TOMBS OF LONDON
Level by Osvaldo
Walkthrough by José
Shoot the vase to get flares and press the button in the SW niche to open a rocky door in the E wall; in the next room pick up a small medipack and flares on the tombs and go through the crawlspace in the SW corner, pick up the shotgun shells on your way and when you can stand up turn right, jump to grab the high sloped ledge above, hoist up and jump back and forth several times until you reach the top; continue through the narrow passage to find a small room with flares, the SHOTGUN and a new button to press (screenshot of a door opening somewhere). Go back the way you came to the room with the tombs.
The Tomb Key
Shoot a knight and continue to a room with floating corpses and a pit with deadly goo. One of the vases contains flares and near the E wall there's a small medipack, pick it up but quickly take a sidejump before the block pushes Lara into the pit. Drop onto the block with the wall switch and pull it to open a door above, use the blocks in the W wall to go up, shoot a knight and look for the open door in the NE corner. In the next room shoot another knight and the vase to get shotgun shells, pull the switch in the SE corner to open the door and go in to get the TOMB KEY and a small medipack; shoot another knight and go back to the room with the deadly pit.
Second Deadly Pit
Use the key to open the door and go inside a room with receptacles for two hands; press the hard-to-see button in the S wall to open the next door and continue to a room with another deadly pit with goo. Shoot a knight coming from your back and jump all around the room from ledge to ledge in a clockwise direction avoiding those pushing blocks and picking up a small medipack on your way until you eventually find a button; press it to open a rocky door in the NE corner; from the ledge where the small medipack was you can take a running jump to that corner.
Room with Translucent Ledges
Another room with deadly goo; shoot another knight and a vase to get more flares. This time you can dispose of a series of translucent ledges to cross to the other side; do it so but beware of the ledge with the low ceiling and the ledge with the pushing block (run and jump without stop to the next one). At the end of the path you'll find a floor lever to push, you can hear a door opening, but where? Of course, at the bottom of the pit; from the ledge with the lever, jump to the first translucent ledge and drop onto the safe block below, locate the open door near the NE corner and take a running jump there.
In the next room (yes, another pit with deadly goo) drop from the ledge near the entrance onto a safe block below and save your game in front of the timed switch, pull it, climb up to the entrance, turn left, time the pushing block and take a running jump to the first trapdoor, quickly hoist up and continue taking standing and/or running jumps to the next timed trapdoors until you reach the top of the room (not too tight).
Pool Room. Underwater Business
In the pool room, shoot the knight and pick up the small medipack one of the vases hides, jump into the water and swim through the hole in the corner; take the first opening to your right (W) and turn left at the junction, pull the UW lever and swim back the way you came to the starting corridor; this time swim N to find the open trapdoor. Go out of the water, shoot a knight and the vases to get a small medipack; approach to the door and it automatically opens, shoot another knight and in the room with the smoke emitter pull the floor lever to open a door somewhere. Jump into the water and swim again through the W passage, this time turn right at the junction and continue swimming down the sloped corridors (there's an air hole in a corner if you need air) until you can surface, pull the wall switch to open the door and you are back in the corridor next to the room with the timed trapdoors.
Go left (W) back to the larger room with the translucent ledges and use the safe blocks timing the pushing blocks to reach the S ladder and go to the upper translucent ledges. The open door is in the SE corner so jump there and continue to find a nasty maze.
Detour to get a secret: from the entrance take the passage just in front of you, ignore the first opening to your left, ignore the next opening to your right and turn right at the next junction; from this position advance always turning left when possible (you'll need to crawl under a dart trap) until you find a crawlspace; go through and press the button to open a door somewhere in this maze area; unfortunately it's timed, so quickly go outside and back the way you came until you can see the entrance opening to your left; from that position go through the W opening and eventually you'll find a dart trap to your right go W through the corridor with the trap to the wall where the darts are hitting and turn left go directly to the N wall at the back of this area taking slight turns right and left and from the N wall turn right to find the open door. Go inside to get the SECRET #1: large and small medipacks and uzi clips. Pull the wall switch twice to re-open the door and go back to the entrance of this maze the way you came.
