Walkthrough Small Talk, thread #2

pending walkthroughs/walkthrough small talk

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nad
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Re: Walkthrough Small Talk, thread #2

Post by nad » 06 May 2018 09:55

vimmers wrote:
05 May 2018 07:04
just looked a little on Hypersquare - Second Season
and don't see all the secrets
already in level 1 missing 2
haven't looked further
Where can you read the WT

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Re: Walkthrough Small Talk, thread #2

Post by Dutchy » 06 May 2018 10:02


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Re: Walkthrough Small Talk, thread #2

Post by nad » 06 May 2018 10:15

Thnx :)

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Re: Walkthrough Small Talk, thread #2

Post by TombTitan » 08 May 2018 22:48

HyperSquare Season 2 by Psiko

In HyperSquare Season 2, the secrets of each level can be obtained in any order after their first encounter before the final part of the level.

Note: Secrets 1 through 5 are in HyperSquare Season 1 because the two games are now linked as one.

Level 1 – Remake of Anniversary to Back to Return to Venice Revised II (4 Secrets)

***Secret #6: (insert as new paragraph between paragraphs “Practicing with the rockets” and “Opening an Underwater Door”)
Add the following text:
FOR A SECRET
If you want Secret #6 you must go back to the machine gun area (now or later in the level). Climb back up the pillar with rocket moves to the portal and go in to the end of the passage. Turn around in the passageway and back flip out and use the rockets to catch the climbable wall above. At the top one move down) back flip with rockets to catch the monkey swing and go back to the doorway where the machine gun and time-loop area was. Drop down from the monkey swing and catch the climbable wall and go down to the bottom while still with feet hanging on. Then back flip (no rockets) and immediately use rockets (very tricky) to get inside where a meduse ghost head (Secret #6) is now waiting. Pick it up and go back to the city as described in the above paragraph “Practicing with the Rockets"

Secret #7 is already listed in the walkthrough between paragraphs “Two Ladders” and “On the Roofs”

***Secret #8 (insert in “Libraries with Mirrors” paragraph
[after the sentence “… shoot a bad guy.” And before “One of the bookcases has a red bulb….”]
Add the following text:
In the circular area of computer monitors and control panels, move the gray statue of people holding something above them in any direction to reveal a meduse ghost head (Secret #8), and pick it up.

Secret #9 is already listed in the walkthrough between paragraphs “Second Library Area –The Showcase” and “The Emerald Dragon”
[Note: there is a minor game bug that may prevent the player going back via the drop-down passage ladder once the player reaches the rolling ball room. Thus, the first 3 secrets of this level should be picked up before leaving the three timed tiles area.]

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Re: Walkthrough Small Talk, thread #2

Post by Phil » 09 May 2018 01:37

Thanks, I'll make the indicated edits.

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Re: Walkthrough Small Talk, thread #2

Post by TombTitan » 09 May 2018 07:29

HyperSquare Season 2 by Psiko

Level 2 – Arrival to Nairobi (3 secrets)

[Again, the three secrets can be gotten in any order until the end of the level]

Add the following to the end of the “Yellow Ledges Path”:

"Caution: There is a possible random bug caused by the game engine on some gameplays, but not all, where the fragment of the time-space continuum will be deleted from the inventory if Lara jumps into the void from anywhere to get to the central platform. It is best to follow the yellow ledges back to the main platform rather than taking a shortcut by jumping into the void. Likewise, avoid the “void shortcut” for all other precarious pathways/locations until the fragment is used."

Change the “Blue Ledges Path” section to the following:

“Now jump to the black S structure. For secret hunters do the following, otherwise go to the next paragraph. To prepare for a secret, climb the tall black structure using rockets up to the top where the direction sign post is located. Stand facing E directly under the horizontal bar of the Venus of Milos pointer – it is actually a switch. Make a backflip without using rockets and as soon as you can see the green tree structures and platforms on the right of the screen use the rockets to jump forward and grab the horizontal bar which will then fall. A column goes down in a building revealing a meduse ghost head. Now go back down from the direction sign post structure.

Follow the blue ledges path. After the place where ……”
[Finish this second paragraph with the rest of original paragraph.]

In the section “Inside the Red Building” change the last sentence to the following:

“Climb and go through the small maze to the area with the blades. For secret hunters, the meduse ghost head (Secret 10) will be lying on the floor after the maze on the east side where the column had been before the Venus of Milos sign fell. Now forget the blades and approach to the E opening facing the big spiked slope with the moving walls.”

