KAP Team - KAP - Arthur Castle - Night

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Seler34
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KAP Team - KAP - Arthur Castle - Night

Post by Seler34 » 17 Nov 2012 23:28

I have the old map of castle but what now?
Muliverse-quantum level!

Requiemsoul
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Re: KAP Team - KAP - Arthur Castle-Night

Post by Requiemsoul » 18 Nov 2012 12:31

Seler34 wrote:I have the old map of castle but what now?
¿Have you got two "blue star keys"?. There is two moveable blocks in the "cauldron room".

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manarch2
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Re: KAP Team - KAP - Arthur Castle-Night

Post by manarch2 » 21 Nov 2012 16:37

I created the green potion, but miss the red one.
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Gerty
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Re: KAP Team - KAP - Arthur Castle-Night

Post by Gerty » 21 Nov 2012 17:00

They DO have a name, so which one do you have the Arsenic or the Sulphuric acid?
If you have the Arsenic (N side) then you have to have a torch to go to the S side and ignite the two wall torches there.
Oops, I did it again... Image

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manarch2
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Re: KAP Team - KAP - Arthur Castle-Night

Post by manarch2 » 21 Nov 2012 17:02

Hm... for me they certainly didn't (my translation can't be that mistaken) and it's called "Grüner Trank" (green potiton).

If that helps - the green one was a mixture between blue and yelllow.
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Gerty
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Re: KAP Team - KAP - Arthur Castle-Night

Post by Gerty » 21 Nov 2012 17:26

Not really, wish they used the original names.
But I gather you got the two poisons mixed together. Go back to the room up (I think it is the N side) and climb the ladder where you got one of the poisons.
Oops, I did it again... Image

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manarch2
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Re: KAP Team - KAP - Arthur Castle-Night

Post by manarch2 » 21 Nov 2012 17:49

But I got both potions in the laboratory! :?
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Gerty
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Re: KAP Team - KAP - Arthur Castle-Night

Post by Gerty » 21 Nov 2012 18:13

My bad, I was in the wrong level.
That green potion should go into the cauldron that is in that same room.
There is no RED potion as far as I know.
Oops, I did it again... Image

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Re: KAP Team - KAP - Arthur Castle-Night

Post by Bojrkraider » 22 Nov 2012 00:15

:lol: Gerty - wrong solution

@manarch2 The red one is the one on the scales, but can't be picked up. You must boil the green one first, then you can pour it into the red one.
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Re: KAP Team - KAP - Arthur Castle - Night

Post by Manuel » 02 Dec 2012 20:22

I have seven secrets: 1 where the tiles of Magician 2 sloping Props (buzz) 3 Where a light ignites with the torch 4 on the sloping scales 5 behind Magician 6 that of the leg 7 where the pink grating. Which lacking me? It is where the capture? In the court 4 lights are ignited. There is a door put grates without opening where the mill is turned and the figures are placed. :cry:
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vimmers
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Re: KAP Team - KAP - Arthur Castle - Night

Post by vimmers » 02 Dec 2012 21:04

go back to where you started the level at the pole
when you stepped on the 3 green tiles up at the leg secret
they opened a door at the pole

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Re: KAP Team - KAP - Arthur Castle - Night

Post by Manuel » 02 Dec 2012 21:10

Already did that. I have to open the door for this secret. Thank you vimmers
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Re: KAP Team - KAP - Arthur Castle - Night

Post by Bojrkraider » 02 Dec 2012 22:42

Push the pushables differently. If you turn the middle turn switch twice, it will show you a different positions for those two pushables.
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