DJ Full wrote:There's MapConverter, normally in the Tools folder of TRNG but it's the same as used in BtB.
Open that, load the project, load your TGA, set input to 64x64, output to 128x128 and apply.
New project is made but TGA gets messed up so you need to replace with generated backup.
This process is quite fragile and you need to make sure the conversion was correct.
As in load the converted project in NGLE, touch nothing but see the auto selection of TGA.
If it's 128x128 the conversion was right, if it's anything else redo.
I'm trying to do this and have additional questions.
Is "auto selection" the already set frame around the first texture in the tga?
When should I define the animation range for animating textures? Before or after conversion?
Should all previously placed textures (I manually switched big texture on, when I began building, and have used 128 x 128 pixel textures) in the project suddenly be replaced with four textures of a total of 256 x 256 pixels?
It's possible to tick a box about extended symbol sets in the conversion interface. The examples mentioned are Asian, Russian and Arabic letter-systems. I'm Danish, and we use three extra letters in our alphabet compared to the English alphabet. Do you have any idea, if I should tick that box or not?