Search found 62 matches

by Anurag
05 Nov 2009 17:22
Forum: Chat
Topic: Happy birthday, eRIC!
Replies: 23
Views: 3858

Re: Happy birthday, eRIC!

Happy birthday eRIC :party: :fireworks2: :bday: :party2:
by Anurag
05 Nov 2009 12:47
Forum: Level Editing Questions
Topic: TRC chloroform setup by Tomo
Replies: 2
Views: 784

TRC chloroform setup by Tomo

Update: Nvm, got it fixed, it seems the orientation of Trapdoor3 was not correct I deleted and added another trapdoor3 seems to be working fine now :D. Leaving the rest of the post as it was below. I downloaded the tutorial (http://www.trle-hosting.net/levels/2003/0803/tomo-ls4/scripts.zip) by Tomo...
by Anurag
03 Nov 2009 18:52
Forum: Chat
Topic: What's The New Topic Today?
Replies: 4
Views: 3454

Re: What's The New Topic Today?

Welcome stoolboth :hi5:
mugs wrote:there isn't a "new daily topic" unless someone happens to post a new question each day.
Thats what I am here for :beatnik: :D

*Moves off to Ask a Question at Level Editing Questions Section*
by Anurag
03 Nov 2009 18:19
Forum: Level Editing Questions
Topic: Enemy slots in a WAD file and their behaviour
Replies: 5
Views: 1238

Re: Enemy slots in a WAD file and their behaviour

Hi I had 3 different enemies I wanted in my level, but all were in SAS slot. I copied the first one from SAS object into BADDY_1 and MESHSWAP3 slots; second one from SAS object into BADDY_2 and MESHSWAP2 slots and the third one is still in SAS slot. Now I can use all the three without any problems :...
by Anurag
01 Nov 2009 16:50
Forum: Level Editing Questions
Topic: Tomb Raider Chronik Sounds (Samples)
Replies: 5
Views: 1032

Re: Tomb Raider Chronik Sounds (Samples)

On my old WinME, SoundJack can read the level files from disc, but it seems you need to copy the *.TRC files to your HD and remove the 'write-protected' attribute if you're on XP or Vista. Removing the READ ONLY attribute from the TRC file property worked. Thanks a ton Mulf :2thumbsup: EDIT: Was ab...
by Anurag
31 Oct 2009 20:06
Forum: Level Editing Questions
Topic: Tomb Raider Chronik Sounds (Samples)
Replies: 5
Views: 1032

Re: Tomb Raider Chronik Sounds (Samples)

*BUMP*

Even I am looking for the VCI door samples, I tried to open rich1.trc with SoundJack v0.2 but I get an error :bigcry: , while it works fine with TR4 files

Image

any clues TR experts :-P ??
by Anurag
22 Oct 2009 18:17
Forum: Chat
Topic: Hurray :2thumbsup:
Replies: 7
Views: 1577

Hurray :2thumbsup:

I received a "Client Focus Champion" certificate from the CEO of our firm, finally all the hard work I have done since the past year and half has been recognized. :2thumbsup: I am really happy right now, thought of sharing it with the community :D . Anurag PS: The juice (beer for alcoholics :lol:) i...
by Anurag
22 Oct 2009 18:08
Forum: Chat
Topic: Tomb Raider screensaver
Replies: 2
Views: 1093

Re: Tomb Raider screensaver

Sorry to bump

I had once downloaded a Lara croft 3D screensaver way back in 2001, and it was infested with viruses.

So I would recommend a malware check after downloading any screensaver, and do not download anything from any suspicious websites :)

Cheers
Anurag
by Anurag
21 Oct 2009 06:22
Forum: Level Editing Questions
Topic: Quick flyby question
Replies: 2
Views: 685

Re: Quick flyby question

I think so its quite possible, though I haven't tried it myself. You can trigger a rolling ball once the camera triggers and then have a FINISH trigger and Heavy trigger on a block (a region of the slope), so that when the rolling ball rolls over the block the level ends. Refer: http://www.trle-comm...
by Anurag
19 Oct 2009 07:52
Forum: Level Editing Questions
Topic: Issues with Inventory items and Crossbow animations
Replies: 6
Views: 1305

Re: Issues with Inventory items and Crossbow animations

I have reverted back to the original TR4 revolver :), and it works without any problems. As for the crossbow anim, I suspect Animation2(animation editor) in CROSSBOW_ANIM as there is no animation in that slot, I replaced crossbow_anim from another source(that of a grappling gun I was able to find on...
by Anurag
18 Oct 2009 19:21
Forum: Level Editing Questions
Topic: Issues with Inventory items and Crossbow animations
Replies: 6
Views: 1305

Re: Issues with Inventory items and Crossbow animations

The general idea, however, is that the original revolver object consists (as I said) of four meshes, the weapon itself, the lasersight, and two more meshes originally intended to allow for a combination of weapon and flashlight, but this latter option has never actually been implemented. At any rat...
by Anurag
17 Oct 2009 21:14
Forum: Chat
Topic: Ni Hao Shiyue / Hello October!
Replies: 27
Views: 4794

Re: Ni Hao Shiyue / Hello October!

Hi everyone,

Its quarter to 1 am, I celebrated the festival of Diwali over here at India, its the festival of light.

Burnt crackers for an hour, had sweets, snapped a few pictures, in short enjoyed it with my family and friends.

Feeling a little tired atm, so signing off for now.

Gud night
Anurag
by Anurag
17 Oct 2009 21:09
Forum: Level Editing Questions
Topic: Issues with Inventory items and Crossbow animations
Replies: 6
Views: 1305

Re: Issues with Inventory items and Crossbow animations

Hi Mulf, :jump4: Thanks for responding, you are a true saviour :blush: , kindly go through my inline comments 1.) You would have to edit the object itself—the original SIXSHOOTER_ITEM has four meshes (you need at least two in order to separate the lasersight from the gun itself), while this one appe...
by Anurag
17 Oct 2009 09:10
Forum: Level Editing Questions
Topic: Issues with Inventory items and Crossbow animations
Replies: 6
Views: 1305

Issues with Inventory items and Crossbow animations

I hope there isn't a rule over here not to open multiple threads one after the other. :lol: Well I am facing few issues with the inventory items. Any pointers on solving this would be helpful :bandana: (Each problem is followed by a screenshot) 1. I am using a revolver object (Download: http://www.t...
by Anurag
13 Oct 2009 15:01
Forum: Level Editing Questions
Topic: Enemy slots in a WAD file and their behaviour
Replies: 5
Views: 1238

Re: Enemy slots in a WAD file and their behaviour

:hi: Titak

Thanks for the reply, I looked up at the MESHSWAP obj in my WAD and I think when I replaced my SAS object in BADDY1 slot, it was the MESHSWAP due to which the baddy looked idiotic.

PS: Can TROOPS be used for AI_AMBUSH and AI_FOLLOW ?? :?