Search found 400 matches

by Raymond
27 Jul 2011 20:34
Forum: Level Editing Questions
Topic: Lara won't grab Bridge_flat object
Replies: 3
Views: 872

Re: Lara won't grab Bridge_flat object

You should have studied the new update better! See the OCB-list in the reference of the NG_Center: Enable Hanging (64) ------------------- The ability of Lara to hang over edges of the borders of the fragmented trigger zones is not good. She will be frozen and in some dynamic action she will be thro...
by Raymond
26 Jul 2011 20:35
Forum: Level Editing Questions
Topic: TRNG / NGLE discussion thread
Replies: 81
Views: 37554

Re: TRNG / NGLE discussion thread

Not possible yet, but already on the request list. :)
by Raymond
26 Jul 2011 16:49
Forum: Level Editing Questions
Topic: TRNG / NGLE discussion thread
Replies: 81
Views: 37554

Re: TRNG / NGLE discussion thread

Ive no idea too. The last diagnostic message is somthing about a sample. May be this points to a sfx sample-problem.
by Raymond
19 Jul 2011 18:47
Forum: Level Editing Questions
Topic: Discompose Lara?
Replies: 4
Views: 1352

Re: Discompose Lara?

You can add all kind of animations in the Lara-slot and via meshswaps you can add weapons like a knife or a sword and simulate a fight with it. This will be a hell of work. You can add a gun of course, but you can´t simulate the shooting. So forget about this part., but you can customize an existing...
by Raymond
14 Jul 2011 18:17
Forum: Level Editing Questions
Topic: Concerns with bridge_tilt2
Replies: 11
Views: 1872

Re: Concerns with bridge_tilt2

No, Paolone, gave us new opportunities with bridge objects in the last update. The collision of bridges isn´t bound to a full sector anymore. You can realize very complex shapes and the tilt can be customized too. See the Miscellanous II- tut project on his site.
by Raymond
10 Jul 2011 09:42
Forum: Level Editing Questions
Topic: Switching from TREP to TRNG
Replies: 8
Views: 2048

Re: Switching from TREP to TRNG

If you have something to deal with Nadine, than handle it with her via PN in a respectful manner. Such posts aren´t right here (and posted in this manner anywhere else). So back to topic, please.
by Raymond
10 Jul 2011 09:35
Forum: Level Editing Questions
Topic: PICKUP->ITEM + TRIGGER->FLIPMAP = FAIL
Replies: 13
Views: 2586

Re: PICKUP->ITEM + TRIGGER->FLIPMAP = FAIL

Or you use a simple trng-solution, like for instance exporting the flipmap-trigger as animcommand into the right frame of the sarcophargus-animation. If you use more than one sarcophargus you need to add a condition, that Lara is close to the right sarcophargus.
by Raymond
09 Jul 2011 22:21
Forum: Level Editing Questions
Topic: OCB change during the game
Replies: 11
Views: 2170

Re: OCB change during the game

Yes, you can change the properties of statics with flipeffects (Sorry, I forgot to mention this.). I never said anything against this. :roll: But as I said, you can´t directly change the OCB, like for moveables.
by Raymond
09 Jul 2011 22:02
Forum: Level Editing Questions
Topic: Switching from TREP to TRNG
Replies: 8
Views: 2048

Re: Switching from TREP to TRNG

No special tut available, I guess. Look into the Inventory Memory Zone (see Paolones docu in his variables tut project). There you find variables to change every property in the inventory via the appropöriate variables.memory-flipeffects, so also the names of the inventory objects (for instance Vari...
by Raymond
09 Jul 2011 18:15
Forum: Level Editing Questions
Topic: OCB change during the game
Replies: 11
Views: 2170

Re: OCB change during the game

Nope, you missed the first part of my information. :roll:
by Raymond
09 Jul 2011 15:09
Forum: Level Editing Questions
Topic: OCB change during the game
Replies: 11
Views: 2170

Re: OCB change during the game

You can´t change it directly for statics (possible only for moveables), but you can do a trick and disappear the first with a certain OCB and make a second one appear in the same spot with another OCB.
by Raymond
09 Jul 2011 00:02
Forum: Level Editing Questions
Topic: Switching from TREP to TRNG
Replies: 8
Views: 2048

Re: Switching from TREP to TRNG

Some additions: 3. No need for Leikuri, you have an own NG Font Editor. 5. no 6. You can customize the light objects or also add light effects to objects with a lot of options. 8. You have 256 audio tracks available in two channels, each one can be looped. 9.yes 11. yes 12. a lot of options are avai...
by Raymond
07 Jun 2011 18:37
Forum: Level Editing Questions
Topic: What is the OCB number for a constant vertical flame?
Replies: 4
Views: 1510

Re: What is the OCB number for a constant vertical flame?

You can also use two timed burners on the same spot, where one burner fills the gap of inactivity of the other. This should be only working rightly in the trng, where the load bug for burners is fixed.
by Raymond
30 May 2011 00:16
Forum: Level Editing Questions
Topic: TRNG MK3 installer
Replies: 16
Views: 3858

Re: TRNG MK3 installer

The question is, if some other files aren`t updated too. Did you run the installation as administrator?
On Paolones site you can seperately download 1.2.2.4. Better install this one, then everything should be really updated. Do installations always as administrator.
by Raymond
29 May 2011 16:46
Forum: Level Editing Questions
Topic: TRNG MK3 installer
Replies: 16
Views: 3858

Re: TRNG MK3 installer

Sorry, but I´m no clearvoyant. So you have to give as much information as possible. (which OS, intallation everything fine?,
Does the NG_Center work?, What´s the version of the dll and the scripter (look in the Update-window of NG_Center), post the install.log (search it with the explorer)? etc.).