CMS- The Jerusalem project Old City - 70 AD

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vimmers
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CMS- The Jerusalem project Old City - 70 AD

Post by vimmers » 02 Aug 2011 12:09

no matter how i jump
i always missing a lamp to light both on the squares and on the blocks
can someone explain how
ps i got 1 silver hemisphere from down under
ok got it by trial and error
so please dont ask me how
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masha
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by masha » 02 Aug 2011 14:30

hi

it is a riddle how with the switches of the snakes in the eidos-game

where you stay is the flame on, the neighbor flames are converse: if it was on, ot is now off/ if it was off, it is now on. You must make all the flames on. It is no hard.
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José
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by José » 02 Aug 2011 20:40

In the pots puzzle to get the hemisphere, it supposes that I must light all the pots, but how?
Standing in the tiles no flames appear anywhere. Should I find a torch?

EDIT: Don't worry. I've found the Trapdoor Key and the Mysterious Key, and now it works.
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Sylwia
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by Sylwia » 02 Aug 2011 22:10

I have a map but is kind of useless, no matter which lever I use, spikes kill Lara anyway :?

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I need to disposed spikes before? Or this is map for another puzzle? :hammer:

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Scottie
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by Scottie » 02 Aug 2011 22:27

Do you see a Pedestal??? :D
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by High Priestess » 02 Aug 2011 23:28

I have the laser sight but cannot pick up the revolver in the flat. It's under a shelving unit which is movable but Lara won't grab the unit, she won't get behind it, it won't push/pull from the side and even crawling she won't pick it up. This is a huge area - parts of it I recognise from another level. Only found the blue key (flat key) and can see the golden one but I think I need to revolver and laser site combined. How did you pick the revolver up?

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Scottie
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by Scottie » 02 Aug 2011 23:32

Shoot the things inside the Shelving, than you can push it
Resistance is futile

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vimmers
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by vimmers » 03 Aug 2011 02:31

wrong topic High Priestess
viewtopic.php?f=2&t=25963

BUG WARNING
when u come back to Herod's Temple with the baked bread
then don't jump into the guide but walk cos u shall have the holy bible
of the guide

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manarch2
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by manarch2 » 03 Aug 2011 10:03

I have one Silver Ball from the light puzzle and the vase puzzle, solved that flat-slope sequence but I have nothing to fill the receptacle (only got a Pail With Water)
Last edited by manarch2 on 03 Aug 2011 10:08, edited 1 time in total.
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José
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by José » 03 Aug 2011 10:06

masha wrote:hi

it is a riddle how with the switches of the snakes in the eidos-game

where you stay is the flame on, the neighbor flames are converse: if it was on, ot is now off/ if it was off, it is now on. You must make all the flames on. It is no hard.
I think everybody have readed the rules in the scroll...
It is no hard?
It's a real nightmare! :angry:
Still running lighting and turning off the pots... :bigcry:
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Scottie
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by Scottie » 03 Aug 2011 10:11

manarch

You need a bag of sand. Go back to the houses and look for a little inner courtyard
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manarch2
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by manarch2 » 03 Aug 2011 10:27

Well, I have found two of these courtyards, but one had nothing in it and one a secret.

Edit: Found. Saved my game and exited, then started again and I was just in front of that courtyard... :)
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José
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by José » 03 Aug 2011 10:55

Uf! :-P Finally got it!: :2thumbsup:
fires.jpg
But like Vimmers said, please don't ask me how I did it! :huh:
I can't remember anything.
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Jay
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by Jay » 03 Aug 2011 14:43

Has anybody got any useful tips about achieving the sliding tiles/spikes puzzle? I can't seem to find a route.

Mind you, it would probably help if I could stop giggling at the 'helpful' comments from that bloke sitting on top of the wall. :lol:
Time may be a great healer
but it's a lousy beautician
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Re: CMS- The Jerusalem project Old City - 70 AD

Post by José » 03 Aug 2011 14:55

I did it so: (I think not the builders thought, but I did it my way)
Pull the lever and run and jump to the raised block near the wall. Then a standing jump to the top of the wall. Continue running and jump over the fence, run to the end and jump over the ledge in the left corner with the pot; without stop running, a running jump left to grab the edge of the opposite wall where the courtyard puzzle is; hoist up, run and jump to the tiles near the spike traps (try to land in the very left side); slide a bit against the pedestal and a final jump with left curve to land over the safe tile. Quickly use the bag of sand before the block raises.
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