Walkthrough Small Talk, thread #2

pending walkthroughs/walkthrough small talk

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TombTitan
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Re: Walkthrough Small Talk, thread #2

Post by TombTitan » 11 May 2018 14:54

LEVEL 8 – New TechnoEgypt [5 secrets]

***Secret #17 [insert the following new section before the section “Raising the Receptacles for the New Eyes” ]:

“FOR A SECRET

Go to the structure with the obelisk on top and the medical station on the raised platform in front of it which is located in the center of the city area S of the starting entrance. Go around to the back of this structure at ground level and face N next to the center of the wall just right of the red pillar on top. Jump up using the boots and grab the top of the wall at the gap in the fence. Crawl under the pipe to the meduse ghost head (Secret 17); stand and pick it up. Crawl back out to the ground.”

Secret #18 is already listed in the walkthrough in the section “A Secret” before the “First Goblet” section

Secret #19 is already listed in the walkthrough in the section “A Secret” before the “Opening the W Doors” section.

***Secret #20 [change the second paragraph of the section “Opening the W Doors” to the following:

“Go N and up the wide staircase, jump to the red ledge to the right (E). Turn around and take a standing jump to grab the edge of the checkered platform above. Do the same as before: jump to the yellow ramp, use the rockets to go up to a gray platform in front of a horizontal pole. For a secret do the following paragraph; otherwise skip to the paragraph that starts with ‘Use the horizontal pole …’.

Wearing boots, go to the NE corner of this gray platform and jump to the N building. Go to the top of this building and then go to the SE corner. For a medipack, jump E to the top of the yellow wall (no grab). Continue on to the end of this wall and get a LMP. Return back W to the end of this wall, and jump back to the NW building. Again go to the SE corner of the building. Face S and jump to the tall gray pillar wearing boots. Remove the boots and jump to the next tall pillar. Use the switch code to see spikes go down at a meduse ghost head. Jump back to the previous gray pillar, and then jump (wearing boots) to the top of the NW building. Go down to the greenish-yellow tiled ledge just below and walk W to the end and then N in the alley to where the previously spike-trapped meduse ghost head (Secret 20) is waiting to be taken. Now return to the gray platform you originally came from before the secret hunt.

Use the horizontal pole (take one step back from the edge and remove boots) to swing to the other side. Pull another switch to see a door opening at the ground floor.

[Note: if you forgot to get Secret 18 earlier in the game, you can get it now by doing a running jump without boots to the horizontal pole back to the gray platform and going back with boots to the N building and the top of the yellow wall as described in the preceding paragraph. You would also get the LMP now (rather than before) to save time. The location of Secret 18 can be reached from the middle of the top of this wall by jumping S with rockets to the right red ramp of the gray structure and going up to the top with rocket moves to the right of the gray block.]

Safety drop to the ground using the boots.”

***Secret #21 [change the last sentence of the first paragraph in the “Third Eye of New Rha” section to the following:]

“Go back W to the entrance of this area.

For a secret, from the left side of the edge of this entrance, jump S to the red scaffold structure. Stand at the SW corner of the red scaffold platform. Turn around facing SE and make a right sidejump using rockets to land inside the scaffold structure. Go one tile N in the scaffold, turn around and do a standing jump up to grab the top of the red scaffold structure. Climb on and go E to the front of the last row of red scaffold tiles. Make a standing jump up to grab the edge of the high red scaffold ledge above, and climb on. Go in the doorway. In the room on the left side (N) of the corridor are 2 LMPs (W and E). Go back S to the corridor and go E to the medical station. Go N up the ramp on the left to a ledge. Go E on this ledge to a meduse ghost head (Secret 21). Go W and down the ramp to the medical station, and back out W through the door to the corridor leading to the red scaffold structure, and go down to it.

Drop to the ground floor using the boots.”
Last edited by TombTitan on 11 May 2018 15:45, edited 1 time in total.

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Re: Walkthrough Small Talk, thread #2

Post by TombTitan » 11 May 2018 15:33

***Make a note at the start of the entire walkthrough (before the first level) that states something like “The walkthrough does not list the location of every medipack available in the game.”

