Psiko - Hypersquare - Remake of Anniversary to back to return to Venice revised II

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nad
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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by nad » 22 Apr 2018 17:42

Thnx, but I used the wheel swiches and found the code, but couldn't take it.

EDIT
Got the code :D

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psiko
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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by psiko » 22 Apr 2018 18:08

timed switch and you have all the time you wish :D

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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by grizzly » 22 Apr 2018 19:05

I start and already blocked, it promises.
What to do besides running in a loop?She can not use her weapons even with the flow
Sorry I do not speak English so I do not understand much about explanations

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psiko
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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by psiko » 22 Apr 2018 19:48

keep running through the loop few times, you'll receive instructions :)

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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by nad » 22 Apr 2018 20:14

My question is in the new threat
Last edited by nad on 22 Apr 2018 20:55, edited 1 time in total.

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vimmers
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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by vimmers » 22 Apr 2018 20:20

nad if it's another level please open a new thread

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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by Treeble » 22 Apr 2018 23:27

What do these showcases look like? I've got a handle (no idea where to use it) and the green dragon. Just got access to the boat but can't see anything to do with it just yet as all paths are blocked by light barriers. I see the gold dragon but can't reach it yet because it's also blocked by a light barrier.

Also, I reached a jumpswitch very high up (after the swingpole psiko pointed out, near the secret) which lowered a light barrier but I have no idea where that was. From what I can tell, it's somewhere high.

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vimmers
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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by vimmers » 23 Apr 2018 00:53

Treeble up again and go to the other end

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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by psiko » 23 Apr 2018 00:54

you probably lowered a wooden vertical stairs, which is now a climbable wall... go there, it's an easy shortcut so you'll be again in the roof where you just were, before activating that jump switch on the black space time wall. So, from the roof, you can go to another building's roof, where that lowered light block was :)

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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by vimmers » 23 Apr 2018 07:18

what do i miss here,? it's in mirror hell
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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by nad » 23 Apr 2018 09:16

Is this after the boxing robot?
Then in my case this was the end of part one.

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vimmers
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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by vimmers » 23 Apr 2018 09:37

ok then i shall use
savegame.0-beginning-HS2 right ?
i just thought that it would continue by it self
since i used the provide savegame
btw i got all 4 secrets

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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by nad » 23 Apr 2018 10:08

I also used the savegame.0 but from your picture I could play on.
Just straighrt ahead you must come to "Arrival to Nairobi"
btw. only 3 :bigcry:

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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by vimmers » 23 Apr 2018 12:39

well i can't continue that's why i ask about i miss something like a lever or a jumpswitch
here are a save
save 0 are after kill the boxer
save 20 are before the use of showcase
damn files are to big

https://mega.nz/#!gjxF2BzZ!latK5IXeTLyT ... q0V9pZLjFs

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Re: Psiko Hypersquare - Remake of Anniversary to back to return to Venice revised II

Post by José » 23 Apr 2018 13:40

Hello, vim.
I've downloaded your savegames and yes, I found the same problem with the savegame.0 file.
But when loading the savegame.20 file, shooting the machine and advance to the exit, the game worked ok and the level changed to the second level. Very strange. :huh:
Anyway, I'm running the game with the same TR4 files I used weeks ago when betatesting, so I'm not very sure what's the cause. Psiko will say...
Did you shoot the boxing-machine with explosive ammo? If it was so, you can try to reload the savegame.20 and shoot it only with bullets (uzis or revolver) and see if the bug persists. I said this because I got problems with the behavior of the triggers (not in this level, but in level 9) using the explosive ammo, and all the problems disappeared if I didn't use that ammo, but only normal bullets. So you can try this to see if the problem is solved that way.
Greetings.
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