Back to Basics 2016 - Open for registration
Moderator: Marksdad
- OverRaider
- Member
- Posts: 724
- Joined: 05 Dec 2012 20:35
Re: Back to Basics 2016 - Open for registration
If DJ Full turns himself into his side of seriousness then trust me, it definitely won`t be a trash
Where is no challenge there is a boredom


Re: Back to Basics 2016 - Open for registration
As a huge Prince of Persia fan, I can't express how excited I am for this! Now I have something to look forward to in 2017. 
Edited to add: can I also say how special it is we have four different people working on audio tracks? Can't wait to hear what you guys came up with!

Edited to add: can I also say how special it is we have four different people working on audio tracks? Can't wait to hear what you guys came up with!

Re: Back to Basics 2016 - Open for registration
I'm still waiting for Tedium.DJ Full wrote:Eh, no. Trash is a separate project, it will have 2 definitely unBasic sequels: 20MB of Rubbish and 20MB of Litter.
Re: Back to Basics 2016 - Open for registration
I'm trying to do this and have additional questions.DJ Full wrote:There's MapConverter, normally in the Tools folder of TRNG but it's the same as used in BtB.
Open that, load the project, load your TGA, set input to 64x64, output to 128x128 and apply.
New project is made but TGA gets messed up so you need to replace with generated backup.
This process is quite fragile and you need to make sure the conversion was correct.
As in load the converted project in NGLE, touch nothing but see the auto selection of TGA.
If it's 128x128 the conversion was right, if it's anything else redo.
Is "auto selection" the already set frame around the first texture in the tga?
When should I define the animation range for animating textures? Before or after conversion?
Should all previously placed textures (I manually switched big texture on, when I began building, and have used 128 x 128 pixel textures) in the project suddenly be replaced with four textures of a total of 256 x 256 pixels?
It's possible to tick a box about extended symbol sets in the conversion interface. The examples mentioned are Asian, Russian and Arabic letter-systems. I'm Danish, and we use three extra letters in our alphabet compared to the English alphabet. Do you have any idea, if I should tick that box or not?
Re: Back to Basics 2016 - Open for registration
I don't know these details. If you convert before texturing you leave all settings default and hit OK.
MAKE WIDESHOT GREAT AGAIN
-
- Chatterbox
- Posts: 2218
- Joined: 24 Feb 2003 09:51
Re: Back to Basics 2016 - Open for registration
Define the animation range after conversion. If you defined it already, just delete the animation range before conversion.When should I define the animation range for animating textures? Before or after conversion?
Yes, if you have now 128x128, they will convert into 256x256. But there is a solution:Should all previously placed textures (I manually switched big texture on, when I began building, and have used 128 x 128 pixel textures) in the project suddenly be replaced with four textures of a total of 256 x 256 pixels?
If you previously used 128x128 textures, then click checkbox where it says: Modify ONLY tail infos but let unchanged TGA map (to use when your project has already a tga map with big textures).
Re: Back to Basics 2016 - Open for registration
This conversation (^) really has nothing to do with registration. If you plan to continue please open a new thread and I will move these posts.
Of doggie candle fame!
- SrDanielPonces
- Member
- Posts: 130
- Joined: 31 Mar 2015 10:35
- Location: Portugal
Re: Back to Basics 2016 - Open for registration
lol exacly. anyways building phase is almost starting :o wow time passes so fast!
-
- Newbie
- Posts: 2
- Joined: 27 Oct 2016 13:55
- Location: Surrey England, Lara's Mansion.
Re: Back to Basics 2016 - Open for registration
I love it. I always wondered when they were going to make a new BtB, considering the Greece one was a marvelous adventure start from finish, and this one looks like it's going to be quite a treat as well. But... That outfit. Pants and boots yes, but the shirt looks a bit meh to me if that's what she'll be wearing. The model looks good though. 
EDIT: Oh! And I forgot to say, I just joined like ten minutes ago!! Yay!!! Anyway, question, do any of you plan on giving her Next Gen moves? New running/jumping,shimmy, etc animations?

EDIT: Oh! And I forgot to say, I just joined like ten minutes ago!! Yay!!! Anyway, question, do any of you plan on giving her Next Gen moves? New running/jumping,shimmy, etc animations?
Re: Back to Basics 2016 - Open for registration
The outfit was chosen from 4 or 5 variants, through a democratic voting 
And you will get used to it once you're into crafting/exploring these landscapes
Welcome onboard, it's always great to have fresh builders here

And you will get used to it once you're into crafting/exploring these landscapes

Welcome onboard, it's always great to have fresh builders here

MAKE WIDESHOT GREAT AGAIN
Re: Back to Basics 2016 - Open for registration
Signature banner for BtB2016 has now been added at the bottom of the opening post.
Feel free to link it to your signature.
Feel free to link it to your signature.

It's Tomb Raider Jim... but not as we know it.

- OverRaider
- Member
- Posts: 724
- Joined: 05 Dec 2012 20:35
Re: Back to Basics 2016 - Open for registration
So I "studied" a bit of it and there obviously are things which I like despite of theme not being among my most favourite....well then, I just hope to see a cute persian kitten inside the packageDJ Full wrote:Babylon is a city. It was a strategic point captured by any strongest civilization around.
So "Babylonians" mean whoever happened to own the place, be it Persians, Sumerians etc.


Where is no challenge there is a boredom


Re: Back to Basics 2016 - Open for registration
I've already started my next independent project, so I'm going to focus on that instead of building for this competition. I also kind of miss experiencing Back to Basics as a player. The fact that there's already 25 registrants is pretty exciting and I look forward to seeing what everyone brings! 

Re: Back to Basics 2016 - Open for registration
Excuse me! What's the theme of BtB2016?
I may get older, but my heart for Lara is always young!
msn: scottchu_tw@hotmail.com
yahoo: scottchu.tw
icq:73245343
email: scottchu.tw@gmail.com

msn: scottchu_tw@hotmail.com
yahoo: scottchu.tw
icq:73245343
email: scottchu.tw@gmail.com

Re: Back to Basics 2016 - Open for registration
The topic says "Persia" but in fact any folk of the Middle East will do.
MAKE WIDESHOT GREAT AGAIN
Who is online
Users browsing this forum: No registered users and 25 guests