Search found 1093 matches

by EssGee
29 May 2005 12:19
Forum: Level Editing Questions
Topic: New mini tool reStrText
Replies: 11
Views: 2033

OOh thank you Bogey. I'll have a noodle and see if I'm missing something when using Metasequoia.
by EssGee
29 May 2005 09:39
Forum: Level Editing Questions
Topic: New mini tool reStrText
Replies: 11
Views: 2033

This Tool is a truly excellent time saver. :2thumbsup: Thank you Qunai. Can I make a request? It's no big deal as it is already a huge time saver as it stands, but the textures when reimported all need to be rotated one click. I don't know how much work in programming this would be, but if it was po...
by EssGee
23 Mar 2005 09:47
Forum: Level Editing Questions
Topic: Pistol fire
Replies: 27
Views: 3754

Pistol fire

Hi Jenni<p>Is this happening in a level you are building or someone else's that you are playing?<p>The underwater gunfire sound problem is a classic sound files problem that happens when there are too many samples assigned to the wad. <p>All sound problems can be fixed using the PCWADSFx tool that c...
by EssGee
12 Mar 2005 06:15
Forum: Level Editing Questions
Topic: Collision on Animatings
Replies: 8
Views: 1346

Collision on Animatings

Like Bojrk said , I think there is a problem adding collision to animating slots higher than 13.<p>For your object you need to select each animation for the object from the animations drop down menu and click 'Automatic Bound' for each one of them. Also the Play Animation button should not be runnin...
by EssGee
18 Jun 2004 02:42
Forum: Level Editing Questions
Topic: Builders Block
Replies: 11
Views: 1862

Builders Block

whoops double post. I hate dial up dropouts
by EssGee
18 Jun 2004 01:57
Forum: Level Editing Questions
Topic: Builders Block
Replies: 11
Views: 1862

Builders Block

I have a couple of strategies:<br>1. Just wander around around the rooms that I have built and try and open my mind and imagine where it will lead me.<br>2. Same as LePerk - just build anything - some will be crap, some may lead to something interesting.<br>3. Also same as Marksdad - the object brow...
by EssGee
12 May 2004 09:30
Forum: Level Editing Questions
Topic: Repeat play audio
Replies: 22
Views: 2464

Repeat play audio

Aha!!<p>Now we get to the bottom of it. No wonder it wasn't working. Yep, the way WebKnight suggests is the answer. Hopefully your single audio is not too long and you can copy/paste two more cycles of it into the one track.
by EssGee
11 May 2004 22:49
Forum: Level Editing Questions
Topic: Repeat play audio
Replies: 22
Views: 2464

Repeat play audio

Hi Croft Storm<p>Try this:<br>First audio trigger<br>Trig for (0:61) for CD(xx)<br>Trig bit 1 depressed only. Also I press the one shot button, but I'm not sure if this makes a difference. Do nothing to your OCBs.<br>Second audio trigger<br>Trig for (0:59) for CD(xx)<br>Trig bit 2 depressed only. On...
by EssGee
09 Feb 2004 09:44
Forum: Level Editing Questions
Topic: New WADMerger
Replies: 3
Views: 884

New WADMerger

Yay :jump:<p>What new features do we have to look forward to?
by EssGee
25 Jan 2004 01:03
Forum: Level Editing Questions
Topic: Some new edited objects
Replies: 11
Views: 1783

Some new edited objects

Great work.<p>Keep up the great developmental work you are doing with Wadmerger. It really is appreciated. :2thumbsup: <br>
by EssGee
18 Jan 2004 10:42
Forum: Level Editing Questions
Topic: Pushable, climbable blocks
Replies: 11
Views: 2187

Pushable, climbable blocks

My new 5-level game that I have built with my son 'Legend of the Golden Scorpion' contains a couple of working examples of this, should be released in a few weeks. :wink:
by EssGee
30 Oct 2003 20:55
Forum: Level Editing Questions
Topic: Timer problem
Replies: 3
Views: 800

Timer problem

Yep, that should do it.
by EssGee
12 May 2003 00:34
Forum: Level Editing Questions
Topic: Can't output to WAD?
Replies: 17
Views: 2994

Can't output to WAD?

Hi Michael<p>It's not exactly clear from your description what you've done. I wondered whether it could have been when you joined some rooms in a loop to get back to your main area. I've had problems with this, where the room floor levels all seem right and then the editor seems to somehow squeeze t...