Search found 916 matches

by bedazzled
20 Apr 2011 20:39
Forum: Level Editing Questions
Topic: Questions from beginner builder
Replies: 209
Views: 24157

Re: Questions from beginner builder

Remember that door will open if Lara crosses the trigger :D
by bedazzled
20 Apr 2011 19:30
Forum: Level Editing Questions
Topic: Questions from beginner builder
Replies: 209
Views: 24157

Re: Questions from beginner builder

This command will work when moving a static item, "Parameters=PARAM_MOVE_ITEM, 1 ,FMOV_HEAVY_AT_END, 11, DIR_NORTH, 1024, 32,IGNORE, IGNORE" you would also need to change the flipeffect. :wink:
by bedazzled
20 Apr 2011 19:06
Forum: Level Editing Questions
Topic: Questions from beginner builder
Replies: 209
Views: 24157

Re: Questions from beginner builder

Seems to be a bug, if Lara can't get into the upper room use this instead " FMOV_TRIGGERS_ALL" and use a normal trigger instead of the heavy trigger
by bedazzled
20 Apr 2011 11:53
Forum: Level Editing Questions
Topic: Questions from beginner builder
Replies: 209
Views: 24157

Re: Questions from beginner builder

Now I understand what your trying to do, because the final position of the crate is on the marked tile use this command line in the script "Parameters = PARAM_MOVE_ITEM, 14, FMOV_HEAVY_AT_END" The command "FMOV_HEAVY_ALL" would only work if the crate was pushed over the marked tile and onto the next...
by bedazzled
19 Apr 2011 18:58
Forum: Level Editing Questions
Topic: Questions from beginner builder
Replies: 209
Views: 24157

Re: Questions from beginner builder

Try placing a FMOV_HEAVY_ALL paramater in the PARAM_MOVE_ITEM command :wink:
by bedazzled
15 Apr 2011 22:19
Forum: Level Editing Questions
Topic: Wrong pickup OCB?
Replies: 8
Views: 1539

Re: Wrong pickup OCB?

I seem to recall it being an OCB of 3 for a four click pedastle, and 4 for a 3 click pedastle, you may want to check to make sure you have the correct animations in your LARA object as well. Wrong!! it's an ocb of 4 when using a 4 click high pedestal and an ocb of 3 when using a 7 click high pedest...
by bedazzled
15 Apr 2011 09:39
Forum: Level Editing Questions
Topic: Wrong pickup OCB?
Replies: 8
Views: 1539

Re: Wrong pickup OCB?

I seem to recall it being an OCB of 3 for a four click pedastle, and 4 for a 3 click pedastle, you may want to check to make sure you have the correct animations in your LARA object as well. Wrong!! it's an ocb of 4 when using a 4 click high pedestal and an ocb of 3 when using a 7 click high pedestal
by bedazzled
05 Apr 2011 21:35
Forum: Stuck In A Custom Level
Topic: daffy - For a Handful of Thistles
Replies: 65
Views: 6684

Re: daffy - For a Handful of Thistles

@mugs I had that problem once during beta testing, if you can go back to a savegame before you entered that room and try it again. Also turning off any anti-virus software you have running in the background may help.
by bedazzled
03 Apr 2011 21:27
Forum: Level Editing Questions
Topic: Timer
Replies: 11
Views: 1871

Re: Timer

:2thumbsup:
by bedazzled
03 Apr 2011 19:51
Forum: Level Editing Questions
Topic: Timer
Replies: 11
Views: 1871

Re: Timer

@Pat Did you try both the local and global timer parameter in the variable hide timer flipeffect?
by bedazzled
03 Apr 2011 19:35
Forum: Level Editing Questions
Topic: Timer
Replies: 11
Views: 1871

Re: Timer

Try this flipeffect Pat, you can export the trigger and place it into a trigger group if you need to.

Image
by bedazzled
21 Mar 2011 18:35
Forum: Level Editing Questions
Topic: tightrope + polerope = trouble
Replies: 7
Views: 1713

Re: tightrope + polerope = trouble

I can answer 2 and 3 the tightrope anims are available here http://www.trlevelmanager.net/download/chronicles.zip
And yes the tight rope is a seperate slot in TRNG and can be customised with an ocb setting to make it more difficult to cross. Also the zipline is an independent slot
by bedazzled
03 Mar 2011 17:00
Forum: Level Editing Questions
Topic: NGLE Won't Output
Replies: 4
Views: 1204

Re: NGLE Won't Output

There is another odd bug, though: using Windows 7, if we try to run the game itself while any other windows are running, it flashes back to the desktop; the program stays running and we can switch back to it, but it only stays on the screen for a few seconds before flashing back to the desktop agai...
by bedazzled
27 Feb 2011 14:31
Forum: Level Editing Questions
Topic: Questions from beginner builder
Replies: 209
Views: 24157

Re: Questions from beginner builder

daffy wrote: Thank you! :D The biggest problem is who (what object) uses what (What a sound), Once we know this is easy .... otherwise it's still a little puzzle! :bomb:
Sometimes the sounds used by an object are attached to Lara's animation for using that object and not the actual object itself :wink: