Things that 'do not work' in the TRLE

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kurtisandlara
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Re: Things that 'do not work' in the TRLE

Post by kurtisandlara » 25 Jul 2016 01:06

Hello hopefully its ok to post in this thread since the last post was 6 years ago :-o ! But I just wanted to input some info...
Body bag was used to make TR3 enemies disappear after they die. It was unused in TR4 because they invented the fade for them :)!
As for tracking down previous core team members, that is quite easy. I have some on my Facebook friends list :2thumbsup:

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Titak
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Re: Things that 'do not work' in the TRLE

Post by Titak » 25 Jul 2016 15:26

^
Have you tested if the Body bag trigger works in TRLE/TRNG?
Nothing is in contradiction with nature,
only in contradiction with what we know of it.

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kurtisandlara
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Re: Things that 'do not work' in the TRLE

Post by kurtisandlara » 25 Jul 2016 19:35

As far as I know it does not. In an interview with one of the programmers of the editor (i believe thats who it was), they said a lot of things from TR3 stayed in the editor because it was a rushed job, they barely had time from learning to package it for use of the community so they never did remove a lot of buttons but the functions were removed. The user who came up with the FLEP tool is the one who figured out the connection. If I find that old thread I will share it! :2thumbsup:

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