Search found 124 matches

by sapper
20 Jan 2011 01:14
Forum: Level Editing Questions
Topic: dumb-founded again
Replies: 17
Views: 3816

Re: dumb-founded again

I am using 1.2.2.3 with mirrors and water and have no problems with crashing at all :) At one stage I even had water in the mirror room with no crashing; Since you had no problem with a mirror and mugs had the problem without a mirror the bug must have some other cause. Hopefully Raymond is watching.
by sapper
19 Jan 2011 06:53
Forum: Level Editing Questions
Topic: dumb-founded again
Replies: 17
Views: 3816

Re: dumb-founded again

The latest TRNG has a bug that causes the game to crash when Lara enters water if you are also using mirrors in the level.
by sapper
17 Oct 2010 02:35
Forum: Level Editing Questions
Topic: Jump Level with differents outfits crash?
Replies: 2
Views: 715

Re: Jump Level with differents outfits crash?

Does it crash if you use a ResetHUB command in the script section of the previous level?

ResetHUB= level number of crashing level
by sapper
17 Oct 2010 02:29
Forum: Level Editing Questions
Topic: How Can I use the "Text" FlipEffect??????????Pleasee......
Replies: 2
Views: 872

Re: How Can I use the "Text" FlipEffect??????????Pleasee....

Usually if the game crashes on a TEXT flipeffect trigger it is because there isn't any ExtraNG string to show.

But in the image there is an ExtraNG string, "Noah's Ark...", so maybe you didn't rebuild the script in NGCenter to make sure the ExtraNG string is compiled into English.dat.
by sapper
16 Aug 2010 07:00
Forum: Level Editing Questions
Topic: Problem with multi purpose bar (using TREP)
Replies: 1
Views: 721

Re: Problem with multi purpose bar (using TREP)

Have you enabled both these custom patches?

Enable eSSe add-on files loading.

Scripted parameters: Episodes I \ II \ III.
by sapper
29 Jul 2010 08:20
Forum: Level Editing Questions
Topic: TREP - How to make the flipeffects command self?
Replies: 6
Views: 1382

Re: TREP - How to make the flipeffects command self?

Oh sorry I misunderstood too.

masha wants to create a new FURR command.

I don't know anything about that.

I had a look at the syntax of the .fln file and it looks like you need to know how to patch the tomb4.exe.

Kapu on TRF may know or Nowid50 but Nowid50 isn't around so often anymore.
by sapper
28 Jul 2010 11:55
Forum: Level Editing Questions
Topic: TREP - How to make the flipeffects command self?
Replies: 6
Views: 1382

Re: TREP - How to make the flipeffects command self?

I don't know which command you need, maybe KILL_ITEM, but here are some general instructions. http://i214.photobucket.com/albums/cc94/nnn59/trep/trepfurr0.jpg http://i214.photobucket.com/albums/cc94/nnn59/trep/trepfurr1.jpg http://i214.photobucket.com/albums/cc94/nnn59/trep/trepfurr2.jpg http://i214...
by sapper
26 May 2010 05:41
Forum: Level Editing Questions
Topic: A new old tool "TR Wad Reorganizer v1.0.zip"
Replies: 3
Views: 1829

Re: A new old tool "TR Wad Reorganizer v1.0.zip"

Thanks Josep.

This is a great tool.

After talking to EssGee I wrote a simple program to change directly the hierarchy and offset data but my program does not do it safely.
by sapper
22 May 2010 10:43
Forum: Level Editing Questions
Topic: How to... oh please help me!
Replies: 6
Views: 1389

Re: How to... oh please help me!

If you exported the AOD head from the wad that contained both outfits and reimported it back into that exact same wad the textures should be ok. StrPix does not display textures correctly if there are too many in the wad and I think this is the problem since the outfits have lots of little skin text...
by sapper
22 May 2010 03:14
Forum: Level Editing Questions
Topic: How to... oh please help me!
Replies: 6
Views: 1389

Re: How to... oh please help me!

Open Trangel's wad on the left of wadmerger. Open PoYu's on the right. Copy the hair from the wad on the right over to the left. Copy Lara scream from the right over to the left. Select Lara Skin in the right window and hold shift when you press copy. Choose an empty slot to store it in. I usually u...
by sapper
17 Feb 2010 02:29
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread 3
Replies: 129
Views: 21139

Re: TRNG discussion/bug thread 3

No you cannot use TREP and TRNG together. When you make your changes with TREP the changes are put inside tomb4.exe. TREP only knows where to put the changes in the original tomb4.exe and won't work with with any other tomb4.exe. With TRNG, Paolone has already made his own changes to tomb4.exe so it...
by sapper
29 Jan 2010 12:44
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread 3
Replies: 129
Views: 21139

Re: TRNG discussion/bug thread 3

Mine says 1.02.020 too.

I got the fish sample project working ok so I assume everything has updated properly.
The new CUSTOM_SET_STILL_COLLISION mnemonic and AMMO_COUNTER mnemonic were recognised by NGCenter and didn't cause errors.
by sapper
29 Jan 2010 01:27
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread 3
Replies: 129
Views: 21139

Re: TRNG discussion/bug thread 3

I had this problem. For some reason (see the log) it thinks the update version of ng_scripter has a lower number than the one already installed. I forced it to update all files by ticking the box that allows you to install an old version over a newer version. Also, does anyone know why Paolone patch...
by sapper
24 Dec 2009 09:49
Forum: Level Editing Questions
Topic: Too many boxes error again
Replies: 18
Views: 3043

Re: Too many boxes error again

According to TREP's Bug Memorial Page this a known bug. http://trep.trlevel.de/en/memorial.html I thought there was an explanation elsewhere on the TREP site that talked about how old code was left in the exe and this was the problem but I can't find it at the moment. Edit: Here's how to fix it for ...
by sapper
13 Jun 2009 04:44
Forum: Level Editing Questions
Topic: Advanced Outfit Building- Please help
Replies: 1
Views: 607

Re: Advanced Outfit Building- Please help

How many vertices do you have connecting between waist and butt, and each hip and butt? I think reducing the number of connection vertices between butt and waist meshes will fix it. May only have to remove 1 connection vertex in the waist that connects to the butt. My tutorial at TRF says you can ha...