Search found 449 matches

by Tony Tomb
26 Feb 2006 14:14
Forum: Level Editing Questions
Topic: unrolling bridge from race for the iris
Replies: 9
Views: 1092

Create a door between rooms, separate from the rest of the door that is the size of the bridge, (if the room is wider then the bridge). Use toggle opacity to be able to walk across the bridge. Depending on the approach, and whether or not Lara can reach the area before the bridge unrolls you will ne...
by Tony Tomb
25 Feb 2006 16:19
Forum: Level Editing Questions
Topic: Making Enemies Bigger...
Replies: 8
Views: 1053

I guess textures might get streched too, if enlarged too much, yes?
by Tony Tomb
25 Feb 2006 13:51
Forum: Level Editing Questions
Topic: Making Enemies Bigger...
Replies: 8
Views: 1053

:daydream:
by Tony Tomb
25 Feb 2006 11:41
Forum: Level Editing Questions
Topic: Making Enemies Bigger...
Replies: 8
Views: 1053

Yeah, or a skeleton the size of the big roman!!! :) :2thumbsup:
by Tony Tomb
22 Feb 2006 13:07
Forum: Level Editing Questions
Topic: MAC WAD TOOLS
Replies: 11
Views: 7932

Yes, even Blacksheep who I think helped Maxx in some way or another does not know how to get in touch with him. Anyhow I have three tools. The file type fixer doesn't seem to have a version. But the Texture Edit is v1.2.1 and the wad tool is Toolbox v1.0b6. :)
by Tony Tomb
22 Feb 2006 11:33
Forum: Level Editing Questions
Topic: help with script
Replies: 6
Views: 827

You also have two Load Camera lines, which is not a good thing. LoadCamera= 0,0,0,0,0,0,255 LoadCamera= 87075,-14188,26581,89090,-15443,25670,29 If you havn't designated the load camera coordinates yet, get rid of the second line, and change the '255' to '0' in the first line. Sometimes this will ca...
by Tony Tomb
20 Feb 2006 01:32
Forum: Level Editing Questions
Topic: Fire wraiths
Replies: 10
Views: 1202

Because nearly all enemies are automatically invisible to begin with? :)

I had the reappearing wraith syndrome (RWS) in my first level as well, I suppose a one shot on the trigger may have solved that.
by Tony Tomb
18 Feb 2006 14:35
Forum: Level Editing Questions
Topic: Error message when outputting a wad
Replies: 2
Views: 472

Yes, happily this is sometimes all it takes. :)
by Tony Tomb
16 Feb 2006 10:32
Forum: Level Editing Questions
Topic: Raising block 1 & 2 request
Replies: 10
Views: 1285

Ooops, I'm am guilty of futile speculations as well. :D
by Tony Tomb
15 Feb 2006 13:43
Forum: Level Editing Questions
Topic: Raising block 1 & 2 request
Replies: 10
Views: 1285

Can't remember the name of the level, but you know in TR4 the level with the game pieces, it has the tall lattice raiser which uses two 64X64 tiles for the sides, and two halfs 64X32 for the top which if I remember correctly has the lower half first and upper to the right of the other textures. :)
by Tony Tomb
14 Feb 2006 02:03
Forum: Level Editing Questions
Topic: MAC WAD TOOLS
Replies: 11
Views: 7932

MAC WAD TOOLS

MAC level editing tools can be downloaded here (1.15 MB)

Thanks to Gerty for sending them to me! (edited by eTux 21.01.08.)
by Tony Tomb
12 Feb 2006 03:08
Forum: Level Editing Questions
Topic: A few questions:
Replies: 12
Views: 1604

@QRS, yes you're right about the large map.

@Mulf...well technically speaking I may be wrong as I havn't checked the PRJ, but I guess my point is that something could definately be set up using the mapper and a series of triggers.
by Tony Tomb
12 Feb 2006 00:18
Forum: Level Editing Questions
Topic: A few questions:
Replies: 12
Views: 1604

The mapper does have cool animation, and in the original game it did trigger another animating object on the map to reveal a pick up. I suppose it could be used to trigger all sorts of things. :)
by Tony Tomb
06 Feb 2006 20:51
Forum: Level Editing Questions
Topic: help with audio
Replies: 2
Views: 872

There are lots of free audio converters kicking around on the net. The audio file needs to be converted to a 44.1khz wav file. When numbering your audio files, just try to use a number which is not used in the actual trle audio folder. This way you don't have to overwrite the original audio tracks w...
by Tony Tomb
05 Feb 2006 15:27
Forum: Level Editing Questions
Topic: Level checking?
Replies: 6
Views: 900

Actually DOZY can be used so easily to fly through "all" parts of a level by simply adding temporary triggers in front of the locked doors etc. Although, just like placing Lara in diferent rooms, you have to remember to delete them.:)