Search found 268 matches

by Tolle87
29 May 2014 18:26
Forum: Level Editing Questions
Topic: Overlapping rooms
Replies: 4
Views: 1235

Overlapping rooms

I read somewhere that you can overlap rooms in the editor, but I don't want to test such thing before I ask.Can I place two rooms in the same place with same height, but to enter them from different rooms, so that in the game you don't notice it?I know it's possible with TR1 engine, there are overla...
by Tolle87
29 May 2014 02:37
Forum: Chat
Topic: What if...
Replies: 34
Views: 5549

Re: What if...

I think that's because only certain kind of people can find themselves here.Building Tomb Raider levels is for clever and patient people.Those people usually get along very well and they don't care at all where are the others from.
by Tolle87
29 May 2014 02:30
Forum: Chat
Topic: Do you have your own unique names for...
Replies: 6
Views: 1284

Re: Do you have your own unique names for...

When I played TR1 long ago, every rollingball was "The Rock", Torso boss was "Spider", movable pillars from Tomb of Qualopec were "Closets" and Scion was "The force".I roughly translated from my language so here it probably sounds more weird than it actually is.


EDIT: Oh yes, WInston was "Grandpa"
by Tolle87
29 May 2014 02:25
Forum: Chat
Topic: Ok, this one's for the builders:
Replies: 11
Views: 1983

Re: Ok, this one's for the builders:

I built many levels for classic DOS games, like The Incredible Machine, Sokoban, Prince of Persia....I even tried to build Counter-Strike map but I gave up quickly.
by Tolle87
29 May 2014 02:21
Forum: Level Editing Questions
Topic: Puzzles
Replies: 10
Views: 2381

Re: Puzzles

It's not easy to give that kind of advice, every puzzle should be unique.Anyway, the most obvious idea that comes into my mind is some river that ends in a high-mountain waterfall which you can climb above and block somehow, than maybe release the water again afterwards for some reason.Maybe you can...
by Tolle87
26 May 2014 02:02
Forum: Level Editing Questions
Topic: Help please
Replies: 5
Views: 1453

Re: Help please

I always remove everything from the room before deleting it, including portals.I just did a little test, just to make sure: I created another springboard room, completely independent from anything else, and of course it crashed again until I removed it :) .So, my advise about usage of springboards i...
by Tolle87
25 May 2014 23:08
Forum: Level Editing Questions
Topic: Help please
Replies: 5
Views: 1453

Re: Help please

I just solved the problem.It was all because of 1x1x1 springboard room.While it was connected to a large room like it's supposed to, everything was fine.When I decided to remove large room, I forgot about springboard room and it apparently causes crash if it's not properly connected.Funny thing is t...
by Tolle87
25 May 2014 01:23
Forum: Level Editing Questions
Topic: Help please
Replies: 5
Views: 1453

Help please

Hello everybody, I need help. I created 2 rooms on top of each other like I did hundreds of times before.However, this time the game crashes when I try to enter level.When I delete the upper room everything works fine, but when I create the room again and connect it, it keeps crashing again.I get er...
by Tolle87
10 Jul 2013 20:49
Forum: Level Editing Questions
Topic: Palace Midas levers puzzle
Replies: 5
Views: 2008

Re: Palace Midas levers puzzle

Unfortunately, nothing works.I tried to use rollingballs in a way that the activation of one flipmap deactivates other flipmaps, but in the game it can't work.About flame emitters, it doesn't help because I need to activate flipmaps several times and that seems impossible :/.Anyway, I appreciate you...
by Tolle87
08 Jul 2013 20:38
Forum: Level Editing Questions
Topic: Palace Midas levers puzzle
Replies: 5
Views: 2008

Re: Palace Midas levers puzzle

Yup, it should work, I'll edit the post when I try it, thanks! EDIT: I still have problem, because I have flipped rooms instead of the doors. What I want is this: I have rooms 1, 2 and 3.I have levers A and B. Room 1: Flipped only when lever A is down, regardless of B. Room 2: Flipped only when leve...
by Tolle87
08 Jul 2013 19:40
Forum: Level Editing Questions
Topic: Palace Midas levers puzzle
Replies: 5
Views: 2008

Palace Midas levers puzzle

Hi everybody, I want to create one complicated puzzle with flooded rooms that depend on many factors.It's too complicated to explain in details, but basically what I need is system like in Palace Midas from TR1 with 5 levers where only certain combination open certain door.Is there a way to create s...
by Tolle87
29 Jan 2013 23:12
Forum: Stuck In A Custom Level
Topic: KcLaan - Arabic Monastery
Replies: 4
Views: 964

Re: KcLaan - Arabic Monastery

Thanks.It's not me, I didn't see that in the readme until now.
by Tolle87
29 Jan 2013 16:42
Forum: Stuck In A Custom Level
Topic: KcLaan - Arabic Monastery
Replies: 4
Views: 964

Re: KcLaan - Arabic Monastery

Just one warning for everybody.After some 5-10 minutes of the gameplay, in the area with a pool and a puzzle with some pushable blocks, whatever you do, DON'T push the block to a lower level through the hole in the middle, you'll reach a dead-end.