This may sound rude, but who cares? I'm the resident preTR4 sniffer (Don't tell Turnip). When I see TR1-3 based levels I play them over and over again, I sniff them, I snort them, I might start writing fanfiction about them. When I play TR4 based levels I am automatically kinda predisposed against them. What are these beige tones? Where are my 500 different weapons? What are puzzles? Why can't I count the pixels on the bloodspatters?
Point is, for me, TR4 and onwards stuff is always kind of experimental and different than what I am used to. And I see that people have made lots of innovations since the games original release. Be it turnable key-items, Bloom-esque effects, custom moves, custom textures, voice acting (my favorite being DJ_Full as a hobo ), the custom cold breathing animations in PhryneCroft's The Discovery (including custom sound effects). Now if it was up to me, the website would be filled with 5000 TR2-style levels, but it isn't, time moves on, people have different tastes, and lots of talented creators try new and innovative things to keep bringing fresh wind into the scene. And that is a good thing, a really good thing. Even TR1-3 devs like Feder keep bringing in new things, and I certainly welcome that.
Thing is, I - as always - have the option to not play these innovative new levels / level sets. We also have the forums to critique them, especially when a certain innovative feature or idea does not work out. But let's not critique them this harshly just for bringing in innovation and a desire to do things differently at all.
There is over 140 Pages of beige Egypt levels on the site that I will never play, but I am happy that they exist and that they bring other people fun.
I overall enjoyed what the creator did here, and while some things played really strangely (like the jump animations), they can be fixed and changed, and either way I am happy for them sharing their art and their vision with us. Even if it was a beige Egyptian tomb (which I am glad it is not).
Your level was a lot of fun for me Lara_Fox_Croft, I found all the secrets and enjoyed the scenery being so reminiscent of Metal Gear Solid. And I can't wait for the finished game. But when it is done, I would love for the levels to just be downloadable normally on the website. You can of course still add the colorful PDFs in the folders.
Edit: There are Christmas levels on this site that don't allow you to kill a single enemy and where sometimes the goal is just to make it into an enclosed venue. Are those Classic Tomb Raider games? Tastes differ, let's enjoy some diversity. One day I will learn to understand puzzles, I hope.