KAP Team - KAP - Merlin Cave

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Requiemsoul
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Re: LGG Production - KAP - Merlin Cave

Post by Requiemsoul » 16 Nov 2012 13:31

Seler34 wrote:How open gate to pink mixture(that looks like)?
Burn some books :).

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Re: LGG Production - KAP - Merlin Cave

Post by Seler34 » 16 Nov 2012 14:09

I used the Merlin Poison but what now do?
Why nobody answer?
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Re: LGG Production - KAP - Merlin Cave

Post by Bojrkraider » 16 Nov 2012 19:59

I think you must find the way up and pick up the gem.
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Dutchy
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Re: LGG Production - KAP - Merlin Cave

Post by Dutchy » 16 Nov 2012 20:21

Seler34 wrote: beacuse the spikes traps behind me kills me,what do?
Then you didn't see the clue (just outside this room) as to how much water you must put in the scale

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mugs
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Re: KAP Team - KAP - Merlin Cave

Post by mugs » 17 Nov 2012 18:25

I'm having trouble in this section of the game. I've done a lot of block pushing and UW lever pulling and switch pulling (hopefully not too much of all these!). I now seem to be stuck here. The red arrow shows where I raised the "spare" block and moved it into that corner. Seems like I need to lower the block that the white arrow is pointing to so I can move the "spare" into the center. Is this correct and if so how do I lower the white arrow block? BTW - I'm this far in the game - I've used F1 repeatedly and have never gotten a hint of any sort.
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Gerty
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Re: KAP Team - KAP - Merlin Cave

Post by Gerty » 17 Nov 2012 18:28

How about that other lever Pat, outside?
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Re: KAP Team - KAP - Merlin Cave

Post by mugs » 17 Nov 2012 18:29

oh you sweet girl! thank you.
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manarch2
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Re: KAP Team - KAP - Merlin Cave

Post by manarch2 » 17 Nov 2012 18:31

I found a Golden Key at the start in a CS, but never found the keyhole for it (or the other required key). Running around in circles ...
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Re: KAP Team - KAP - Merlin Cave

Post by Bojrkraider » 17 Nov 2012 18:36

You have to do the timed run. You must get to the cave with the monkey swing to the golden key. But that is only one exit. There are three more. One leads to a smaller poll with some block to climb and jump off them... It's a jumping sequence. You'll find a room where a trapdoor is. I think there is a switch that opens the trapdoor nearby. This should lead you to a timed run. I think it's lake that, I forgot already some things...
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Re: KAP Team - KAP - Merlin Cave

Post by manarch2 » 17 Nov 2012 18:41

The path you describe lead me to a lake where I could use the other key I don't have yet, and a lever blocked by a spike trap. :?
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Re: KAP Team - KAP - Merlin Cave

Post by mugs » 17 Nov 2012 18:52

sometimes it's easier to use a pic - lara is looking at the switch that will begin the timed run. if I remember correctly, you turn off the spikes at this switch by taking a monkeyswing over to a lever. there's a tree in the lake (behind & to lara's right in this pic) - head for that & look for the MS.
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manarch2
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Re: KAP Team - KAP - Merlin Cave

Post by manarch2 » 18 Nov 2012 12:48

Thanks a million. Just started to hate this level, but the triple timed run afterwards was quite rewarding. :D
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Re: KAP Team - KAP - Merlin Cave

Post by manarch2 » 18 Nov 2012 14:33

Got the large waterskin from the flipmap room from Paolo's Trident level, but the small is still protected by spikes and I don't know what to do next. Help please.
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Re: KAP Team - KAP - Merlin Cave

Post by Gerty » 18 Nov 2012 15:11

Did you found an underwater lever on the ceiling?
Take it from there because you have to drain that room where the small waterskin is.
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Re: KAP Team - KAP - Merlin Cave

Post by vimmers » 19 Nov 2012 07:59

got 3 secrets
missing 3
the 3 i got are from 1 in block puzzle room
1 from the big lava cave where you got a star
and 1 i can't recall where i got it from
1 secret are locate where you first get out of water near the key
but can't see how to enter there there are a closed underwater door nearby but haven't found a switch to it or maybe its a way out

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