Jesse G - The Wolf Pack - Part 1

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Re: Jesse G - The Wolf Pack - Part 1

Post by raidertom » 17 Jun 2016 22:49

Shoot all enemies and examine all cabinets.
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Re: Jesse G - The Wolf Pack - Part 1

Post by JesseG » 17 Jun 2016 23:47

Jorge22 wrote:And, in the next room, the lever that opens a gate, I thought it was the gate upstairs from the cubes room but apparently not. So, which gate is that?
If you turn around at the switch and look across the chamber, you should see a window up on the wall. You can (sort of) see the gate through there. Before you can reach it though, you need to open a laser door and get a rope going first...

And yes, you have to pull the switch twice, not just once to get the timed run going again.

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Re: Jesse G - The Wolf Pack - Part 1

Post by Jorge22 » 19 Jun 2016 20:31

Is there any video that shows how to turn all the tiles green at the same time?
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Re: Jesse G - The Wolf Pack - Part 1

Post by bene » 19 Jun 2016 20:51

not sure about that but I started on the right and around and then jumped sideways to the one behind the slanted rock

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Re: Jesse G - The Wolf Pack - Part 1

Post by mugs » 19 Jun 2016 20:57

another way of attack - do the two inside blocks first and then all the outer ones.
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Re: Jesse G - The Wolf Pack - Part 1

Post by Jorge22 » 20 Jun 2016 00:09

Thanks to both. :2thumbsup:

I turned the wheel after the end of the timed run with the rope but I can't tell what that did...

Furthermore, I still don't know what the cubes did or what the uw lever before that did...
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Re: Jesse G - The Wolf Pack - Part 1

Post by mugs » 20 Jun 2016 01:19

if you made it through the colored tile run you should have gotten a trap door open. Then, there's another timed run up to the top via the rope.

edit: you may have hit the same snag about turning all the wheels in order to open the floor trap-doors in the lobby. see some previous messages.
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Re: Jesse G - The Wolf Pack - Part 1

Post by Jorge22 » 20 Jun 2016 01:56

Hmm, I guess I may...

It's a bit late and I have to go to bed now but how come I placed the blocks wrongly? I mean, the lines fit correctly. But perhaps they're not supposed to...
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Re: Jesse G - The Wolf Pack - Part 1

Post by mugs » 20 Jun 2016 04:08

yes, they are supposed to fit correctly - the problem is there's more than one way to make them fit.
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Re: Jesse G - The Wolf Pack - Part 1

Post by JesseG » 20 Jun 2016 04:32

There should be no "extra" lines caused by the blocks. They should only match along the lines of the walls. There is only one arrangement to accomplish this with the 4 blocks. You will get a camera shot each time you place a block correctly.

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Re: Jesse G - The Wolf Pack - Part 1

Post by Jorge22 » 20 Jun 2016 13:10

Oh, ok, thanks. That means I placed them all incorrectly! :widemouth:
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Re: Jesse G - The Wolf Pack - Part 1

Post by vimmers » 20 Jun 2016 16:02

probably not you get a screen shoot when you placed them correctly
so u miss a block upstairs
and need to find a way to push it down :D

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Re: Jesse G - The Wolf Pack - Part 1

Post by bene » 20 Jun 2016 16:06

sorry, Jesse, you are the builder but I think there is more than 1 way to place the blocks where all lines look like they match.
Jorge, if you don't get the pic of the door when placing the blocks then it is not a correct placement.

And as vimmers said, if you have not found it yet, there is another, hidden block to place.

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Re: Jesse G - The Wolf Pack - Part 1

Post by vimmers » 20 Jun 2016 16:09

bene u are right
but you still need 4 blocks
and only have 3
at start
and u dont get a screen shoot when its placed wrong

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Re: Jesse G - The Wolf Pack - Part 1

Post by Jorge22 » 20 Jun 2016 17:29

No, no. I had all four blocks but in fact, now that I come to think of it, I only got one shot of the door once. I've fixed it now.

And yes, there is more than one way to make the lines fit.
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