Colin Benson - Primeval Catacombs - part 1

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Jack&
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Re: ColinBenson-Primeval Catacombs part 1

Post by Jack& » 23 Oct 2012 18:07

can tell me anyone where i get the key to open the left door at place where need to put 2 scrolls ?? i get one at right door ....... but left i cannot open i dont have the key ....
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Re: ColinBenson-Primeval Catacombs part 1

Post by manarch2 » 23 Oct 2012 18:16

At the right side of the floor level, search for a hole in the ground.
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Re: ColinBenson-Primeval Catacombs part 1

Post by WombRaider » 23 Oct 2012 21:32

according to my save games I am playing Primordial Catacombs Part 1

I found one of the Cloud Pillars by swinging across 2 ropes over the lava.

Where is the other one????

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Re: ColinBenson-Primeval Catacombs part 1

Post by vimmers » 24 Oct 2012 06:47

WombRaider wrote:according to my save games I am playing Primordial Catacombs Part 1

I found one of the Cloud Pillars by swinging across 2 ropes over the lava.

Where is the other one????
no where in this level :D
open a new topic for your level

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Re: ColinBenson - Primeval Catacombs - part 1

Post by Jack& » 24 Oct 2012 13:50

can someone put some flares in my save game ??
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Re: ColinBenson - Primeval Catacombs - part 1

Post by Gerty » 24 Oct 2012 14:58

Here you are
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Re: ColinBenson - Primeval Catacombs - part 1

Post by Jack& » 24 Oct 2012 18:09

thx alot Gerty :thanks:
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Re: ColinBenson - Primeval Catacombs - part 1

Post by Jack& » 24 Oct 2012 18:54

i am in trouble now ......... this time run out off medipacks .... alot off poison arrows come from walls moust cannot be avoided ....... + run out off shotgun amo too and this skeletons only make it worse for me ...... i dont understand this builder iff make this game this way why dont provide enough goods .... would be nice some medikacks too and some shotgun ammo ............ i post another save game .... :-o
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Re: ColinBenson - Primeval Catacombs - part 1

Post by Gerty » 24 Oct 2012 19:37

The trick is in finding the blue gems, they lead you to the secrets, and that means loads of goodies.
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Re: ColinBenson - Primeval Catacombs - part 1

Post by Jack& » 24 Oct 2012 20:28

thx i just find one ... untill now . i dunno iff i missed some untill now .... :-o
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Re: ColinBenson - Primeval Catacombs - part 1

Post by Colin Benson » 25 Oct 2012 02:19

Okay, lots of people have been complaining about the lack of pickups in my level. So tomorrow or whenever, I'll to re-release the level with many more items. Sound good?

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Re: ColinBenson - Primeval Catacombs - part 1

Post by RelicHunter » 25 Oct 2012 05:58

I think a few more flare pickups would suffice, I've been managing rather well with everything else. My opinion only though, I think the levels are great thus far, though I'm still in Primeval Catacombs - part 2 right now. :D
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Re: ColinBenson - Primeval Catacombs - part 1

Post by Jorge22 » 25 Oct 2012 14:23

Well, I'm still in part 1, don't know how long all this is going to take.

Anyway, I'm a bit astonished that nobody's puzzled as how to get back down again in the very tall room with a couple of skellies plus breakable tiles and all that... :-o
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Re: ColinBenson - Primeval Catacombs - part 1

Post by dmdibl » 25 Oct 2012 16:49

Jorge22 wrote:Well, I'm still in part 1, don't know how long all this is going to take.

Anyway, I'm a bit astonished that nobody's puzzled as how to get back down again in the very tall room with a couple of skellies plus breakable tiles and all that... :-o
If you are where I think you are (Lara just got done climbing up, having to avoid a bunch of flame emitters)...now very tall room to descend...

I had Lara start by jumping to a slope holding a flare. Slide down, jump to breakable tiles and throw the flare away just before Lara lands. The flare trick prevents Lara from going into a momentary crouch while she recovers from the fall. So she lands on a breakable tile and can immediately run off it. (If she goes into a crouch the tile may break before she can get off it). Then the rest of the way down wasn't too bad.

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Re: ColinBenson - Primeval Catacombs - part 1

Post by Colin_B » 25 Oct 2012 23:54

Jack& wrote:i am in trouble now ......... this time run out off medipacks .... alot off poison arrows come from walls moust cannot be avoided ....... + run out off shotgun amo too and this skeletons only make it worse for me ...... i dont understand this builder iff make this game this way why dont provide enough goods .... would be nice some medikacks too and some shotgun ammo ............ i post another save game .... :-o
The poison arrows actually can be avoided. You just need to walk on the extreme left or right side of the block or area where they are or you could just duck underneath some others. If you walk through the middle, you're bound to get hit.

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