Search found 449 matches

by Tony Tomb
12 Mar 2006 05:18
Forum: Level Editing Questions
Topic: Wall Torch/Block Puzzle
Replies: 13
Views: 1047

The problem here is that you need to have each torch triggered under all five heavy triggers for the door. Door with code bit 1 Heavy trigger- plus all five emitters with regular triggers. Door with code bit 2 Heavy trigger- plus all five emitters with regular triggers. Door with code bit 3 Heavy tr...
by Tony Tomb
11 Mar 2006 01:46
Forum: Level Editing Questions
Topic: Sphinx & Heavy trigggers
Replies: 8
Views: 1223

I think your right about that, enemies generally won't trigger a heavy trigger unless an A.I. object is also used. I just cheked a recent PRJ where I used a bull. I also split the triggers,with heavy triggers for the door 123, 45, but I used the 'eye' animation wall tile as well which was triggered ...
by Tony Tomb
10 Mar 2006 00:06
Forum: Level Editing Questions
Topic: shatter object to static object
Replies: 5
Views: 694

Isn't there a version of the roadblock that is not a shatter object? If so then you would just trigger the roadblock (static) with a heavytrigger under the shatter lock?
by Tony Tomb
07 Mar 2006 14:26
Forum: Level Editing Questions
Topic: demingods
Replies: 5
Views: 1018

Thanks for the info Bojrkraider :)
by Tony Tomb
07 Mar 2006 08:37
Forum: Level Editing Questions
Topic: Block puzzle problem
Replies: 2
Views: 410

:2thumbsup: What a smart fellow!! :D
by Tony Tomb
07 Mar 2006 02:57
Forum: Level Editing Questions
Topic: 2 Questions
Replies: 7
Views: 1369

Can't answer re: the meshes cause I don't use PC tools.

You need to place the switch in the original room, then make a flipmap.
You probably will not be able to see the switch in the flipped room while in the editor, though it will be there once you're in game.
by Tony Tomb
06 Mar 2006 22:48
Forum: Level Editing Questions
Topic: demingods
Replies: 5
Views: 1018

Demi-god 1 can't be killed, as for 2 & 3, don't know really, probably for using a variety of Demi-gods.
by Tony Tomb
05 Mar 2006 13:26
Forum: Level Editing Questions
Topic: enemies again
Replies: 9
Views: 879

Doh!! And I should have remembered about the mummy, skeleton and dog I've used those ocb settings before. I must be going senile. :D :)
by Tony Tomb
05 Mar 2006 12:34
Forum: Level Editing Questions
Topic: enemies again
Replies: 9
Views: 879

Well, there ya go!! I think your right about the sphinx as well as they where like that in TR4, the area with the sequence switchs(?)
by Tony Tomb
05 Mar 2006 03:54
Forum: Level Editing Questions
Topic: enemies again
Replies: 9
Views: 879

Not that I know of. It's probably hard coded. But you can simulate it I suppose by using the AI guard, which makes an enemy travel fom one spot to another and then stand on guard until attacked by Lara. I used this in one of my levels because I wanted the player to see some enemy action before the f...
by Tony Tomb
02 Mar 2006 08:31
Forum: Level Editing Questions
Topic: Using DEATHSLIDE to Go Up
Replies: 4
Views: 711

Hi Jon,

Good to see you, seems like its been awhile....hmm I suspect that screenshot was not meant to be an avatar? Can you move it please. :)

Great pic by the way, with the babylonian lion. :2thumbsup:

Hey where'd the pic go?
by Tony Tomb
28 Feb 2006 01:45
Forum: Level Editing Questions
Topic: A few questions:
Replies: 12
Views: 1542

Hmm...I never tried adding a camera I guess cause the door is usually close at hand. You must be cooking up something devilish I'll wager. :D
by Tony Tomb
28 Feb 2006 01:20
Forum: Level Editing Questions
Topic: A few questions:
Replies: 12
Views: 1542

Oh really! Thats very interesting to know as I kinda like that door but don't always want to use that switch. :2thumbsup:
by Tony Tomb
27 Feb 2006 06:38
Forum: Level Editing Questions
Topic: Playing same audio track more than once...
Replies: 0
Views: 727

It's the other way around, all code bits are off (grey) execpt the number which is needed. So it's like this.

1on, 2off, 3off, 4off, 5off.

1off, 2on, 3off, 4off, 5off.

and so on... :)
by Tony Tomb
26 Feb 2006 15:11
Forum: Level Editing Questions
Topic: unrolling bridge from race for the iris
Replies: 9
Views: 1020

Well you don't absolutely need a flip map, just make sure Lara can't get to the spot where the bridge unrolls, before it unrolls. If you can do that then all you need is toggle opacity between rooms for the 4X1 area the bridge takes up. For instance, let's say your room is 3X4. Make three separate d...