The Maze. Fist Hand
Beware of the poisonous darts here. Turn right and go always to your left when possible until you find flares; go out and this time always to your right until you find a small medipack; continue always to your right to find uzi clips and shotgun shells; if you continue always to your right you'll find more shotgun shells and uzi clips and eventually a wall torch and a closed door. The switch to open that door is not far from here so turn around and continue keeping the walls to your right to find it, pull it, go back to that door, time the smashing block, shoot the knight and finally get the HAND OF GOOD. Go out to the entrance of the maze the way you came.
Detour for some pickups: if you continue going always to your right when possible, you'll find a small medipack, uzi clips, shotgun shells and further on, the rocky closed door (you'll need to light a flare to discover it) protecting the secret room. From there, if you continue running always to your right when possible you'll soon find the entrance of the maze.
Bottom of the Pit
Back in the room with the translucent ledges, exit this room through the W opening and in the next room with the deadly pit take a couple of running jumps to the ledge with the central pillar, safely drop to the gray ledge below, jump to the N ledge with the flares and use the safe ledges to reach the crawlspace in the SW corner. Advance and sprint down the ramp to avoid the rolling ball, jump over the pit at the end and pull the switch to open a door in the previous room; go back there and jump from ledge to ledge in a counterclockwise direction to finally find the ledge with the ladder; climb up and find the open door in the SW corner of this room.
Movable Blocks Puzzle
You know what to do in the room with the corkscrews (quickly pull all three switches) and in the room with the movable blocks, shoot the knight and see the hint in the wall to know the places where you need to move the blocks in the upper and lower ledges to open the door (the upper one three times W and the lower one three times E).
Shoot a knight in the next room and climb the opening in S wall; at the end of the passage time the squishy pillars and if you want the next secret time the second one to find an opening in the N side and pull a wall switch to open a door in the room with the goo. Shoot the vase to get a small medipack and pull the floor lever to raise a block in the previous room. Go back there and climb to get the HAND OF EVIL. Go through the W opening and pull the lever to open the exit door.
Return to the room with the goo and if you pulled the wall switch behind the smashing block moments ago, the door in the SE corner should be open (at the bottom of the pit). Go inside and shoot two ninjas, they will drop small and large medipacks; finally get the SECRET #2: revolver ammo and 3 X shotgun shells. Light a flare to discover a movable block attached in a wall at the back of the room, push it twice and advance to discover the SECRET #3: 2 X small medipack, 3 X uzi clips and the UZIS itself. Go back to the room with the goo and use the ladder next to the exit to reach the upper ledges.
Using the Hands
Now you have two hands so exit this room through the SW opening to the room with the receptacles. Use the hands to open the trapdoor and climb up the ladder, drop/grab the edge and shimmy left to cross to the other side of the pillars and continue to the exit opening.
Detour for a secret: notice the crack in the S wall pillar, drop/grab the edge and shimmy left, take a running jump to the ledge in the corner and press the hidden button to open a door somewhere. Safely drop to the floor and exit through the N opening, back to the room with the first pit and the floating corpses go through the opening in the NE corner and to the corridor where you got the first key in this level a long time ago; the rocky door opposite the room with the pedestal is now open, enter, shoot a ninja and get the SECRET #4: large and small medipacks, revolver ammo and the REVOLVER. Go back to the room where you used the hands and up to the exit opening as you did before.
In the arena, pick up the shotgun shells and the uzi clips and soon two knights mounting his horses will appear (note: you really don't need to kill the horsemen). Try to kill them in the central room and not in the side rooms where they came from or it can succeed that once the knight falls he mount again the horse and you'll have to start again.
The Crystal Hand
Once the calm is restored, go to the empty N room and pull a wall switch located in the N wall, now go to the S room and notice the open door in the S wall; climb shoot three more knights and time the fires to pull a final switch; go back to the central arena area and the large door is now open, enter and pick up the CRYSTAL HAND. The exit door opens, so run up the ramp and kill a last ninja in the outside area if you want.
May - 11 - 2019
pending walkthroughs/walkthrough small talk
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