BtB 2018 - The Frayed Ends Of Sanity

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vimmers
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BtB 2018 - The Frayed Ends Of Sanity

Post by vimmers » 05 Jun 2018 18:27

i am on second playthrough looking after secrets
and i just can't figure out
how to get to a hatch in a aquarium
it's where you open the doors to the code numbers

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Kitkat
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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by Kitkat » 05 Jun 2018 18:37

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"When you pass near the aquarium and enter the big room, enter the blue corridor on the left (you have to do it from the white lab below) and look behind one of those vases in the corners."
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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by Dutchy » 05 Jun 2018 18:38

:lol: you must have had a message from the same btb bird...
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in one of the passages where you go back up to the room where the code door is, look behind one of the big pots halfway up.I think it was after raising the second trapdoor

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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by Craig Michaels » 05 Jun 2018 19:24

I'm stuck in this level in a different place. I just got the helmet . . . but have not figured out where to go next.

I'm experiencing painfully slow framerates in many parts of the level :( Anyone else having trouble with this/have an idea how to help speed it up? I didn't have any slowdowns in Edge of Eternity or Hope of Meridian.
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Re: BtB2018_3_The Frayed Ends Of Sanity

Post by Kitkat » 05 Jun 2018 19:52

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"You have to pick up the examine object next to the helmet too. About the frame rate, I hope you followed the instructions to throw the torch in the water".
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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by vimmers » 05 Jun 2018 20:00

kittecat :) i tried to drop the torch on this second playthrough
and it's doesn't help mush

Craig you can now get the circuit where you previously died when you tried to get it out

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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by Craig Michaels » 05 Jun 2018 20:05

Kitkat wrote:
05 Jun 2018 19:52
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"You have to pick up the examine object next to the helmet too. About the frame rate, I hope you followed the instructions to throw the torch in the water".
Thanks - yes, I did both of those things. I see I missed that a door opens in the same room. I'm a little further now, thanks!

BTW, in the flooded room with the shot electrical box, I still explode when I walk across one of the tiles on one side of that room, no matter what . . . not sure if that's a glitch or intentional.
Last edited by Craig Michaels on 05 Jun 2018 22:37, edited 1 time in total.
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nad
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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by nad » 05 Jun 2018 22:15

I have two circuit but where can I use them
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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by Kitkat » 05 Jun 2018 22:41

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"Nowhere for now. You need four of them and you should use them on top of the tower later. What I think you should do now it this - go back into the main room, climb the structure on top of the pool and move the block to the left corner tile. That way you can jump from balcony to the block, then from the block to the other balcony".
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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by nad » 05 Jun 2018 22:53

:2thumbsup: :2thumbsup:
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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by sandy2 » 06 Jun 2018 00:42

There is a timed switch on a wall. I can hear something raise or move, but I cannot see anything different? Also a trap door on the floor ... not opened. ???

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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by Sylwia » 06 Jun 2018 00:50

Door opened on the floor below.

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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by Tolle87 » 06 Jun 2018 00:56

sandy2 wrote:
06 Jun 2018 00:42
There is a timed switch on a wall. I can hear something raise or move, but I cannot see anything different? Also a trap door on the floor ... not opened. ???

BtB bird again - The block lowers just diagonally-opposite of the lever
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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by sandy2 » 06 Jun 2018 01:16

?? There is a trapdoor on the floor near by, but I cannot open it. And the 'floor below' is water? It sounds like something is raising and then lowering real fast. Timed ? thanks for any help.

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Re: BtB 2018 - The Frayed Ends Of Sanity

Post by Tolle87 » 06 Jun 2018 01:20

I think there are several timed switches in this level. Which one are you talking about?


EDIT: The bird - There are two different colored floor tiles in the room. One of them goes down and it is indeed timed.
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