keys to open a door.
In my case the name of the KEY_ITEM7 is "Skull Key" and you're supposed to pick up 3 of them. But once i have the picked up the second Skull Key, it says "Skull Key" instead of "2x Skull Key". It's like you never picked it up and i can only use one of it. So can this be fixed somehow or should i replace the Key item with a Puzzle Item..?
EDIT: Fixed. Replaced it with a Puzzle Item
Regards, Mert

MpGrill_trle
Member
Member
Posts: 339
Joined: 21 Jun 2011 09:29

Beta tester needed

Post by MpGrill_trle » 17 Nov 2016 23:50

I'm currently still looking for at least one more experienced beta tester for the project ˝silent hill˝.
If anyone is interested please send me a PM :)
Package and beta testing subforum is ready.

User avatar
Dutchy
Master Chatter
Master Chatter
Posts: 7962
Joined: 25 Feb 2002 13:09
Location: Istanbul (but I'm Dutch)
Contact:

Re: General Level Editing Thread

Post by Dutchy » 22 Nov 2016 18:52

I just thought of a tip I once got. Maybe you all know it but for me it was new.
When you have a flame emitter in a dark place, the light of it can shine through a wall to where you maybe don't want it
Put 255 in the OCB of the emitter and the light should only visible in the room where you placed it.
Maybe someone can put it in a data base somewhere, or is it there already

User avatar
DJ Full
Master Chatter
Master Chatter
Posts: 6695
Joined: 02 Nov 2010 03:02

Re: General Level Editing Thread

Post by DJ Full » 24 Nov 2016 10:52

I noticed certain bumps won't bump.

Let's say I have a range of 4 pages: 16 128x128 tiles from ID=180 to ID=195, all Bump 1.
In this case ID=180 and ID=184 will refuse to bump and won't show in meta2tr tile list.
ID=181 will show in that list as "bumped", but in the game it won't bump either.

Any idea why this happens?
MAKE WIDESHOT GREAT AGAIN

User avatar
Titak
Member
Member
Posts: 793
Joined: 04 Sep 2003 09:47
Location: Drenthe, The Netherlands

Re: General Level Editing Thread

Post by Titak » 24 Nov 2016 15:48

Dutchy wrote:I just thought of a tip I once got. Maybe you all know it but for me it was new.
When you have a flame emitter in a dark place, the light of it can shine through a wall to where you maybe don't want it
Put 255 in the OCB of the emitter and the light should only visible in the room where you placed it.
Maybe someone can put it in a data base somewhere, or is it there already
That's a new one for me.
Going to check it out. :2thumbsup:
Nothing is in contradiction with nature,
only in contradiction with what we know of it.

User avatar
DJ Full
Master Chatter
Master Chatter
Posts: 6695
Joined: 02 Nov 2010 03:02

Re: General Level Editing Thread

Post by DJ Full » 12 Dec 2016 15:44

Can I somehow prevent an animating from disappearing after it leaves the room?
I used to switch to a dummy animating but I wonder if it's really necessary.
MAKE WIDESHOT GREAT AGAIN

User avatar
psiko
Member
Member
Posts: 612
Joined: 02 Dec 2001 01:56

Re: General Level Editing Thread

Post by psiko » 12 Dec 2016 20:44

try giving it an Enemy= script line (choose flags accordingly), and trigger it when you want it to appear.

User avatar
DJ Full
Master Chatter
Master Chatter
Posts: 6695
Joined: 02 Nov 2010 03:02

Re: General Level Editing Thread

Post by DJ Full » 13 Dec 2016 18:58

Thank you, I will try that :)

I might have asked already but how to assign a shatter attribute to a mesh of moveable?
I think it was possible, I saw something like "explosion mask" but I don't know where it was.
MAKE WIDESHOT GREAT AGAIN

User avatar
DJ Full
Master Chatter
Master Chatter
Posts: 6695
Joined: 02 Nov 2010 03:02

Re: General Level Editing Thread

Post by DJ Full » 13 Dec 2016 22:10

Never mind, that was in Slot memory.

Any clue why audio 000 triggers when Lara dies?
MAKE WIDESHOT GREAT AGAIN

User avatar
psiko
Member
Member
Posts: 612
Joined: 02 Dec 2001 01:56

Re: General Level Editing Thread

Post by psiko » 13 Dec 2016 23:34

are you using the new sound engine?
Maybe you are using, for a background from script, a track with number higher than 127...? or.. say some more :)

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests