Search found 63 matches

by Anurag
05 Nov 2009 19:10
Forum: Level Editing Questions
Topic: TRC chloroform setup by Tomo
Replies: 2
Views: 759

Re: TRC chloroform setup by Tomo

If I remember right, Tomo used a nifty trick by placing certain versions of the guards in TRAPDOOR slots. Since technically these are and will remain TRAPDOORs, they would have to be placed on horizontal portals, just like any other object in these slots. TRAPDOOR objects are known to cause crashes...
by Anurag
05 Nov 2009 17:22
Forum: Chat
Topic: Happy birthday, eRIC!
Replies: 23
Views: 3708

Re: Happy birthday, eRIC!

Happy birthday eRIC :party: :fireworks2: :bday: :party2:
by Anurag
05 Nov 2009 12:47
Forum: Level Editing Questions
Topic: TRC chloroform setup by Tomo
Replies: 2
Views: 759

TRC chloroform setup by Tomo

Update: Nvm, got it fixed, it seems the orientation of Trapdoor3 was not correct I deleted and added another trapdoor3 seems to be working fine now :D. Leaving the rest of the post as it was below. I downloaded the tutorial (http://www.trle-hosting.net/levels/2003/0803/tomo-ls4/scripts.zip) by Tomo...
by Anurag
03 Nov 2009 18:52
Forum: Chat
Topic: What's The New Topic Today?
Replies: 4
Views: 3430

Re: What's The New Topic Today?

Welcome stoolboth :hi5:
mugs wrote:there isn't a "new daily topic" unless someone happens to post a new question each day.
Thats what I am here for :beatnik: :D

*Moves off to Ask a Question at Level Editing Questions Section*
by Anurag
03 Nov 2009 18:19
Forum: Level Editing Questions
Topic: Enemy slots in a WAD file and their behaviour
Replies: 5
Views: 1186

Re: Enemy slots in a WAD file and their behaviour

Hi I had 3 different enemies I wanted in my level, but all were in SAS slot. I copied the first one from SAS object into BADDY_1 and MESHSWAP3 slots; second one from SAS object into BADDY_2 and MESHSWAP2 slots and the third one is still in SAS slot. Now I can use all the three without any problems :...
by Anurag
01 Nov 2009 16:50
Forum: Level Editing Questions
Topic: Tomb Raider Chronik Sounds (Samples)
Replies: 5
Views: 974

Re: Tomb Raider Chronik Sounds (Samples)

On my old WinME, SoundJack can read the level files from disc, but it seems you need to copy the *.TRC files to your HD and remove the 'write-protected' attribute if you're on XP or Vista. Removing the READ ONLY attribute from the TRC file property worked. Thanks a ton Mulf :2thumbsup: EDIT: Was ab...
by Anurag
31 Oct 2009 20:06
Forum: Level Editing Questions
Topic: Tomb Raider Chronik Sounds (Samples)
Replies: 5
Views: 974

Re: Tomb Raider Chronik Sounds (Samples)

*BUMP*

Even I am looking for the VCI door samples, I tried to open rich1.trc with SoundJack v0.2 but I get an error :bigcry: , while it works fine with TR4 files

Image

any clues TR experts :-P ??
by Anurag
22 Oct 2009 18:17
Forum: Chat
Topic: Hurray :2thumbsup:
Replies: 7
Views: 1516

Hurray :2thumbsup:

I received a "Client Focus Champion" certificate from the CEO of our firm, finally all the hard work I have done since the past year and half has been recognized. :2thumbsup: I am really happy right now, thought of sharing it with the community :D . Anurag PS: The juice (beer for alcoholics :lol:) i...
by Anurag
22 Oct 2009 18:08
Forum: Chat
Topic: Tomb Raider screensaver
Replies: 2
Views: 1067

Re: Tomb Raider screensaver

Sorry to bump

I had once downloaded a Lara croft 3D screensaver way back in 2001, and it was infested with viruses.

So I would recommend a malware check after downloading any screensaver, and do not download anything from any suspicious websites :)

Cheers
Anurag
by Anurag
21 Oct 2009 06:22
Forum: Level Editing Questions
Topic: Quick flyby question
Replies: 2
Views: 666

Re: Quick flyby question

I think so its quite possible, though I haven't tried it myself. You can trigger a rolling ball once the camera triggers and then have a FINISH trigger and Heavy trigger on a block (a region of the slope), so that when the rolling ball rolls over the block the level ends. Refer: http://www.trle-comm...
by Anurag
19 Oct 2009 07:52
Forum: Level Editing Questions
Topic: Issues with Inventory items and Crossbow animations
Replies: 6
Views: 1263

Re: Issues with Inventory items and Crossbow animations

I have reverted back to the original TR4 revolver :), and it works without any problems. As for the crossbow anim, I suspect Animation2(animation editor) in CROSSBOW_ANIM as there is no animation in that slot, I replaced crossbow_anim from another source(that of a grappling gun I was able to find on...
by Anurag
18 Oct 2009 19:21
Forum: Level Editing Questions
Topic: Issues with Inventory items and Crossbow animations
Replies: 6
Views: 1263

Re: Issues with Inventory items and Crossbow animations

The general idea, however, is that the original revolver object consists (as I said) of four meshes, the weapon itself, the lasersight, and two more meshes originally intended to allow for a combination of weapon and flashlight, but this latter option has never actually been implemented. At any rat...
by Anurag
17 Oct 2009 21:14
Forum: Chat
Topic: Ni Hao Shiyue / Hello October!
Replies: 27
Views: 4601

Re: Ni Hao Shiyue / Hello October!

Hi everyone,

Its quarter to 1 am, I celebrated the festival of Diwali over here at India, its the festival of light.

Burnt crackers for an hour, had sweets, snapped a few pictures, in short enjoyed it with my family and friends.

Feeling a little tired atm, so signing off for now.

Gud night
Anurag
by Anurag
17 Oct 2009 21:09
Forum: Level Editing Questions
Topic: Issues with Inventory items and Crossbow animations
Replies: 6
Views: 1263

Re: Issues with Inventory items and Crossbow animations

Hi Mulf, :jump4: Thanks for responding, you are a true saviour :blush: , kindly go through my inline comments 1.) You would have to edit the object itself—the original SIXSHOOTER_ITEM has four meshes (you need at least two in order to separate the lasersight from the gun itself), while this one appe...
by Anurag
17 Oct 2009 09:10
Forum: Level Editing Questions
Topic: Issues with Inventory items and Crossbow animations
Replies: 6
Views: 1263

Issues with Inventory items and Crossbow animations

I hope there isn't a rule over here not to open multiple threads one after the other. :lol: Well I am facing few issues with the inventory items. Any pointers on solving this would be helpful :bandana: (Each problem is followed by a screenshot) 1. I am using a revolver object (Download: http://www.t...