Pascal Scherer - The Golden City: Quest fot the Lost Seraph

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Ryan
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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by Ryan » 01 Dec 2016 16:11

I'm stuck in this room that has a lot of white and black chess squares. I can't figure out what I am supposed to do to cross it. I assume there's a safe path you have to cross, but there seems to be two safe tiles on the nearest row. I've tried jumping futilely around, but I can't figure it out. :? Any help would be appreciated. Meanwhile, I'll keep trying.
tomb4 2016-12-01 15-04-20-30.jpg
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vimmers
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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by vimmers » 01 Dec 2016 17:46

dunno about you have played chess
but you shall jump on the tiles a chess piece would move to
a pawn would move 2 ahead

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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by Ryan » 01 Dec 2016 19:48

Okay, made it. Thanks Vimmers.
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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by vimmers » 22 Dec 2016 14:35

what i am doing wrong in this jump
i jump in the very last min on top of the block
and its for a secret
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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by nad » 22 Dec 2016 14:45

vimmers wrote:what i am doing wrong in this jump
i jump in the very last min on top of the block
and its for a secret
Did you get it ?

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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by vimmers » 22 Dec 2016 14:56

no i can't do the jump down to where the small medic are
it was easy to jump to the greenery/ladder
here are a save
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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by nad » 22 Dec 2016 14:59

There must be a rope hanging right from Lara on your picture.
I think you can get to the secret (with the rope) when you come back in this area.
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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by vimmers » 22 Dec 2016 15:14

ok i am there to early thanks

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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by vimmers » 27 Dec 2016 09:58

can someone get me trough the crawlspace
my game crashes

crash report Version=1.2.2.6
CRS=Disabled
Last diagnostic mexage:FileClose
Last directX error:
START_P1:1002D0D7
END_P1:10071FDD
START_P2:10083677
END_P2:100A8DD6
START_P3:100B2487
END_P3:100E3BF2
START_P4:10007207
END_P4:1000FDC4
............... QUICK DIAGNOSTIC LOG ...............
....................................................
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0x208018
RECOVERABLE : YES
CRASH OFFSET: 0x43F4A5
REGISTERS:
EAX=10
EBX=4
ECX=9EC19B8
EDX=A478D2E
ESI=208000
EDI=989FEDC
EBP=9F5644E
EIP=43F4A5
ESP=989FE7C
DYNAMIC POINTER LIST:
------------------------------------------
00000028:Camera_Room
00000028:Camera_TargetRoom
0019FF0C:BaseSalvaStack1
1323FF80:BaseSalvaStack2
0975FF7C:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory is full at 8.46 (Used 0x104 bytes)
ZonaSceneMemory memory is full at 24.93 (Used 0x6A034 bytes)
VetEditObjects memory is full at 22.86 (Used 0x600 bytes)
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory is full at 99.99 (Used 0x19FF8 bytes)
ZonaGameStruttureMesh memory is full at 16.75 (Used 0x1015B0 bytes)
ZonaPuntatoriGameStruttureMesh memory is full at 4.51 (Used 0x4548 bytes)
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory is full at 0.39 (Used 0x4 bytes)
WARNING: [ZonaUsataPerFireSpark] memory is full at 99.50(Used 0x74 bytes)
ZonaUsataPerFireSpark memory is full at 99.50 (Used 0x31C bytes)
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory is full at 7.62 (Used 0x9C bytes)
ZonaTextureAnimate memory <EMPTY: never used>
SaveGame_220_DatiMoveables memory is full at 14.82 (Used 0x12A8 bytes)
VettoreAttivaFlipMaps memory is full at 25.00 (Used 0x20 bytes)
VettoreFlagFlipMaps memory is full at 25.00 (Used 0x20 bytes)
ZonaFlyCameras memory is full at 10.33 (Used 0x844 bytes)
VetByteFlyCamera memory is full at 3.13 (Used 0x4 bytes)
VetFlyCameraByteAltro memory is full at 3.13 (Used 0x4 bytes)
VetItemCombinabili memory is full at 24.78 (Used 0xE4 bytes)
Ptr_MemBufferLivello memory is full at 52.65 (Used 0xA0ADA4 bytes)


------------------------------------------
Lara: x=68709 y=5349 z=81445 StateId=10 NextId=10 AnimNow=96 Room=40

Stack=0x989FE7C pContesto=0x989FB1C pInfoEccezione=0x989FACC
PRIMARY_STACK:
ESP=0x989FE7C
STACK_TRACE:
0x40507B
0x100A1F83
0x100A1F99
0x448E96
0x100A435D
0x451FB3
0x49E61D
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x19B0EC
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE

OTHER_STACK:
ESP=0x1323B160
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
Attachments
savegame.0
(35.1 KiB) Downloaded 34 times

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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by Moonpooka » 27 Dec 2016 10:54

José wrote:I upload an image here, but you can try to solve the puzzle by yourself with this hint:

Notice that in the mirror rooms (N and S sides) there are three moveable objects to each colour. You must move the objects between 2 objects with the same colour so the reflection in both sides is correct for both objects, so you must considere only two of the three objects with the same colour to solve the puzzle (the objects in the mirrors which are N-S aligned).

Once you move all four objects, the trapdoor in the corner of the next rocky room opens (no need to get all the goodies you see in the mirror; it's only a secret).
In this screenshot, Lara is in the very SW corner tile.
four_moveable_objects.jpg

TYTY, i have to come back to this game, i just couldn't suss the moves out, ty for the screenie x
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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by nad » 27 Dec 2016 11:08

vimmers wrote:can someone get me trough the crawlspace
my game crashes
Here you hang on the ladder.

Oh I see you miss some secret spheres.
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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by vimmers » 27 Dec 2016 12:03

you said i came back in a earlier post to a secret i struggled with

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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by nad » 27 Dec 2016 12:07

Yes but you should have 10 at this Point.

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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by vimmers » 27 Dec 2016 16:54

maybe you can help Pkil a little in this tread
viewtopic.php?f=33&t=26149&p=716833#p716833

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Re: Pascal Scherer - The Golden City: Quest fot the Lost Ser

Post by nad » 27 Dec 2016 17:04

vimmers wrote:maybe you can help Pkil a little in this tread
viewtopic.php?f=33&t=26149&p=716833#p716833
I don't understand. The 5 tiles are for a secret sphere. I think he understud where the first tile for one of the secret sphere is.

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