LEVEL 9 – The Empire of Demons [3 secrets]

***Secret #22 – First Part [insert the following new section before the section “Going Up” (after the one about jumpswitch (5/5)]

“PREPARATION FOR A SECRET

If you do not want secrets go to the next section (‘Going Up’), otherwise:

There is a glitch in the game in which this secret (meduse ghost head next to a pole with flaming pots) can sometimes be taken by crawling directly to it from an exact pixel location and picking it up while crouched and backing out before getting burned. But this method is unreliable and unintended. The proper way is as follows:

While still on the E wall ledge where the jumpswitch with the crystal is, make a running jump S to the next grassy ledge on the E wall. Climb up to the top of this ledge, and jump onto the higher grassy ledge above under the high slope. From the edge, make a back flip and use rockets to grab the high slope. Shimmy to the right one move away from the end. Climb up on the slope, use the rockets to go up and immediately back flip, then use the rockets to go forward and grab the floating red platform (tricky). Now make a curved running jump up to high jumpswitch on the E wall in front and pull it – a cutscene shows a pole with flaming pots moving away from a meduse ghost head. Lara falls down to the ground.

Now that the pole has moved, you can either go get the secret immediately or, if you are trying to complete the level in the least amount of time, later (at the end of the level when you need to get on top of the red building). If you want to wait, move down to the section ‘Going Up’. Otherwise, to get the secret now:

GOING FOR A SECRET

Go back on the high grassy ledge on the E wall to where you jumped up to the high slope. Go to the edge of this ledge. Make a running jump W to the transparent grated platform in front of the red building where there are receptacles to be used for scrolls later. Go to the SW balcony of the building. Stand in the middle against the high sloping hill where there is a ledge with plants above. Use rockets with boots to get up there. Go S to the end of this green ledge and make a running jump SE to the grassy area where there are flaming pots on a pole. Go to the meduse ghost head (Secret 22) which is no longer next to the pole. Pick it up and go back down to the ground. “

***Secret #22 – Alternative Second Part [change the section “Riding the Horse” at the end of the level walkthrough to the following:]

“RIDING THE HORSE

Follow the only possible way across the swamp and continue through the corridor with the moving fires. To avoid the fires try to ride near the corners (the first two from the right side and the third one from the left). When you arrive to the huge room ride up the ramp and onto all five blue tiles above the dark ledges (use the reverse when needed) to open the door in the NE corner continue riding the horse through the new passage, break the glass wall and pull the lever at the end. The exit door opens so go outside.

Go right over the transparent grated platform with the scroll receptacles to the SW balcony. Use rocket moves (and boots) to ascend the steep sloping hill to the ledge with plants above.

If you chose to get the meduse ghost head at the flaming pots (Secret 22) now, at the end of this level (provided you moved the pole at the start of the level, or else you would have to do it first now), do the following -- otherwise skip the next paragraph:

Go S to the end of this green ledge and make a running jump SE to the grassy area where there are flaming pots on a pole. Go to the meduse ghost head (Secret 22) which is no longer next to the pole. Pick it up and go back to the previous green ledge on the high sloping hill you came from.

Make a running jump N to get on the roof of the red building. Jump over the angled top of the building to the N side. You can jump to the N exit from a red metallic structure in the NE side of the roof. Advance through the tunnel and drop into a room with a big head; approach to the head and the level ends. [Note: There is a climbable wall here, so Lara can go back if she needs to.]”

***Secret #23 [change the section “First Scroll & First Omega Key” to the following:]

“FIRST SCROLL & FIRST OMEGA KEY

Advance W and forget the open doors in N wall for now; continue to the very W end of the metallic structure; turn right and take a long running jump with boots to the N grassy ledge below (if you get problems with this jump, you can take a diagonal jump from the NW corner of the gray roof you ignored seconds ago), use the boots to jump onto the W transparent platform and the monocular appears at the right bottom of the screen [not always – a game glitch]. Yes, another of those laser mazes, with a Sobek god at the end.

There is a secret in the middle of the laser maze area high above in the scaffold on the wall. If you want the secret, you can try to get it during your first trek through the laser maze before reaching the Sobek god or wait until you deal with the Sobek god, and then go back through the maze to get the secret. Your choice!