In the next section “Big Slope with Jumpers” change the second sentence to the following [Jose only found a medipack but there is also a secret]:

“Also you can use jumpers to carefully reach openings in the ceiling on the roof of this tall structure. One opening in the middle of the roof leads to a large medipack on the E side of the roof between a wall and the space/time pipes. On the other side, the NW corner ledge of the roof has a meduse ghost head (Secret 11) behind a wall. Once back down from the roof on the N side of the jumpers area, jump to the left part of the W slope and slide….”
[Finish this paragraph with rest of the original last sentence.]

After the section “Hidden Jumpswitch” insert the following new section:

“PREPARATION FOR A SECRET

Now go back to the wide stairs. On the N side there is a wooden staircase on the side of the building leading to a fake door. Use the rockets to get on this staircase and go to the top of them. From there make a right sideways jump to grab the horizontal metal bar which runs from the staircase to the gray support pillar of the bridge above. Do not let go of the bar but keep spinning using the right arrow to move to in front of the red ramp and then jump on it. Slide down the red ramp and grab the end. Now climb up on the ramp and immediately make a back flip with twist to grab the horizontal metal bar again and jump to the tall gray cargo container behind the wide stairs. As soon as Lara lands on the cargo container a picture is shown of a red column structure going down elsewhere near a medical station and revealing a meduse ghost head.”

In the section “Fill the Waterskin” change the paragraph as follows:

“Continue E, climb up the ladder and from the corner take a running jump to grab the pole and swing to the N building. Run N to the medical station. For secret hunters, a meduse ghost head (Secret 12) is lying on the platform next to the medical station where the column had been before jumping on the cargo container from the horizontal bar earlier. Take a running jump to the small ledge under the big fence with plants…..”
[Finish this paragraph with the rest of the original paragraph.]

Level 3 – Now I Am Following You [No Secrets]

Level 4 – The Demon in Chains [1 Secret]

Secret # 13 is already listed in the walkthrough in the section “Following the Boss”.

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Re: Walkthrough Small Talk, thread #2

Post by Phil » 09 May 2018 13:34

Thanks again. When all is said and done I'll forward the complete updated walk to Michael for posting at trle.net.

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Re: Walkthrough Small Talk, thread #2

Post by nad » 09 May 2018 15:37

Hi TombTitan.
I played the level for the second time to get my missing secrets.
Now I'm in the penultimate level. I know where the last three secrets are and also how to get two of them.
So all that remains is the secret protected by the red cage.
Did you find a way to lower the cage?

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Re: Walkthrough Small Talk, thread #2

Post by TombTitan » 09 May 2018 15:56

HyperSquare 2 Walkthrough

Level 4 - The Demon in Chains

Section - The Big Dump at the end

Rename the section "The Big Dump" to "The Big Dump (Bidonville)" since that is the name of the real place in Nairobi and what Psiko uses in screen messages in the game.

Change the paragraph to:

"Run off the edge and slide but not to the very bottom, jump to grab the edge of the ramp in front of you and use the rockets to go up to the platform with the medical station, approach to the demon to see the exit door opening. Now slide to the very bottom of the big dump, ignore the strange creature (see the following note), and go to the very NE corner.

Note: there is a game glitch that players may encounter on many gameplays (but not all) in the Bidonville area when Lara arrives through the portal from the city and the strange creature is simply trying to free itself from being stuck. In that case, simply ignore it. However, as intended by Psiko, the strange creature is actually a boss enemy and is supposed to be running around. Some players may experience that, and Lara will then have to deal with the strange creature to get to the escape point to avoid being injured and/or killed. If that happens, Lara knows what to do!

At the NE corner of the big dump, from the mound there you can take a running jump to grab the upper edge of the gray building, hoist up and go to the next W building. From the S edge of the roof, face SE take a long running jump to the transparent S slope, immediately jump with twist and use the rockets to go up the ramp to the top (this is a very difficult move to aim the jump angle correctly to be able to use the rockets and grab the portal.). Advance to the next level."

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Re: Walkthrough Small Talk, thread #2

Post by TombTitan » 09 May 2018 16:21

Nad, yes. I will give you the important clue now which is not readily obvious in the game (or is a bug if a voice/text clue is missing). However, you will still have to figure out the rest, which should not be hard at that point. It will take a lot of time/backtracking to actually get the secret. The detailed answer may be posted in this thread in a few days to complete the walkthrough.

