Recalc Normals in Strpix - Averaged vs. Weighted

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VoodooChild97
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Recalc Normals in Strpix - Averaged vs. Weighted

Post by VoodooChild97 » 20 Feb 2014 06:04

I was doing some outfit editing in Meta and Strpix. After finishing in Meta I went to Strpix, imported my DXFs, and then re-textured and remapped vertices as necessary. So far so good. But when I went to "recalc normals" instead of the usual single option there is now a sub-menu with two options: averaged, or weighted. Hm. I assume this is a new feature in Strpix 3.9.5 Rev 14. However, I searched all the included documentation, this forum, TRSearch, Skribblerz, and even TombRaiderForums. Nothing. Anyway, my solution was just to apply both options in the order presented. The meshes look great in-game, so I'm happy, but I'm still curious. Does anyone know about this new feature and its use?

FYI, I just figured out that the import/export MQO option (also new I think) in Strpix makes the process of retexturing DXFs unnecessary!

sapper
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Re: Recalc Normals in Strpix - Averaged vs. Weighted

Post by sapper » 20 Feb 2014 12:54

The normals are used to calculate the lighting of the mesh in game.

I introduced two different ways to recalculate the normals.

You can choose to use the average method or the weighted method.

There isn't really much difference between either method.

Test your mesh in game with one method and then test with the other method and see which one looks better.

The weighted method may be better for meshes with sharp corners.

This post at TRF discusses the difference.

http://www.tombraiderforums.com/showpos ... stcount=14

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Re: Recalc Normals in Strpix - Averaged vs. Weighted

Post by VoodooChild97 » 20 Feb 2014 17:54

Thanks!

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