Patiently use the monocular to cross to the S side where the Sobek god is, and also when going for the secret hunt. A camera will show a pole appearing in the SE corner of this area when you finish the maze the first time. Unless you still do not have the laser maze secret, there is no need to cross the lasers maze again once the pole is activated, whether you didn't kill the Sobek god or forgot the key.

Kill the god to get the first ANCIENT SCROLL FROM THE FATHERS OF ATLANTIS (1/4). Jump to the SW platform with columns and go to the dark corner to get the first OMEGA KEY (1/4).

Use the pole to go down, or go back through the laser maze for the secret if you wish. You can also get this secret anytime later in the game by getting back to the pole by reaching the wall blocks on the W wall. In that case, you would jump down onto the wall block closest to the top of the big prismatic passage (accessed from the NW corner of the obelisk courtyard). Use the pole on the SW block to get back up to the laser maze.

The laser maze secret is accessed by using the rockets to scale the middle W sloping wall of the laser maze area. Lara must find her way with the monocular through a narrow maze of lasers to the exact location at the sloping wall with the scaffold. Be careful as there is a laser beam immediately on the right of where she needs to stand.. The ledge with the meduse ghost head is small on the upper N side of the scaffold, and it is a near pixel-perfect location to avoid the laser beam and make the W ascent with the rockets and land on the ledge. At the wall, Lara should stand touching it just to the right of the vertical blue stripe at the bottom of the sloping wall. Walk one step back and use the rockets to ascend to the top of the middle diamond tile on the wall, and make a back flip to the ledge with the meduse ghost head (Secret 23) and pick it up. Walk forward to slide down the wall to the laser maze area. Trek carefully through the laser beams with the monocular back to where the Sobek god was. Use the pole to go down.”

***Secret #24 – Addendum [change the middle part of the section “Going Up” to:]

“ …. and notice the metallic slope near the S wall. Take a sidejump to your left and use the rockets to go up the slope. When you can't go higher, jump back with a twist to grab the pink floating ledge at your back. If you look down to the NE you can see a metallic cage between two vertical wall blocks. This is the last secret of the game. Now take running jumps N to the next pink ledges and from the last one use the boots to …”

***Secret #24—First Part [Change the last sentence of the “Second Omega Key” section and the entire “Using the Eyes” section as follows:]

“Once you've used all five receptacles, a pole will appear near the center of the room, go there with the boots and climb to the top to get the second OMEGA KEY (2/4). Jump into the water. If you swim to the bottom of some pits and against the big eggs, some harpies can be released. If you do not want a secret, skip the following paragraph and go to the section ‘Using the Eyes’.

PREPARATION FOR A SECRET – FIRST PART

Save the game first! Swim to the bottom of a pit and release one harpy at a time. Kill it by shooting it from the back wall of the ledge with the jumper. Lara must wear the boots on the ledge with the jumper to shoot a harpy. You will probably need to use medipacks to stay alive since Lara may be poisoned with venom. Try to avoid being pushed into the water by the harpy which would most likely necessitate a reload from a savegame because of the boots. Remove the boots to swim back down in a different pit to release another harpy and kill it. You will need to release a total of three harpies from eggs to automatically get the torch in the inventory. When that happens you will hear Psiko say: ‘A torch! Time for some challenging secret hunt, Lara!’ [Note: there is also supposed to be an on-screen text message about the torch along with Psiko’s voice, but this text message doesn’t always appear due to a game engine glitch.] Swim back out of the pit and dispatch this third harpy to oblivion as well. It is possible to deal with the harpies without using medipacks, so be careful.

USING THE EYES

To leave the pool area, remove the boots while on the ledge with the jumper. Face E or W to use the jumper to land on a high slope; slide and jump again to land onto the central slope and finally slide to the corridor where an Egyptian warrior awaits. Go to the E side of this area to find the receptacles for the eyes, and place them to see a door opening somewhere.”

