Search found 66 matches

by aktrekker
03 Oct 2011 10:45
Forum: Level Editing Questions
Topic: Download Level Editor
Replies: 28
Views: 19048

Re: Download Level Editor

Did you install in your Documents folder and run the setup?
by aktrekker
03 Oct 2011 10:42
Forum: Level Editing Questions
Topic: Script problems?
Replies: 5
Views: 1127

Re: Script problems?

Run script.BAT. It will pass the correct parameters to script.exe.
Depending on which version of the BAT file you have you might also have to copy the script.dat and english.dat to the TRLE folder.
by aktrekker
02 Oct 2011 08:30
Forum: Level Editing Questions
Topic: Download Level Editor
Replies: 28
Views: 19048

Re: Download Level Editor

Depending on where you got the level editor it might have installed DirectX 6 on your computer. This is very bad. If DirectX 6 was installed, uninstall it and the LE. Then reinstall the LE but say NO to DirectX. I know this is the case with the LE that comes with TR Chronicles. I don't know if the v...
by aktrekker
20 Sep 2011 10:15
Forum: Level Editing Questions
Topic: Data loss while copying to pendrive
Replies: 2
Views: 994

Re: Data loss while copying to pendrive

Flash memory does not always have the capacity claimed. It can (and often does) have bad spots as well, just like hard drives. The bad spots can be locked out so they aren't used. I don't know the size of your flash, the most common fakes are 16GB and the newer 32GB. You also don't say if you are us...
by aktrekker
05 Sep 2011 00:04
Forum: Level Editing Questions
Topic: Textures
Replies: 12
Views: 3217

Re: Textures

www.grsites.com also has quite a few textures. They are already fully tiling, though they aren't 64x64. But they should still tile fairly well even after resizing.
by aktrekker
16 Aug 2011 04:27
Forum: Level Editing Questions
Topic: Is it possible to make a Big Beetle enemy patrol an area?
Replies: 1
Views: 635

Re: Is it possible to make a Big Beetle enemy patrol an area

As far as I know the beetle always heads right for Lara.
You could possibly try it in a different slot, but it might not work right. And I don't know of any flying enemy that pays attention to any AI. They all seem to have very basic hard-coded behavior.
by aktrekker
05 Aug 2011 22:44
Forum: Level Editing Questions
Topic: TRNG / NGLE discussion thread
Replies: 81
Views: 36018

Re: TRNG / NGLE discussion thread

If I remember right it's flip effect 28, at least for the built-in colors.
by aktrekker
18 Jul 2011 23:41
Forum: Level Editing Questions
Topic: Discompose Lara?
Replies: 4
Views: 1294

Re: Discompose Lara?

It is not possible to make new slots.
by aktrekker
13 Jul 2011 08:40
Forum: Level Editing Questions
Topic: I'm having problems in adding a new wad.
Replies: 14
Views: 2635

Re: I'm having problems in adding a new wad.

Better yet, uninstall the LE. Then reinstall it in your Documents folder. This fixes most problems.

As for the problem with the motorbike, you need the VEHICLE_EXTRA slot as this contains the animations. The half guard/half Lara might be a problem with MESHSWAP objects.
by aktrekker
06 Jul 2011 06:01
Forum: Level Editing Questions
Topic: Brad's stupid questions thread
Replies: 64
Views: 11873

Re: Brad's stupid questions thread

It was the ROLLINGBALL.
by aktrekker
29 Jun 2011 06:27
Forum: Level Editing Questions
Topic: Brad's stupid questions thread
Replies: 64
Views: 11873

Re: Brad's stupid questions thread

I looked at the code and I can't find the ROLLING_BALL sound played anywhere, at least not associated with the ROLLINGBALL slot. But it does play the BOULDER_FALL sound when it falls far enough (or bounces). Perhaps it is played from the animation commands?
by aktrekker
07 May 2011 06:09
Forum: Level Editing Questions
Topic: 5 ropes per level?/128x128anim
Replies: 8
Views: 1679

Re: 5 ropes per level?/128x128anim

I am aware of a limit of 5 ropes in a single room. I did not know there is a per-level limit.
by aktrekker
15 Mar 2011 06:32
Forum: Level Editing Questions
Topic: Rotate Project?
Replies: 10
Views: 2384

Re: Rotate Project?

You can change the direction she is facing. In fact, using a level jump with LARA_START_POS you can do just that. And that is my suggestion. She will be facing the direction of the cone in the LSP nullmesh.
by aktrekker
13 Mar 2011 21:02
Forum: Level Editing Questions
Topic: Disintegrated
Replies: 7
Views: 1704

Re: Disintegrated

You have to set the origin of the root mesh. All other meshes follow it.
by aktrekker
06 Mar 2011 02:04
Forum: Level Editing Questions
Topic: Triggering a sound after picking up an item.
Replies: 5
Views: 1183

Re: Triggering a sound after picking up an item.

Does the track exist and is it in the right format?