Teeth spikes

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oxy
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Teeth spikes

Post by oxy » 12 Aug 2004 09:13

I want to have timed teeth spikes, so Lara can pass through. Which numbers of ocb settings and how to make triggers? :builder2:<br>
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Kristina
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Teeth spikes

Post by Kristina » 12 Aug 2004 09:17

Sophia uvavou has something at his site.Look here
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GeckoKid
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Teeth spikes

Post by GeckoKid » 12 Aug 2004 10:16

minus numbers in the trigger timer will give time for lara to leave before being poked through. :) the OCB doesn't really matter to the timer.

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oxy
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Teeth spikes

Post by oxy » 12 Aug 2004 10:25

Thank you. I found something on eidos forum too. I'll try minus numbers also. :2thumbsup: <p>Bye the way, Lara dies - this is gonna be really dangerous level. :laugh:<br>
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Teeth spikes

Post by GeckoKid » 12 Aug 2004 11:36

i am pretty fetish on that :P<p>i enjoy seeing blood spattering around (which sadly doesn't happen in TR!!) when lara dies... the voice she makes is sooo... sexy. :P

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oxy
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Teeth spikes

Post by oxy » 12 Aug 2004 11:52

For me it is funny because I never made a dangerous level. If I'll make it through, the most of players will. :biggrin:
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Teeth spikes

Post by GeorgeMaciver » 12 Aug 2004 19:37

I guess if it's okay for certain men to fantasize about young women being knifed to death and to find sexual gratification in that, then it's absolutely okay for me to fantasize about listening to certain men grunting as their necks break on the end of a rope.<p>:smile:

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Magnus
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Teeth spikes

Post by Magnus » 12 Aug 2004 20:11

Hey, whatever gets you excited.

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Teeth spikes

Post by Hitsumei » 13 Aug 2004 11:51

Luckily, TRLE allows you to be evil. :devilish:
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Teeth spikes

Post by Idealist » 13 Aug 2004 15:03

If you want to have spikes in a pit that disappear long enough for Lara to retrieve something from the pit and get out before the spikes come back on, you'll need to first trigger the spikes somewhere that Lara must pass (such as the starting square).<p>Next, have a switch that she uses to deactivate the spikes. This switch is not timed.<p>On a square next to it that Lara must pass in order to get to the spikes, place a timed trigger for the spikes with a negative number entered into the timer box. Also place a trigger triggerer on the square with the timed trigger, and trigger it with the switch.<p>On the square just beyond that (over which, again, Lara must pass), place an antitrigger for the trigger triggerer.
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Teeth spikes

Post by aims » 13 Aug 2004 15:13

argh! not spikes!!! lol
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oxy
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Teeth spikes

Post by oxy » 13 Aug 2004 15:34

Idealist, thank you. Sounds very complicated to me, but I will try. I think it will be great and dangerous. :biggrin:<p>Aims - :laugh4: I'll place the sign near: HERE BE PREPARED!
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