Walkthrough Small Talk, thread #2

pending walkthroughs/walkthrough small talk

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José
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Re: Walkthrough Small Talk, thread #2

Post by José » 15 Jun 2017 17:54

Colloseum 2, by Gerbil.

Found the secret bonus chamber the author mentions in the readme file.

Harry wrote:

Climb the seats to the west for flares. Go down and enter a north-west room. Go to the north wall for the open gate. Follow the tunnel and turn to the west. Stop and wait while a rock rolls and drops into a pit in front of you. Continue up the ramp and loop around the corner and an earthquake happens...

After the earthquake, you can go back to the very beginning of the level, to the corridor where you picked up the crowbar to find an opening and in the next room pick up 2 X revolver ammo, the revolver, the grenade gun, grenade gun ammo and grenade gun flash ammo.

There is also an adjacent room where you can jump onto the blocks attached to the walls to trigger some enemies and practice with your new guns: 2 crocs, 2 wild pigs and 2 skeletons.
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Teone
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Re: Walkthrough Small Talk, thread #2

Post by Teone » 19 Jun 2017 11:12

Create a Classic - The Dragon Statues by Erikku

I want to say three things about this WT

1) To kill or not to kill monkeys

Phil suggests to kill monkeys, even though they are friendly. Anyway, this choice causes a difference in the gameplay: infact, the monkey does not steal the Rusty Key if you have not killed any of them before.


2) SECRET #6 location

This Secret is not where Phil locate it but here:
Enter the crawl space and push the boulder out of the way. Slide down after the boulder and jump off with a right curve to land (most likely) in a hole where a block needs to be raised. Locate a pushblock in the SW corner and pull it back to reveal shotgun ammo and a small medipack. <---- This is SECRET #6


3) Not mentioned levers

Just before the final room where you get the Dragon Statues there are two wall levers (you must light a flare to see them). They are not mentioned in the walkthrough and they seem useless, except for causing some debris fall.
Are they really useless?

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Re: Walkthrough Small Talk, thread #2

Post by LoreRaider » 24 Jun 2017 16:36

There's a little error about the 6th secret on the "Create a Classic: 20 years of TR - The Dragon Statues" level :)

The walkthough says: Continue forward to find a pushable block to your right. Pull it back, then go to the crawl space to the left of it and pull inside for flares and SECRET #6.
It should be: Continue forward to find a pushable block to your right. Pull it back, then go to the crawl space to the left of it and pull inside for flares.

The 6th secret it's here: Locate a pushblock in the SW corner and pull it back to reveal shotgun ammo and a small medipack.
It should be: Locate a pushblock in the SW corner and pull it back to reveal the SECRET#6. Pick up shotgun ammo and a small medipack.

I hope to be helpful :)

EDIT: Oh, I just saw Teone's post now, sorry about that :lol:
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Ryan
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Re: Walkthrough Small Talk, thread #2

Post by Ryan » 24 Jun 2017 23:08

Wild Temple, by Cool King
Go to the south-west corner and push open the doors. You enter a room with a pool in the middle. Pull three wall switches to open underwater gates. You can pick up a large medipack at the south switch. Get into the water. There is nothing in the east tunnel but swim inside to trigger a rising block in the first room.
There is actually something inside that east tunnel, but it's buried in darkness. Light a flare and you'll see that you can climb out. In that passage is a switch that opens a gate with some flares and shotgun ammo behind, as well as a fire wraith that needs extinguished.
"I've been hearing symphonies, before all I heard was silence".
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Re: Walkthrough Small Talk, thread #2

Post by LoreRaider » 26 Jun 2017 13:49

Island of the Silver Moon by Emoo

In Dutchy walkthough, there's a part that should be in another level

The walkthough says:
Mystique Maze Revisited.

Through the crawlspace into the water pillar room, out SE and right, then left up the steps and out to the large area.

Go right and follow the ledge, shooting one more Horseman, to the right is a “window” showing you another Secret. Go W to another big gate you can open with the last 2 Oceanic Masks.

Mystique Madness Revisited.

The 2nd Mystique Pillar Room.

Inside you can dive into the pool under the Arch, swim through the tunnel and keep right, into the water filled pillar, collect Secret #10, that Medipack near the window. Swim back and keep to the other side, get some Shotgun ammo and look on left wall for the UW lever and use it. Swim back to the pool and go into the N gate you opened, now you have to do the same as in the 1st Mystique Pillar room. It’s identical (savegame.5). Get the Uli Key and go back out.


It should be:
Mystique Maze Revisited.

Through the crawlspace into the water pillar room, out SE and right, then left up the steps and out to the large area.

Go right and follow the ledge, shooting one more Horseman, to the right is a “window” showing you another Secret. Go W to another big gate you can open with the last 2 Oceanic Masks.
Inside you can dive into the pool under the Arch, swim through the tunnel and keep right, into the water filled pillar, collect Secret #10, that Medipack near the window. Swim back and keep to the other side, get some Shotgun ammo and look on left wall for the UW lever and use it. Swim back to the pool and go into the N gate you opened.

Mystique Madness Revisited.

Now you have to do the same as in the 1st Mystique Pillar room. It’s identical (savegame.5). Get the Uli Key and go back out.


I hope this helps :)
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vimmers
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Re: Walkthrough Small Talk, thread #2

Post by vimmers » 26 Jun 2017 14:59

in return to luds gate
you should highlight the get Laser-gun ammo, Laser-Gun and the Laser-sight.
cos its a very essential weapon later
viewtopic.php?f=33&t=30537
rgs vimmers
hit f5 often in the forum

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Re: Walkthrough Small Talk, thread #2

Post by Dutchy » 26 Jun 2017 16:55

Will work on this when I'm back home next week

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