***Secret #24—Second Part [Start as a new last paragraph in the section “Last scrolls” and change the entire section “Last Omega Key” as follows:]

“Jump onto the central platform with the medical station. If you do not want the last secret of the level, go to the section ‘Last Omega Key’, otherwise do the following:

PREPARATION FOR A SECRET – SECOND PART

Go to the lake at the bottom of the stairs NW of the obelisk area. Jump into the big opening in the N wall. To light the torch, Lara needs to go to the red building near where jumpswitch 5 was (with the floating green crystal) at the start of the level. Lara lights the torch using one of the flaming bowls on the lower W balcony of the building. [Note: you could also go to the upper transparent grated platform and use the scrolls now, but you will still have to come back here again later; so it is best to wait.]

Lara takes the flaming torch back to the courtyard with the big obelisk. At the NW corner of this courtyard jump with boots at a 45 degree angle up onto the end of the blue and yellow striped ramp of the big prismatic passage. At the top of this ramp, jump down to the zigzag platform where the Sobek god was and a big statue is at the other end. Light the statue’s bowl with the torch. Turn around and go back E on this platform and jump down to the medical station. Jump up on the red wall block with the jumper. Find the right position to use the jumper with a possible right curve in midair to get on the other zigzag platform where a Sobek god was and another statue can be found. Now light this statue’s bowl with the torch. The cage surrounding the meduse ghost head on the wall block goes down.

GET A SECRET

Go down and go to the small opening in the SW corner of the obelisk area. Drop the torch in water as you no longer need it. Make your way over the narrow ledge in the SW wall and advance N to the jumpswitch as you did earlier. Climb the ledge of the building again and make your way around to the metallic slope near the S wall. Go up using rockets as you did before and get on the nearest pink floating platform next to the S wall. From this platform make a running jump to the E wall block with the pole. Stand on the SW corner of this block facing the pole. Walk backwards off the block and use the rockets to land on the lower wall block where the metallic cage was and a meduse ghost head (Secret 24) awaits. Pick it up to get the last secret of the game. Now jump down to the SE and go E through the passage to the medical station E of the obelisk.

LAST OMEGA KEY

Go up the W stairs from the medical station to find the hole with the open door. Drop down, advance, remove boots, and drop through the next hole. Shoot the strange creatures (very hard to kill!) and finally pick up the fourth OMEGA KEY (4/4) located on a pedestal in the NE corner of this area.”

LEVEL 10 – The End of Eternity [No secrets]

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Re: Walkthrough Small Talk, thread #2

Post by TombTitan » 13 May 2018 20:30

Additional walkthrough changes – HyperSquare – Season 2:

***Insert immediately before the caption “LEVEL 1 – REMAKE ….” at the start of the walkthrough the following:
“A cutscene (FMV18) plays at the end of the level “Paradoxes” from HyperSquare Season 1. This is followed immediately by another cutscene (FMV61) which is part of the level change from HS1 to HS2.”
LEVEL 1 – REMAKE OF ANNIVERSARY TO BACK TO RETURN TO VENICE REVISED II
***In the section “Loops in the Time-Space” change “… with the wires again until you see the on-screen message showing…” to “… with the wires again until you see the cutscene (FMV58) and on-screen message showing …”
***In the section “The Silver Dragon”, change the last sentence in parentheses to:
“(Explore the lower wooden ledges with the plants to find a large medipack, and from there, go down below to the lower fenced terrace around this red building to find another large medipack.)”
***In the second “The Emerald Dragon” section near the end of the level, change the start of the second sentence from “Jump to the E safe tile, a running …” to “Jump to the E safe tile (as shown in the mirror there is a large medipack on this tile), a running …”
***”Insert at the end of the section “Final Fight” a new sentence:
“A cutscene (FMV62) plays during the level change”.

LEVEL 2 – Arrival To Nairobi
***In the section “The Broken Circuit”, change the part of the first sentence “…metallic structure, take a running jump S to the roof and climb …” to “….metallic structure, take a running jump S to the roof (there is a large medipack on this roof around the SE corner). Climb …”
***”Insert at the end of the last paragraph of the section “Following the Boss”” a new sentence:
“A cutscene (FMV63) plays during the level change”.

LEVEL 3 – Now I Am Following You
***”Insert at the end of the section “Up the exit” anew sentence:
“A cutscene (FMV64) plays during the level change”.

