Does anyone use TREP and change the drawing distance and hard clipping range so their objects don't disappear in the level? At first my objects didn't but with a recent change, they fade in and out sometimes. I don't remember my values from before, my values now are: 121000 for drawing distance, 13100 for hard clipping range, and 114560 for distance fog range. I've tried different values and I get the same results. Does anyone know of any values that I can use?
EDIT: I fixed it, I switched the affect: off and it worked.
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