Search found 500 matches

by Titak
28 Jan 2005 19:44
Forum: Level Editing Questions
Topic: Meta question
Replies: 5
Views: 1125

Meta question

The digit number has to do with the working size.<p>I always use digit=1 for regular objects and digit=2 for Lara parts. It makes the working size a bit larger and easier to work with in my opinion. :wink:
by Titak
28 Jan 2005 19:40
Forum: Level Editing Questions
Topic: I made short tutorial how to make new textures
Replies: 8
Views: 1400

I made short tutorial how to make new textures

Haven't mastered the cloon tool in my Paint Shop Pro 7 program yet but I'll get the hang of it eventually. :biggrin:<p>Love your screenshot! :2thumbsup: <br>
by Titak
28 Jan 2005 19:17
Forum: Level Editing Questions
Topic: TRC Wads/Objects
Replies: 36
Views: 5240

TRC Wads/Objects

Quote: Horus ( 9:54 am on Jan. 24, 2005 )<br>I think I could upload them for some time and put them in the LB Stuff for everyone :) :jump:<br> <p>That would be great! :jump3: <br>I'd love to have those WADs because I can't even get TR2WAD to work properly and I have lost the WADs I had when my hard...
by Titak
22 Jan 2005 12:43
Forum: Level Editing Questions
Topic: A texture question before a review
Replies: 10
Views: 1675

A texture question before a review

Quote: oxy ( 7:24 am on Jan. 20, 2005 )<p>What bump mapping? I think I made bump mapping in Ghost library but newer saw the effect. And all textures were without sounds in the end. :square: <p>:hello: Oxy,<br>First assign bump-mapping in the LE, then don't forget to check the 'Bump Mapping' box in ...
by Titak
22 Jan 2005 12:16
Forum: Level Editing Questions
Topic: I made short tutorial how to make new textures
Replies: 8
Views: 1400

I made short tutorial how to make new textures

Using a cloon tool?<br>Hmmm... gotta try that! :biggrin:
by Titak
22 Jan 2005 12:10
Forum: Level Editing Questions
Topic: Sound issues
Replies: 3
Views: 651

Sound issues

Hi Idealist, :hello:<br>I know that I can rebuild the sam and sfx files. I've used that feature when the SAS firing guns sounded like water or something! Worked great! :biggrin:<br>Problem is that I don't want to delete the sound from the WAD, I just want to delete the sound from that particular act...
by Titak
21 Jan 2005 16:37
Forum: Level Editing Questions
Topic: Sound issues
Replies: 3
Views: 651

Sound issues

How to delete a sound from an object if the sound isn't listed in the AnimCommands window of WADMerger's Animation Editor? <p>The problem is that I'm using both shatter object and 'burning floor' object.<br>Turns out that they share the same soundeffect. The 'burning floor' however shouldn't have a ...
by Titak
21 Jan 2005 16:16
Forum: Level Editing Questions
Topic: Why do some anims reset and repeat.
Replies: 10
Views: 1452

Why do some anims reset and repeat.

The last animation of the sequence does have speed assigned to it! <br>Gotcha! Thanks for that info! :2thumbsup:<p>Memo to myself :book:: Don't assign speed if you don't want an animated object to reset after load! :lol:<p>
by Titak
19 Jan 2005 20:01
Forum: Level Editing Questions
Topic: Why do some anims reset and repeat.
Replies: 10
Views: 1452

Why do some anims reset and repeat.

No luck with the 'die' command. :bigcry:<br>I adjusted the animation in such a way that it ends with a one frame animation and added the 'die' comand to it. <br>It keeps appearing after saving and loading! :bigcry:<p>So either I'm doing something wrong or it doesn't work with something in an animati...
by Titak
19 Jan 2005 11:00
Forum: Level Editing Questions
Topic: Why do some anims reset and repeat.
Replies: 10
Views: 1452

Why do some anims reset and repeat.

Quote: Idealist ( 7:15 pm on Jan. 18, 2005 )<p>How many animations are there in the object? Is there just one animation with a final frame that the animation points to, or are there two animations, one with the main animation and a second animation that continues forever? <p>Actually... a couple of...
by Titak
15 Dec 2004 00:03
Forum: Level Editing Questions
Topic: Baboon effect
Replies: 13
Views: 1942

Baboon effect

Thanks! :2thumbsup:<br>I'll try that!<br>I'll also contact you again if I can't figure it out. (these things have been known to happen you know :rolleyes: )
by Titak
11 Dec 2004 12:53
Forum: Level Editing Questions
Topic: Baboon effect
Replies: 13
Views: 1942

Baboon effect

<br>It must be possible. Check the setup with Flooredit or Fexinspect.
<p>I'll try that!<br>Thanks! :2thumbsup: <br>
by Titak
10 Dec 2004 10:56
Forum: Level Editing Questions
Topic: Baboon effect
Replies: 13
Views: 1942

Baboon effect

I've never had a look at the enemie pawn of the Senet Game... <p>Next question arises due to your reply Idealist! LOL<br>Is it possible to set up the Senet Game using the LE?<br>
by Titak
09 Dec 2004 12:26
Forum: Level Editing Questions
Topic: Baboon effect
Replies: 13
Views: 1942

Baboon effect

:hello: Long time no see... :shame:<p>Would it be possible to add the baboon-dying-effect (you know, that orange explosion) to an animating object that is supposed to disappear after it has done it's animation? <br>I could alter the animation to make it disappear but wouldn't it be great if it would...
by Titak
16 Sep 2004 21:50
Forum: Level Editing Questions
Topic: Flyby title and logo
Replies: 3
Views: 763

Flyby title and logo

@eTux: there's an idea... :thinking: Thanks!<p>@Michael: Deal! :2thumbsup: <br>