LEVEL 4 – DEMON IN CHAINS
***”Insert at the end of the section “The Big Dump” anew sentence:
“A cutscene (FMV65) plays during the level change”.

LEVEL 5 – NAIVASHA LAKE
***In the section “Using the Last Elevator”
Pul “large medipack” in bold type in the second line.
***”Insert at the end of the section “Using the Last Elevator” anew sentence:
“A cutscene (FMV60) plays during the level change”.

LEVEL 6 - MASAI VILLAGE:
***In the paragraph “Moving Spiked Walls”, change SMALL MEDIPACK in the first sentence to LARGE MEDIPACK.
***In the next section “Room with a Deadly Pit and High Jumpswitch”
Pul “small medipack” in bold type n the seventh line.
***Change the last sentence of this same paragraph to:
“Continue through the opening in the corner, and climb down the ladder. A cutscene (FMV66) plays when Lara goes down the ladder. When the video is over, notice that Lara has lost a lot of health. Pick up the large medipack.”
***In the section “The Jeep Keys”, in the last line, change “to load a cutscene.” To “to load a cut scene (FMV56).”
***In the section “Opening the exit doors”, change the end of the penultimate sentence, “to load a cut scene.” to “to load a cutscene (FMV57).”
***In the section “Bottom of the Island Area” change “a couple of hippopotamus too” to “a couple of hippopotami too”. (or use “2 hippos too”)

LEVEL 7 - RIFT VALLEY AND HELL’S GATE
***In the section “The Omega Key”, change the end of the last scentence from“..watch the next cut scene and get the OMEGA KEY.” to “…watch the next cutscene (FMV59) and get the OMEGA KEY.”
****”Insert at the end of the section “The Caves and the Pandora’s Box” anew sentence:
“A cutscene (FMV67) plays during the level change”.

LEVEL 9 – THE EMPIRE OF DEMONS
****”Insert at the end of the section “Riding the Horse” anew sentence:
“A cutscene (FMV68) plays during the level change”.
LEVEL 10 – THE END OF ETERNITY
***In the section “To the Tower” at the start, in the last line, change the end of the last sentence “...and watch a cut scene.” To “…and watch a cutscene (FMV69).”
***In the section “Final Battle” at the end, change the end of the last sentence from “…and watch the final cut scene of this spectacular adventure.” to “…and watch the final cutscene (FMV70) of this spectacular adventure.”
Last edited by TombTitan on 14 May 2018 04:32, edited 1 time in total.

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Re: Walkthrough Small Talk, thread #2

Post by TombTitan » 14 May 2018 04:22

Final walkthrough changes – HyperSquare – Season 2:
LEVEL 6 - MASAI VILLAGE:
***In the paragraph “Fourth Masai Mask”, change the start of the second sentence from “Go back to the place with the stepped structure, jump to grab ….” to “Go back to the place with the stepped structure. At the NW corner there is a large medipack. Another large medipack is in a room with columns down below to the NW which can be reached by a ladder in the NW corner of this area next to the road. Return to the stepped structure. Jump to grab ….”
***Change the start of the section “Opening the Exit Doors” from “Drop to ground floor and mount the jeep, drive …” to “Drop to the ground floor. If you wish you can get a medipack before using the jeep. Go S and climb up on the ramp to the left next to the road. Go S to the top of the ramp and jump W to the green ledge with a small medipack. Return to the jeep. Mount the jeep, drive …”


Change the note at the start of the entire walkthrough that I suggested previously (in the secrets for Empire of Demons) be added to say “The walkthrough may not list the location of every medipack available in the game.”
[It should say “MAY” and not “DOES”]
These final changes list all the medipacks I know about.

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Re: Walkthrough Small Talk, thread #2

Post by Phil » 16 May 2018 13:03

The final version of the walkthrough, as edited by TombTitan to include all secrets and the location of some additional medipacks, has been sent to Michael for posting at trle.net. Again, many thanks to TombTitan for his fine supportive work.

TombTitan had a great idea of collecting savegames at difficult spots in the game to be linked at corresponding places in the walk. If someone has maintained a savegame collection and can identify them according to their appearance in the walk, we could send them in a folder to Michael and further edit the walk to contain the appropriate links.

