TRLE Object Challenge 2012

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Laras Boyfriend
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TRLE Object Challenge 2012

Post by Laras Boyfriend » 20 Jan 2012 13:10

Image
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DATES COMING SOON
Last edited by Laras Boyfriend on 20 Jan 2012 17:23, edited 1 time in total.

Laras Boyfriend
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Re: TRLE Object Challenge 2012

Post by Laras Boyfriend » 20 Jan 2012 13:13

Jury:
Laras Boyfriend,Soul,kurtisandlara,
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Statics: Each object which is in a static slot.
Not more than two objects for each entry allowed.
If so, both objects need to be used together.
It's not allowed to put 2 standalone objects into
the competition.
The object(s) need to have also Static lighting,
and not moveable lighting.

Rating:

Texture quality: 30% (general texture quality and fitting,texture placement,shining)
Mesh quality: 30% (level detail of the mesh,wise use of polygons)
Lighting: 5% (vertices lighting applied in Strpix)
Useability: 10% (useability regarding the quality level,object dimensions,form and similar)
Originality: 20% (how much of the resources used for the object were done by the builder?)
Idea: 5% (is the object based by someone or somewhere else or not?)

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Weapons: The allowed slots are PISTOLS,REVOLVER,UZIS,SHOTGUN,CROSSBOW,GRENADEGUN
and all other items related to one of the specific weapons,
including the lasersight(only for revolver and Crossbow).
All related objects to the chosen weapon needs to be included.

Rating:
Texture quality: 30% (general texture quality and fitting,texture placement,shining)
Mesh quality: 20% (level detail of the mesh,wise use of polygons)
Functions: 20% (technical side of the object, how good does it work, any bugs?)
Originality: 15% (how much of the resources used for the object were done by the builder?)
Idea: 5% (is the object based by someone or somewhere else or not?)
Sounds: 5% (are the sounds fitting to the weapon?is the volume/pitch too loud/too low?)
Animations: 5% (are the animations changed? are they smooth and realistic?)

Remarks: Technical TRNG scripts regarding the behaviour of the weapon, are allowed in this category

Extra points: For custom and selfmade sounds extra points are given (max 5% )
_________________________________________________________________________________________________

Items: The allowed slots are PUZZLE_ITEM, QUEST_ITEM, PICKUP_ITEM, KEY_ITEM, FLARES_INV_ITEM,
BIG_MEDIPACK_ITEM, SMALL_MEDIPACK_ITEM. The object needs to be in only one of these slots and no other related object can be included. Even in the case of a PUZZLE_ITEM, a PUZZLE_HOLE and HOLE_DONE is allowed. (also: FLARES_ITEM at FLARES_INV_ITEM and combination items with maximum 2 pieces).

Rating:

Texture quality: 35% (general texture quality and fitting,texture placement,shining)
Mesh quality: 30% (level detail of the mesh,wise use of polygons)
Useability: 10% (useability regarding the quality level,object dimensions,form and similar)
Originality: 20% (how much of the resources used for the object were done by the builder?)
Idea: 15% (is the object based by someone or somewhere else or not?)

Remark: A TRNG script can be included for the customization of the flares or the combination of the puzzle pieces
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Animatings & Traps: All objects allowed which are in the ANIMATING slots or any trap slot
The object needs to be included in a single slot and it needs to have at least 1
animation and it can have also more than 1 mesh inside the same slot.

Rating: (Animatings)

Texture quality: 25% (general texture quality and fitting,texture placement,shining)
Mesh quality: 25% (level detail of the mesh,wise use of polygons)
Useability: 15% (useability regarding the quality level,object dimensions,form and similar)
Originality: 20% (how much of the resources used for the object were done by the builder?)
Idea: 15% (is the object based by someone or somewhere else or not?)
Animations: 15% (are the animations fitting,smooth and positioned correctly?)

Rating: (Traps)

Texture quality: 20% (general texture quality and fitting,texture placement,shining)
Mesh quality: 20% (level detail of the mesh,the higher the vertices/polygon number,the better)
Functions: 25% (is the trap working properly and without any bugs?)
Useability: 10% (useability regarding the quality level,object dimensions,form and similar)
Originality: 15% (how much of the resources used for the object were done by the builder?)
Idea: 10% (is the object based by someone or somewhere else or not?)
Animations: 10% (are the animations fitting,smooth and positioned correctly?)


Remark: TRNG scripts can be used here only for technical reasons.

Extra points: For custom and selfmade sounds extra points are given (max 5% )
_________________________________________________________________________________________________________


Enemies & Friends: Objects which are in any enemy or friend slot.Only one object in one slot is allowed
(exception: Meshswaps for some enemies or friends).

Rating:

Texture quality: 20% (general texture quality and fitting,texture placement,shining)
Mesh quality: 20% (level detail of the mesh,wise use of polygons)
Functions: 15% (is the enemy/friend working correctly,does he act wierd in some situations)
Useability: 10% (useability regarding the quality level,object dimensions,form and similar)
Originality: 15% (how much of the resources used for the object were done by the builder?)
Idea: 5% (is the object based by someone or somewhere else or not?)
Animations: 15% (are the animations fitting,smooth and positioned correctly?)

Remark: TRNG script commands for enemy customization are allowed.

Extra points: For custom and selfmade sounds extra points are given (max 5% )
_________________________________________________________________________________________________________

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Mulf
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Re: TRLE Object Challenge 2012

Post by Mulf » 21 Jan 2012 04:34

TL; DR :)

Laras Boyfriend
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Re: TRLE Object Challenge 2012

Post by Laras Boyfriend » 21 Jan 2012 17:04

Mulf wrote:TL; DR :)
Sorry? :)

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