Water Textures

builders help builders

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Dick
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Post by Dick » 05 May 2006 22:25

I was referring to the Lara object's animations; you can get to them via the animation editor within a recent version of Wadmerger … but I doubt you need to worry about anything like this unless your level gets really big.

If you do go down this route make sure you backup your wads first - this sort of tinkering can go wrong. And before you do that there are probably more unused objects that can be removed from your wad: anything from unused enemies, animations, statics or puzzle parts.

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lizard queen
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Post by lizard queen » 05 May 2006 22:55

Yes, best not tinker too much since everything is going pretty good so far. :cool: :D
thanks again! :2thumbsup:

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GeorgeMaciver
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Post by GeorgeMaciver » 05 May 2006 23:52

Sounds intriguing Queen Liz, when can we see a screen shot or two?

:)

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Tony Tomb
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Post by Tony Tomb » 06 May 2006 00:47

One thing I've documented with my own building style is, that if both my AFB (6million +), and Room text infos are high (260-300), its a very short level. But one high count is ok..i.e. So if my AFB is around 5.2 to 5.7million, then the text infos can be in the 260-300 range. On the other hand if the AFB is between 6.5 and 7.25 then the room text info needs to be no larger then 160-180. A rough guide which works for me.

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lizard queen
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Post by lizard queen » 06 May 2006 01:04

:blush: :blush: :blush:

Well, you see George... "pretty good so far" to me means... I'm able to build some rooms, output, convert and play the level. And the fact that it still hasn't crashed yet, thrills me to bits! :lol: But you're a sweetie to ask, so here's a few... :D

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Image

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GeorgeMaciver
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Post by GeorgeMaciver » 06 May 2006 01:10

Well, well, aren't you full of surprises! :2thumbsup: Don't worry about things going wrong. Just make sure you have loads of back ups of everything. I usually wind up with around 150 saved games for each level. If a prj file breaks, I just have to go back through my saves until I find my last working one. Better than losing the whole level. I also keep saves of working WADs and working scripts. If you do that, and a level breaks, it only takes seconds to fix things.

Love the screen shots and thanks for posting them.

:)

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lizard queen
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Post by lizard queen » 06 May 2006 15:54

GeorgeMaciver wrote:Well, well, aren't you full of surprises!
:roll: :lol:
Just make sure you have loads of back ups of everything. I usually wind up with around 150 saved games for each level.
Me too! :lol: I figured with my luck, i'd better save a new prj every time. Beginners instinct, i guess. :D
Love the screen shots and thanks for posting them.
:blush: :hug:

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GeorgeMaciver
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Post by GeorgeMaciver » 06 May 2006 17:22

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