Lara at the Games - Kula World (Project Showcase)

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Alex Chap
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Lara at the Games - Kula World (Project Showcase)

Post by Alex Chap » 30 Sep 2019 13:45

Hi everyone :)

After several years, I decided to show you a project on which I worked in the shadows since 2015. Unfortunately, as it comes very long, difficult to create and hard to play, I think the best thing to do with it is to showcase the proof concept.

So, as the title suggest, this levelset follows the Lara at the Games series, where in this case, we are in the Kula World game, a true gem for the PlayStation released in 1998.
The heart of the game is to collect keys and others objects to gain score and reach the exit, the character is a ball that can reverse it gravity in some circumstances.

I actually had successful results with the level editor, as with the gravity reversing and the programmation of the ton of other game elements, but the game is overally unintuitive and sometimes messy.

I might have 75 levels or something like that where the gameplay is programmed, but I don't think I could go further. Some elements could be still used to make a classical platforming game.

I might be able to show you some videos if you want to, it would be more revelant, but for the moment enjoy some screens. :)
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Re: Lara at the Games - Kula World (Project Showcase)

Post by ultraXgiotr99 » 30 Sep 2019 17:50

Wow :-o I love Kula World PS1 game... was maybe the most difficult game I played when I was child.
Very interesting Alex :2thumbsup: looking forward for more news
The screens are...the same of the game :D
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Alex Chap » 05 Dec 2019 15:45

Hello everyone, finally back with some news :)

Against all odds, I decided to release this custom levelset once it's finished with a special compilation of the original game's levels, so there will be like 70 playable ones. Currently, I'm still building and I will try to polish it as much as possible whether it's gameplay or graphics, I expect to release it in the first half of 2020, so it might come really soon. ;)

For the moment, I don't want to show that much because I want to keep at least some surprises, but I joined a picture with all the game's horizons adapted for Tomb Raider, they have each more than 1000 faces (!) and probably concerned almost 50% of the whole conception. :rj:

I know that I am a bit "special" when I'm building with the editor, and I don't know if it will be well received, but this project will probably not be my final breath and I'll try to continue working with this engine and improving the graphics, which I'm sometimes lacking.
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Titak » 05 Dec 2019 21:09

I've never heard of this Kula World game, but it sounds very interesting. :D

Those horizons! :super:
May us mere mortals use them when you have released the game? :angel:
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Alex Chap » 05 Dec 2019 21:53

Thank you Titak, it's great to have your feedback ! :D
I hope this game can give a new experience to people who knows it or not. :)

I guess it would be okay to publish these horizons on trsearch, all the work could be very profitable, but I'm just a bit reluctuant as this game could lose its uniqueness. :(
I might consider this nonetheless as it's still from Kula World and not directly from me. :)
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Alex Chap » 05 Apr 2020 13:15

Hi everyone :)

The development has gone really well these last months and I've recently finished the 5 last worlds. I'm currently trying to shorten the 5 first and be sure that the learning curve is balanced. Some 3D models have been updated and I'll see if I can add some features and an even more enjoyable score system for competitive players. Texturing is still simple for now.
The original game came out in July 10th 1998, so this levelset might be available around this period of time or a bit sooner. :D

Enjoy the screens ! Note that this is still work in progress :D
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Ryan » 05 Apr 2020 13:35

Looking great. :)
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Alex Chap » 01 Jun 2020 16:40

Hi everyone ! :D

We're now in June and my testers Lorenzo and Nathan are currently testing the levels while I'm texturing with more variety, they both have a different experience of the game. :)
The objets received a better treatment and look quite better with more details as you can see on the screens. There are also many coins and 70 secrets to collect !

I also forgot to mention that the game as an autosave feature that works like the original game, the overall experience feels almost the same with Lara. Don't be intimadated by the difficulty, it has been made as friendly as possible ! More surprises will come ! :D

The release date is planned for this month or the beginning of July and will come with a trailer, perfect for the summer ! :jump:
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Re: Lara at the Games - Kula World (Project Showcase)

Post by BigFoot » 01 Jun 2020 23:45

Impressive Alex :-o !!
The script must be impressive?
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Alex Chap » 02 Jun 2020 00:44

Thank you Sylvain :hug:

For 10 playable levels, the script is currently about 797 Ko in its .TXT format and contains more than 10800 lines. :D
Some lines are copy pasted as they include the same mechanics such as Teleporting, but every collectibles has to be coded. :)
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Alex Chap » 25 Jun 2020 01:16

Coming in the beginning of July ! :D

Artwork made by Dinne :)
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Kubsy » 29 Jun 2020 17:43

This looks so cool :-o :-o can't wait to play it :)
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Iido » 29 Jun 2020 21:25

I'm curious to try this one out. I played a bit of Kula World, as well Cubosphere, a fan game based on it... they are fun, and I'm wondering how the experience will translate to TRLE. Certainly looks like an interesting project!
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Alex Chap » 30 Jun 2020 13:35

Thank you Kubsy and Iido :)

I've also played Cubosphere, almost immediatly after I started the project back in 2015. The included level editor is cool. :D
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Re: Lara at the Games - Kula World (Project Showcase)

Post by Alex Chap » 01 Sep 2020 13:43

Hi everyone, a bit of news for the beginning of this September :)

As I had to add and correct some things to the game during these last 2 months, I had to delay the release of the game. However, I announce that it should be available soon, it is only a matter of a few days or weeks in the worst case.

My test team consists of 6 members, here is the list:

- LoreRaider
- Dinne
- DJ Full
- Nanaki Azakee
- Nathan Hurley
- Davide Bre


Without their suggestions, the game would have probably not be as good as it should have been.
Most of them have completed their testing phase after the game has been made accessible to the average player. We will move on to the final testing phase soon :)

As a little bonus, here is a screen of the first prototype compared with the actual version.
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