I understand better now, what a rookie mistake ...
This is what I wrote :
But apparently this does not work, I tried with similar animations. (290 and 302)TriggerGroup= 2, $2000, 51, $8; Disable Jump Forever
TriggerGroup= 3, $8000, 302, $1E; Lara plays animation n° ...
Globaltrigger= 3, IGNORE, $000B, IGNORE, 3, 2, IGNORE
I don't understand the StateID data, so I thought that the scripts were more accessible. In fact, Lara done wrong animation, because I don't have that famous NG move that makes the jump when she is suspended. With me, she let go or is balancing on ropes. I just want to disable this. :/