You can actually go for this secret from start to finish when you are ready to end the level at the moment you encounter the revolving head in the portal exit (provided you don't go near the head), so there is no need to replay anything you have done up to this point unless you want to optimize time spent playing the level.
SpoilerShow
If you swim down in the pits at the switch codes in the pool room there are eggs that will release harpies. If you do the right thing you will then get a voice message and inventory item from Psiko.

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Re: Walkthrough Small Talk, thread #2

Post by nad » 09 May 2018 16:38

Thnx. I will look for that.
Ha .. great job :2thumbsup:
btw. .. I think my time will be very good :D
Second time playing ... knowing how to proceed ...

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Re: Walkthrough Small Talk, thread #2

Post by psiko » 09 May 2018 19:45

very, very good to all of you, for the walkthrough, the secrets found and the description on how to find them, and the updates of the wt too :) A very great job is being done, with a perfect organization and cooperation by all of you :) thanks a lot :)
TombTitan, your descriptions are great and very "visualizable" in the meaning I can visualize your progression through the level in your descriptions :)
Nad, it's your second run! :-o and you just finished your first one :-o this makes me proud and happy :) don't get bored by the whole game, there's a chance you'd like a complete run next time I will release season3 :)
No big download, next time: I will link s3 to s1+2 with few files, so it will be a whopping huge game, but s3 will be playable as stand alone too :)

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Re: Walkthrough Small Talk, thread #2

Post by TombTitan » 09 May 2018 20:30

Level 4 - The Demon in Chains

Immediately after the title caption of the section "The Instantaneous Growth Fertilizer" insert the following paragraph:

"Caution: There is a known savegame bug in this area where there is a big grated cage and Lara pulls a lever in a niche. For example, this savegame can cause the ESC key to malfunction in the game. There are on-screen text messages of locations found during testing where a player should not save the game to avoid problems. However, since the game's release, during some gameplays (not all) in this area, the savegame bug can also occur in additional locations in this area when the game suggests it may be possible to save (e.g. lever in the corner at the start). Thus, it may be best to not save the game from before going through the door at the S room with the red target until Lara finally returns to the laser maze area after getting the growth fertilizer."
Last edited by TombTitan on 09 May 2018 21:17, edited 1 time in total.

nad
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Re: Walkthrough Small Talk, thread #2

Post by nad » 09 May 2018 21:08

Got them all :D :D
Thnx psiko for the hint on aspidetr.com in "Arrival to Nairobi" and TombTitan for the hint for my last secret.
In the game I overwrote two by playing with an old save.
( never play with an old save :D )
Last edited by nad on 10 May 2018 11:38, edited 1 time in total.

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Re: Walkthrough Small Talk, thread #2

Post by TombTitan » 09 May 2018 23:38

LEVEL 5 – Naivasha Lake [NoSecrets]

LEVEL 6 – Masai Villiage and the Cradle of Life [3 Secrets]

Secret # 14 is already listed in the walkthrough in the section “A Secret” after “Third Masai Mask”

In the section “The Hovercraft Area”, change the paragraph to:

“In this room Kosa will continue his way to the first areas of this level and you'll find a hovercraft. Fisrt pick up the small medipack, and then mount the hovercraft. Drive to the N side of the water canal but not to the left; there is a lower ledge near the corner where you can dismount on ground floor, do it so. [If you do not want a secret skip the next paragraph.]

For a secret, go to the left over the rocks to a flat spot. Look down in the water and shoot a hippo if present. Now jump into the water canal and go W. On the right in the water under the rock ledge near the NW Masai Mask gate (blocking further movement in the canal) is a passage behind some plants. Swim into this underwater passage and at the end find a meduse ghost head (Secret #15). Swim back out into canal and get some air. Now swim back to the boat and get on it and immediately dismount onto the ground floor as you did before the secret hunt.

Take a hairpin turn to the right over the ruins to find a large medipack on a wooden ledge at the end of the path. From here you can take a running jump to the W ledge and continue to find the guide again. He will raise a wooden platform over the water canal. Follow him and …..”
[Finish the paragraph with the rest of the original paragraph]

In the section “Exiting the Level”, change the paragraph to:

“Go outside, jump into the water and find the open door in the S side of the central island. Go in and on a ledge above the N wall is a meduse ghost head (Secret #16). Swim back out and get some air and then come back in and dive down inside the lower area and locate an underwater lever in the NE corner to open the nearby door. Go through that door you have just opened with the UW lever, and at the end of the passage pull another lever to open the exit doors in the surface. Swim back to the surface, mount the hovercraft for a last time and …..”
[Finish this second paragraph with the rest of original the paragraph.]

LEVEL 7 – Rift Valley and Hell’s Gate [NoSecrets]

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