Search found 124 matches

by sapper
05 Jun 2009 07:54
Forum: Level Editing Questions
Topic: Lara gets stuck in the void when level jumping.
Replies: 4
Views: 894

Re: Lara gets stuck in the void when level jumping.

The value you put in the timer field must match the OCB of the start position null mesh you want to jump to.
by sapper
25 May 2009 14:57
Forum: Level Editing Questions
Topic: strpix
Replies: 4
Views: 936

Re: strpix

Did you open a wad in strpix before trying to import?
by sapper
24 May 2009 04:22
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread 2
Replies: 254
Views: 42694

Re: TRNG discussion/bug thread 2

OK more info about my fogbulb. Volumetric FX is not enabled in setup. There is a fogbulb in my level. Under Lara's starting position is an Oldflip flipeffect to turn the fog lime green. Also in the level I have placed a flipeffect trigger to forcevolumetricFX. In the script Fog= 100,100,100 (grey) a...
by sapper
22 May 2009 08:34
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread 2
Replies: 254
Views: 42694

Re: TRNG discussion/bug thread 2

Can someone confirm if the ForceVolumetricFX script command has stopped working with the new update, 1.2.0.7? The flipeffect works ok.
by sapper
10 May 2009 09:07
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread 2
Replies: 254
Views: 42694

Re: TRNG discussion/bug thread 2

In the options section of your script in NG Center type CRS= ENABLED
by sapper
10 May 2009 09:02
Forum: Level Editing Questions
Topic: NGLE discussion thread 3
Replies: 124
Views: 25223

Re: NGLE discussion thread 3

There should be a button on the right above the colour palette. You have the FLIP PALETTE button on one side and the SETTINGS button on the other.
by sapper
06 May 2009 06:58
Forum: Level Editing Questions
Topic: NG Center
Replies: 7
Views: 1118

Re: NG Center

I don't think the program you are using is NG Center. There is no create button.

See here for screenshots of NG Center.

http://www.skribblerz.com/tuts/ngle/ngleNGScripter.htm
by sapper
05 May 2009 08:10
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread 2
Replies: 254
Views: 42694

Re: TRNG discussion/bug thread 2

No, not possible.
by sapper
05 May 2009 08:03
Forum: Level Editing Questions
Topic: TRNG- MK2- Requests, bugs and discussion
Replies: 55
Views: 27206

Re: TRNG- MK2- Requests, bugs and discussion

*Climbing up from water with a room just under and a one click ledge above it will cause Lara to be back in the water again. (Can of course be worked around but it still would be nice to get rid of this!) If you do this with diagnostics enabled you can see what the engine does wrong. It calculates ...
by sapper
04 May 2009 06:40
Forum: Level Editing Questions
Topic: TRNG- MK2- Requests, bugs and discussion
Replies: 55
Views: 27206

Re: TRNG- MK2- Requests, bugs and discussion

Condition trigger Lara is holding any weapon:is already present (Lara. (Holds) Lara is holding/driving the <#>item) If you write a condition trigger to test whether Lara is holding any weapon at the moment you have to test for every possible weapon and link them all with tgroup_or. I want a Lara ho...
by sapper
03 May 2009 06:54
Forum: Level Editing Questions
Topic: TRNG- MK2- Requests, bugs and discussion
Replies: 55
Views: 27206

Re: TRNG- MK2- Requests, bugs and discussion

Condition trigger Lara is holding any weapon.
Condition trigger Lara is facing a certain direction.

Flipeffect trigger Holster weapons

ENV_POS_STRIPS in quarters or fifths.

A way to make enemies or animatings that don't trigger heavy triggers, trigger heavy triggers.
by sapper
01 May 2009 17:32
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread 2
Replies: 254
Views: 42694

Re: TRNG discussion/bug thread 2

Update 1.2.0.6 on skribblerz is 927kB.

Update 1.2.0.6 on Paolone's site is 928kB.
by sapper
30 Apr 2009 14:24
Forum: Level Editing Questions
Topic: What's the use of TITLE = DISABLED?
Replies: 5
Views: 1091

Re: What's the use of TITLE = DISABLED?

My level didn't crash.

You couldn't exit the the game when you hit pause in game and selected exit since there was no title menu to go to. It started the level again.
by sapper
28 Apr 2009 14:02
Forum: Level Editing Questions
Topic: What's the use of TITLE = DISABLED?
Replies: 5
Views: 1091

Re: What's the use of TITLE = DISABLED?

This command does disable the title level/menu. You go straight to the level.

I used it in my TREP demo level, see TRF tutorial -TREP flipeffect editor etc.

Only problem was I couldn't exit the game normally.
Don't know why it didn't work for you.
by sapper
17 Apr 2009 09:57
Forum: Level Editing Questions
Topic: TREP Flipeffect Timer
Replies: 1
Views: 731

Re: TREP Flipeffect Timer

Have you checked that the flipeffect triggers are working by using a FLASH_GREEN command? For 2 minutes you would have START_TIMER_FROM 02:00 Have you ticked Invert timer in the timer section? I assume you want a countdown timer. What have you got in the "timer is visible from" boxes? Info in this p...