Search found 124 matches

by sapper
06 Apr 2009 10:12
Forum: Level Editing Questions
Topic: Two Block Platform and TRep
Replies: 10
Views: 1673

Re: Two Block Platform and TRep

I've got a date of 19/11/2007. It's about 20kB bigger than the one I was using.

The TwoBlockGoUpOCB0 parameter is not mentioned in the manual either.
by sapper
06 Apr 2009 04:10
Forum: Level Editing Questions
Topic: Two Block Platform and TRep
Replies: 10
Views: 1673

Re: Two Block Platform and TRep

Got it working now with eSSe. I wasn't using the latest alias.txt in the eSSe folder. Number to use for 0 OCB mode DeprDist is definitely 256 for one click. Note in the latest alias.txt that TwoBlockGoUpOCB0 is enabled by default so if you want the normal behaviour for 0 OCB mode change this to DISA...
by sapper
05 Apr 2009 03:19
Forum: Level Editing Questions
Topic: Two Block Platform and TRep
Replies: 10
Views: 1673

Re: Two Block Platform and TRep

I tested 1024 in the TREP object customizer and the platform depressed four clicks.

Could not get it to work via eSSe, but that may be due to inexperience with eSSe.
by sapper
04 Apr 2009 06:38
Forum: Level Editing Questions
Topic: Two Block Platform and TRep
Replies: 10
Views: 1673

Re: Two Block Platform and TRep

I haven't used this feature of TREP but I'd try 4 * 256 = 1024 for 4 clicks.

Was this one of the numbers you tried?

Did you try with TREP and not eSSe to see if your numbers worked?
by sapper
01 Apr 2009 01:04
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread 2
Replies: 254
Views: 42695

Re: TRNG discussion/bug thread 2

There may be an unknown bug at work here.
A few other people have had problems with animation ranges in TRNG not working.

Have you tried having them as a different ranges i.e. 1st or 2nd or 3rd etc or moving the textures in the tga?
by sapper
31 Mar 2009 13:19
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread 2
Replies: 254
Views: 42695

Re: TRNG discussion/bug thread 2

Do you mean each room is 20 clicks high? I've had rain not work in rooms that were too low. If you DOZY to the top of the stacked rooms I'm pretty sure the rain will stop too. The weather seems to depend on Lara's camera co-ords somehow. Just as an experiment apply the horizon texture to the lower r...
by sapper
31 Mar 2009 02:35
Forum: Level Editing Questions
Topic: Has anyone ever made shining joints?
Replies: 11
Views: 1704

Re: Has anyone ever made shining joints?

But it doesn't agree very well with the construction of Lara. In the picture below I've inserted the above waist in red. As you may be able to see the ends of the waist are correctly connected to the hips and chest. It is the aforementioned third level of vertices that go haywire. Was this what you...
by sapper
30 Mar 2009 01:34
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread 2
Replies: 254
Views: 42695

Re: TRNG discussion/bug thread 2

Just curious how these things work: Setting a timer. I have set a flipeffect for a timer but nothing shows in game. Anything more than the trigger that is needed? If I get it working, is it possible in some way to set a countdown instead? Would be cool for timed runs! Found a countdown timer. It's ...
by sapper
27 Mar 2009 01:07
Forum: Level Editing Questions
Topic: Problem with animation
Replies: 5
Views: 1101

Re: Problem with animation

Is Fluen's tutorial about the mine detonator any help?
See TRF or skribblerz.
by sapper
22 Mar 2009 00:03
Forum: Level Editing Questions
Topic: Has anyone ever made shining joints?
Replies: 11
Views: 1704

Re: Has anyone ever made shining joints?

By twin I mean that for each vertex in a joint there must be a vertex in a skin mesh that has exactly the same co-ordinates. This means if you want to add a vertex to a joint other than elbows or knees you must add a vertex to a skin mesh at the exact same co-ordinates. The maximum number of vertice...
by sapper
21 Mar 2009 08:45
Forum: Level Editing Questions
Topic: Has anyone ever made shining joints?
Replies: 11
Views: 1704

Re: Has anyone ever made shining joints?

I think the elbow joints and the knee joints are the only joints that can have vertices that do not have a twin (vertex at the same position) in a skin mesh.
by sapper
19 Mar 2009 08:18
Forum: Level Editing Questions
Topic: Snow effect trouble
Replies: 30
Views: 3765

Re: Snow effect trouble

What were the differences between the stacks that worked and those that didn't.

Number of rooms in stack?
Ceiling height of lowest rooms?
Horizon texture used already in all rooms?
by sapper
19 Mar 2009 08:05
Forum: Level Editing Questions
Topic: I'd like somebody to play test my new coastal ruins level...
Replies: 10
Views: 2099

Re: I'd like somebody to play test my new coastal ruins level...

What size is the zip?
I think my downloading says complete when I actually haven't got it all.
Downloaded the unzip files except for the TR4. Kept stopping part way through.
by sapper
19 Mar 2009 01:50
Forum: Level Editing Questions
Topic: Snow effect trouble
Replies: 30
Views: 3765

Re: Snow effect trouble

No. The snow/rain/q-sand button is for TRNG tomb4.exe only.
by sapper
18 Mar 2009 06:18
Forum: Level Editing Questions
Topic: Has anyone ever made shining joints?
Replies: 11
Views: 1704

Re: Has anyone ever made shining joints?

Somewhere I read that if I want to make shining joints I should add an extra face to each of Laras joint-faces and make that one shine. But it can't be connected to the existing joint-vertices, because that is what causes the game to crash. I think this is where you read it. http://www.geocities.co...