Search found 726 matches

by justin
18 Aug 2019 21:37
Forum: Level Editing Questions
Topic: Large Scorpion pickup solved
Replies: 7
Views: 229

Re: Large Scorpion pickup solved

As far as I know, "creature is dead" is not the same as "creature hasn't yet been active." Either way, it appears to have worked with a few tests as is :)
by justin
18 Aug 2019 16:17
Forum: Chat About A Level
Topic: A world where the Sun never sets
Replies: 26
Views: 578

Re: A world where the Sun never sets

Thanks! Yes this is just the final level in this first saga of my series (that I admittedly planned to finish many years ago)

Once I wrap this up, I'll have a long complicated beta test, and then I need to convince myself to start the second saga :hammer: :lol:
by justin
17 Aug 2019 16:51
Forum: Chat About A Level
Topic: A world where the Sun never sets
Replies: 26
Views: 578

Re: A world where the Sun never sets

Image when loading the fourth level, an alien world with a beautiful valley.
4Valley Load Smaller.jpg
Image when loading the fifth level, a rainforest with giant trees.
5Forest Load.jpg
Image when loading the sixth level, atop a mountain with Eastern structures.
6Mountain Load.jpg
by justin
17 Aug 2019 16:47
Forum: Chat About A Level
Topic: A world where the Sun never sets
Replies: 26
Views: 578

Re: A world where the Sun never sets

Image when loading the first level, set in an abandoned city.
1City Load.jpg
Image when loading the second level, in a zombie-filled mansion.
2House Load.jpg
Image when loading the third level, back into the city.
3City2 Load.jpg
by justin
17 Aug 2019 16:31
Forum: Chat About A Level
Topic: A world where the Sun never sets
Replies: 26
Views: 578

A world where the Sun never sets

My seventh and final level of Tomb Raider Horizons: Hellgate Saga is well under way, and it's a scorcher... 7Desert Load.jpg This final world before the Demon Saga takes Lara to a desert planet where direct exposure to the Sun causes the heat to climb. She will need to stay in the shade to cool down...
by justin
17 Aug 2019 15:46
Forum: Level Editing Questions
Topic: Large Scorpion pickup solved
Replies: 7
Views: 229

Re: Large Scorpion pickup solved

I defected from trf during the Lara's Home mess years ago :)

Before that happened, I was the sole Level Editor mod for them :D

So as it stands, you can totally post this info there on my behalf :)
by justin
17 Aug 2019 15:42
Forum: Level Editing Questions
Topic: Transparent Savegame Panel
Replies: 7
Views: 236

Re: Transparent Savegame Panel

Ah yeah that's the issue, the savegame panel doesn't call the image command, so there is no opportunity to add that line :\

Thanks for the reply!
by justin
09 Aug 2019 18:33
Forum: Level Editing Questions
Topic: Transparent Savegame Panel
Replies: 7
Views: 236

Transparent Savegame Panel

Hi all! Is it possible to have any transparency in the Savegame Panel image. I tried magenta borders and to my surprise, they showed up as magenta in the game when I went to the Load screen :hammer: Not very important, but it'd be cool to view the new savegame panel without covering the entire game ...
by justin
05 Aug 2019 15:04
Forum: Level Editing Questions
Topic: Large Scorpion pickup solved
Replies: 7
Views: 229

Re: Large Scorpion pickup solved

Of course! Also, you can easily find the trigger info by copying the script, like $ 9000, 1487, $ E , going into NGLE, click on the trigger window, and select Find Trigger Number, then paste in $ 9000, 1487, $ E it will give you Object Scorpion ID 1487 Condition Creature. <#>Creature is currently (E...
by justin
04 Aug 2019 20:19
Forum: Level Editing Questions
Topic: Large Scorpion pickup solved
Replies: 7
Views: 229

Large Scorpion pickup solved

Hi everyone! So I know this has always been a weird issue with TR4: the Big Scorpion can't hold an item to be dropped. Franky asked me what the problem is, and I remembered that it was the way it is. But I knew there must be a way around it. I'm not sure if anyone else has toyed with this, but I fou...
by justin
03 Aug 2019 22:20
Forum: Level Editing Questions
Topic: Force enemies to fight each other
Replies: 6
Views: 207

Re: Force enemies to fight each other

No question, I just wanted to correct my earlier statement about being limited to 1 Scorpion slot and 1 Troops slot :)
by justin
02 Aug 2019 17:27
Forum: Chat About A Level
Topic: trle.net Reviewer Report - July 2019
Replies: 8
Views: 388

Re: trle.net Reviewer Report - July 2019

Man am I glad to see level reviewing is still so active :)

Guess I should hurry up with upgrading my PC so I can finish my FMVs for my current project :anxious:
by justin
02 Aug 2019 17:11
Forum: Level Editing Questions
Topic: Force enemies to fight each other
Replies: 6
Views: 207

Re: Force enemies to fight each other

justin wrote:
01 Aug 2019 17:08
...Both of their AI is really cool, and while we can put anything into those slots, we're always limited to just 1 of each :\
Correction, I forgot about the AssignSlot command, so we can actually have many different Troops and Scorpions, so that's something I should try working with :)
by justin
01 Aug 2019 17:08
Forum: Level Editing Questions
Topic: Force enemies to fight each other
Replies: 6
Views: 207

Re: Force enemies to fight each other

I feel like there must be a way to make other slots behave like the Scorpion (attacks all) and Troops (attacks non-Lara until attacked by Lara). Both of their AI is really cool, and while we can put anything into those slots, we're always limited to just 1 of each :\
by justin
31 Jul 2019 19:04
Forum: Level Editing Questions
Topic: Force enemies to fight each other
Replies: 6
Views: 207

Force enemies to fight each other

I think this question has been asked before, I can't find the topic(s) though. I'm wondering if it's possible to force enemies to act like Scorpions and fight each other. I love my scorpion fighting my croc, but I'd love it even more if the Croc actually fought back :D Do we know what sets the scorp...