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Re: Walkthrough Small Talk, thread #2

Post by SuzanneJack » 16 May 2018 22:41

Yes, someone please give saves for people like me that are not that good :| Thank you Dear Phil :angel:

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Re: Walkthrough Small Talk, thread #2

Post by billie2001 » 01 Jun 2018 10:04

Search in the Lost Temple by PedroTheGamer
Get back down and find a wall switch on the W side of the fireplace. Pull it down to open a door somewhere.
Actually, this switch closes the gate to the Crystal Staff which is otherwise open from the start.
Didn't find anything else that it does.

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Re: Walkthrough Small Talk, thread #2

Post by vimmers » 02 Jun 2018 10:57

for The Temple of Seth by Osvaldo http://www.trle.net/sc/levelfeatures.php?lid=3038
are there video walkthrough here http://forum.trle.net/posting.php?mode= ... 33&t=26149
not the best but ok

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Re: Walkthrough Small Talk, thread #2

Post by vimmers » 03 Jun 2018 05:15

mailed to osvaldo about secrets
he wrote back
-En el desierto: 3

-Cuevas egipcias: 2

-El gran pasillo: 4

-La puerta de tres llaves: 1

-La alberca de Set: 3

-El santuario de los escorpiones: 3

-La columna: 2

-Islas del submundo: 2

-Torres del submundo: 1

-La sala de agua: 3

-La sala de fuego: 2

-El abismo: 2

-La cámara de arena: 2

-El submundo: 2

-El octaedro: 0

-Dentro del octaedro: 2

-Desierto del submundo: 3

-La prisión de los condenados: 1

-La ciudad perdida de Egipto: 2

-El gran obelisco: 1

-El valle oculto: 2

-El río de lava: 1

-La entrada secundaria: 1

-Trampa de fuego: 1

-El laberinto de puertas: 2

-El jardín de Set: 2

-La tumba del guardián: 2

-La sala de tres pruebas: 2

-El santuario del amuleto: 5

-La cámara de Set: 1

-Escape del templo: 0

-El valle del desierto: 4

-El manantial: 3

-Tumbas antiguas: 3


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Re: Walkthrough Small Talk, thread #2

Post by vimmers » 15 Jun 2018 07:15

i couldn't delete post in this forum

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Re: Walkthrough Small Talk, thread #2

Post by Dutchy » 27 Jun 2018 09:18

Time for Phil to go to the HTML academy :lol:
http://forum.trle.net/viewtopic.php?f=33&t=31108

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Re: Walkthrough Small Talk, thread #2

Post by vimmers » 28 Jun 2018 09:26

in TR2 REVISED by Tombraider95
LEVEL 5 - OCEAN RIG
The Huge Water Area
you only need to Pull the movable shelf in SW corner once
then you can reach the the jumpswitch
Movable Puzzle

Pull the movable shelf in SW corner once, go to the other side of the room (N), pick up the Harpoons on the NE block and move the shelf there over the bridge to the S wall between the other shelf and the block. Climb it and pull the high shelf to the W so you can reach the jump switch in the other side to open an underwater door somewhere. This door is in the room with the big pipes where you pulled the last underwater lever so swim out of here, kill a frog man and swim to the other side (E), down the trapdoor and through the teeth doors to pull another underwater in the N side.

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Re: Walkthrough Small Talk, thread #2

Post by Dutchy » 28 Jun 2018 12:33

Probably changed after testing..

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Re: Walkthrough Small Talk, thread #2

Post by vimmers » 27 Jul 2018 17:49

mr phil
in walk http://forum.trle.net/viewtopic.php?f=33&t=31144

guss18 wrote:
27 Jul 2018 05:17
Help, could someone please look at my save and let me know if this is where the hole is supposed to be where I get the door key and secret 3(crossbow and arrows). If it is how do you open it?savegame.12
vimmers wrote:
27 Jul 2018 06:02
it seems that phil have forgotten to write that the hole
only opens when you shoot the bones up where you got the
PHAROS PILLAR
so yes you are on right track

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Re: Walkthrough Small Talk, thread #2

Post by Phil » 28 Jul 2018 13:45

I got the message with your first post.

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