Search found 124 matches

by sapper
20 May 2012 13:11
Forum: Level Editing Questions
Topic: Any ideas on how I make baddy1 stick to his uzi?
Replies: 25
Views: 4531

Re: Any ideas on how I make baddy1 stick to his uzi?

Thanks aktrekker.

This will help me learn more about disassembly.

What debugger did you use?

EDIT: cannot use -1 for infinite ammo since if the value is negative baddy1 will use sword.
by sapper
15 May 2012 03:36
Forum: Level Editing Questions
Topic: Any ideas on how I make baddy1 stick to his uzi?
Replies: 25
Views: 4531

Re: Any ideas on how I make baddy1 stick to his uzi?

So am I. You already seem to know more about how to do it than I. I don't even know whay you mean with offset code or were to insert the digits. And because all baddy1's in my levels are Western mercenaries, the patch you mention sounds like just the thing. :2thumbsup: You can think of a computer p...
by sapper
13 May 2012 15:22
Forum: Level Editing Questions
Topic: Any ideas on how I make baddy1 stick to his uzi?
Replies: 25
Views: 4531

Re: Any ideas on how I make baddy1 stick to his uzi?

Yes, create a new custom patch and replace the 4 bytes at the offset with code for 4 NOPs e.g. 90909090. NOP means the exe will do nothing and so won't decrement the ammo so Baddy1 ammo amount will never change. I have actually created the custom patch and it seems to work. Can give you instructions...
by sapper
13 May 2012 12:24
Forum: Level Editing Questions
Topic: Any ideas on how I make baddy1 stick to his uzi?
Replies: 25
Views: 4531

Re: Any ideas on how I make baddy1 stick to his uzi?

I'm bumping because I have useful info that TREP experts can use to make this patch. Baddy1's uzi ammo is decremented at the following offset. Two lines above Baddy1 uzi damage real offset. 0040C9F5 DEC WORD PTR DS:[ESI+38] I do not know enough to make the patch or flipeffect but in ollydbg I change...
by sapper
12 May 2012 02:49
Forum: Level Editing Questions
Topic: Any ideas on how I make baddy1 stick to his uzi?
Replies: 25
Views: 4531

Re: Any ideas on how I make baddy1 stick to his uzi?

I checked all the TRLR levels with fexinspect and didn't find any baddy1 with OCB 10,11,12,13,14 so I don't know where the info about +10 giving unlimited ammo came from.

Using T4Larson's T4Mod awhile ago I watched baddy1's health and ammo increase as he collected medipacks and uzi ammo.
by sapper
10 May 2012 03:39
Forum: Level Editing Questions
Topic: Any ideas on how I make baddy1 stick to his uzi?
Replies: 25
Views: 4531

Re: Any ideas on how I make baddy1 stick to his uzi?

It's definitley not a TRNG OCB. The OCB info at trsearch is pre TRNG.

But this behaviour for Baddy1 must have been observed somewhere.

Can you recall any TRLR levels where Baddy1 never uses his sword?
If so check the OCB with fexinspect.
by sapper
28 Apr 2012 03:28
Forum: Level Editing Questions
Topic: Any ideas on how I make baddy1 stick to his uzi?
Replies: 25
Views: 4531

Re: Any ideas on how I make baddy1 stick to his uzi?

T4Larson or Dr Gerrow or HeinzFritz may be able to help. PM them at TRF. However, the Wiki at trsearch says that an OCB of +10 gives baddy1 unlimited uzi ammo. I guess the +10 means you add 10 to the other OCB you use. I have not tested this so don't know if it is correct. http://www.trsearch.org/wi...
by sapper
26 Apr 2012 14:53
Forum: Level Editing Questions
Topic: Any ideas on how I make baddy1 stick to his uzi?
Replies: 25
Views: 4531

Re: Any ideas on how I make baddy1 stick to his uzi?

Yes. Born with 24 bullets by default, and as soon as reaches negative bullets (the figure does actually go negative and not zero) uses the sword. With TRNG its possible to control. DJFull wanted the baddy1 to only use the sword so I helped with a variables flipeffect trigger that set the ammo to zer...
by sapper
26 Apr 2012 04:19
Forum: Level Editing Questions
Topic: Any ideas on how I make baddy1 stick to his uzi?
Replies: 25
Views: 4531

Re: Any ideas on how I make baddy1 stick to his uzi?

You have to find a way to make sure he never runs out of ammo. He only pulls out the sword if he has no ammo. Not sure how to do that in TREP though sorry. If Larson is still around he might know how to write a custom flipeffect for you. Or can you increase his starting ammo somewhere in TREP or giv...
by sapper
08 Feb 2012 06:54
Forum: Level Editing Questions
Topic: grappling hook
Replies: 5
Views: 1224

Re: grappling hook

EDIT: Sorry. Ignore my original post. Thought you were quoting the authors readme but 621 is your ID. No idea what's wrong. Haven't used TRNG in awhile. I assume the ACTION trigger numbers haven't changed since the author made their script? GlobalTrigger= 1, IGNORE, GT_USING_BINOCULAR, IGNORE, IGNOR...
by sapper
08 Jan 2012 04:19
Forum: Level Editing Questions
Topic: Who can make me one custom flipeffect for TREP?
Replies: 2
Views: 961

Re: Who can make me one custom flipeffect for TREP?

Dr Gerrow has provided the code here for you. http://www.tombraiderforums.com/showthread.php?t=187960 Some weeks ago I found a question on another forum (http://forum.trle.net) posted by forum member Masha, a lady judging by her name, requesting a TREP flipeffect to change the display from normal to...
by sapper
21 Nov 2011 01:29
Forum: Level Editing Questions
Topic: Is there a way to edit trigger whit some tool?
Replies: 1
Views: 626

Re: Is there a way to edit trigger whit some tool?

Ask The Great Chi at tombraiderforums.

But if you have access to the script maybe try adding a lot of dummy level entries and make the level you want to go to level 44 in the script.
by sapper
20 Sep 2011 03:06
Forum: Level Editing Questions
Topic: V130 project and changing objects
Replies: 7
Views: 1354

Re: V130 project and changing objects

You copy StrPix_v130.exe into your normal StrPix folder and run it from there. Note Paolone's StrPix_v130 is actually an older version of StrPix than the normal one. My updated StrPix is based on Turbo's latest and can open v130 wads. My version is StrPix 3.95 Rev 12. Link is at TRF but you can't do...
by sapper
10 Jul 2011 04:20
Forum: Level Editing Questions
Topic: I'm having problems in adding a new wad.
Replies: 14
Views: 2692

Re: I'm having problems in adding a new wad.

Just checking that you did this.

When you output you map to .tom it must have the same name as your wad of objects and must be saved in the same folder as the object wad.

Also whenever you change something in the object wad you must convert the tom with tom2pc again to see objects in game.
by sapper
09 Jul 2011 05:36
Forum: Level Editing Questions
Topic: I'm having problems in adding a new wad.
Replies: 14
Views: 2692

Re: I'm having problems in adding a new wad.

That instruction was for the people at Core Design that programmed Tomb Raider.

Whenever they created a new object, one that had never been seen before in a TR game they had to increase the version number.

You don't need to do this.

Just use wadmerger to transfer the object into your wad.