Fixed script files

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MichaelP
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Re: Fixed script files

Post by MichaelP » 14 Feb 2009 17:29

Thanks - will include in the download package shortly
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Re: Fixed script files

Post by Treeble » 21 Mar 2009 00:20

Leandro Dubost's Return to Venice didn't have scripts, as pointed out by Gerty. :)

- Leandro Dubost - Return to Venice (level ID #231)

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Re: Fixed script files

Post by MichaelP » 21 Mar 2009 11:55

Thanks - will add then to the download by tomorrow
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Re: Fixed script files

Post by Scottie » 14 Apr 2009 10:07

I have a problem with Techwins Level by Techwin. This door is still closed. Is it possible, to make a fixed script for this?
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Re: Fixed script files

Post by eRIC » 14 Apr 2009 12:23

Don't know this level , but I can have a look at it this evening.

1/ To provide fixed scripts for the desktop crash

2/ And examine what is behind this door. I'll see if the author has forgotten a trigger for the door or if that room was supposed to be the "finish" in his mind.
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Re: Fixed script files

Post by Scottie » 14 Apr 2009 12:43

eRIC

The Level crashes to the Desktop when Lara die or when you load a save. According to the reviews, there are more behind this door :)
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Re: Fixed script files

Post by eRIC » 14 Apr 2009 19:03

Yes they are right. I had a look at the prj and there are many more rooms after this.

The trigger for that doors is in the same big room ; in one of the 4 corridors ; all are booby spiked traps at the end of them except the 3rd one from the left , with the big medipack, you got to go on that tile and the door should open , imo. [ Not obvious really as none of the tiles are marked differently :D ]

corrected scripts :

PS : Scottie, if ever you want to use these corrected scripts when they will be updated by Michael in the zip, you will likely have to restart from the beginning as your savegames will not be compatible
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SCRIPT.DAT
(420 Bytes) Downloaded 246 times
ENGLISH.DAT
(6.74 KiB) Downloaded 229 times
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Re: Fixed script files

Post by MichaelP » 14 Apr 2009 19:45

Thanks eRIC and Scottie - Level download has now been replaced with the new script files...
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Re: Fixed script files

Post by Scottie » 14 Apr 2009 21:45

Thanks to both of you :D :2thumbsup:
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eRIC

No problem with that. I've played only a few minutes :D
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Re: Fixed script files

Post by patson » 19 Apr 2009 02:22

There is a problem with
Secret of the Bermuda Triangle by Moylen,
can you use any Script or does it have to be particular to that level?
Have a very Happy Year!
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Re: Fixed script files

Post by Treeble » 19 Apr 2009 03:14

I have downloaded the level and played two or so minutes in, I'm not sure it's a issue with the scripts as the load cams seem to be correct. I am not sure why the game crashes to the desktop when reloading the title screen though - hopefully someone else can enlighten us. Sorry. :blank:

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Re: Fixed script files

Post by Gerty » 27 Apr 2009 22:22

Lucas, could you have a look at autriawings level Cold Crystals?
There is a link in the walky about modefied scripts but that is not working anymore.
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Re: Fixed script files

Post by Treeble » 27 Apr 2009 23:09

Will have a look, though it seems the file linked to on the walkthrough is still available here:

http://www.trle-hosting.net/levels/2004 ... Script.zip

I'm having some PC issues on my end, anti virus and firewall seem to have gone nuts with the latest update (my sis probably did something wrong while I was at work). I'll get this sorted out and then I'll check the scripts for this level. :)

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Re: Fixed script files

Post by Gerty » 23 May 2009 16:33

Don't know if you had a chance to see if it was working Lucas, but at my end it isn't.
The script looks like you can do the level jump but it still crashes to my desktop, so playing the Hidden Monastry is still out of the question.
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Re: Fixed script files

Post by Treeble » 31 May 2009 23:45

Hey Gerty, I have finally given this some priority and I'm in that puzzle in the last room. I can't seem to figure it out, did you work it out? I did however try using the levelskip cheat (finding North etc) and it did load the Monastery level ok. I am playing with the scripts supplied in the package itself, you can select the levels from the menu...

If you have managed to open the exit gates, let me know. It seems, however, it's not a script issue so I'm not sure there's much that can be done about it. :anxious:

(and sorry it took me like forever to check out)

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