Search found 78 matches

by Neso
05 Jan 2008 14:25
Forum: Administration
Topic: BtB08
Replies: 9
Views: 5042

Ask him, it's still a mystery (of Oiccaprac) for us :lol:
by Neso
02 Jan 2008 12:58
Forum: Level Editing Questions
Topic: Meta tutorial of a lantern
Replies: 7
Views: 1715

Thank you so much for this (impressive) work :-o

It will be really helpful ;)

BTW, happy new year !!
by Neso
28 Dec 2007 22:25
Forum: Chat
Topic: btb08
Replies: 45
Views: 9059

'???', do it that way (it worked for me) : Launch the game Start New Game level '???' Save right at the beginning Load your savegame immediately as well and everything's gonna be ok. if you save your game, and crash to the desktop, then you'll have to make another savegame. Loading directly from the...
by Neso
28 Dec 2007 21:31
Forum: Chat
Topic: btb08
Replies: 45
Views: 9059

It depends if we're counting the levels in which we get stuck, or how many times we do get stuck.
by Neso
28 Dec 2007 21:03
Forum: Chat
Topic: btb08
Replies: 45
Views: 9059

quarrystile wrote:Maybe you should have tried one of the other 18 first !!! :lol:
You teaser !

Nope, I've already started some of them, I'm already stuck in many of them :lol:
by Neso
28 Dec 2007 20:04
Forum: Chat
Topic: btb08
Replies: 45
Views: 9059

Yes 19 (18 as for me) for our pleasure !!!

ENJOY ! (I've already started one, don't tell me I'm an addict, I already know). :)
by Neso
28 Dec 2007 16:37
Forum: Administration
Topic: to administration
Replies: 1146
Views: 226464

I think it is the highest number.

Either a very well-known level or a very old level could have been more times rated.

The ony one I can think of is GeckoKid's Beneath the Forbidden City. And I checked out : 56 reviews :lol:
by Neso
28 Dec 2007 01:09
Forum: Level Editing Questions
Topic: Baboon - death flash
Replies: 16
Views: 2768

Of course ! :idea:

this is what's used in Pharos, Temple of Isis
by Neso
27 Dec 2007 21:24
Forum: Level Editing Questions
Topic: Baboon - death flash
Replies: 16
Views: 2768

Too bad !

It was worth the test all the same I guess.
Anyway, if the AMBER_LIGHT object is ok, that's fine.
Even if that could be interesting to go on searching about the baboon idea
by Neso
27 Dec 2007 20:16
Forum: Level Editing Questions
Topic: Baboon - death flash
Replies: 16
Views: 2768

You're welcome. :wink:

(I was about to suggest you to use baboon nullmesh with flipeffect 46, maybe that would work as well (but it would kill all enemies))
by Neso
27 Dec 2007 18:19
Forum: Level Editing Questions
Topic: Baboon - death flash
Replies: 16
Views: 2768

Stop me if I'm wrong, but you would like to make a flash whenever you want, not just after killing an enemy ? First possibility : Blue flash with AMBER_LIGHT nullmesh (OCB 1). Second possibility : TREP flipeffect editor enables us to create some flashes. Look at " FLASH_RED, FLASH_ORANGE, FLASH_YELL...
by Neso
26 Dec 2007 16:20
Forum: Level Editing Questions
Topic: Rope limit?
Replies: 6
Views: 1283

Solution with TREP is to tick this patch : Relocate rope buffer (test) TR4 engine definetly isn't TR: Legend engine. Did you know that Our Dearest Core Design Programmers allowed us to use only FIVE ropes in each level? If you will try to use more than 5 ropes, level will immediately crash, even if ...
by Neso
22 Dec 2007 19:44
Forum: Administration
Topic: btb2008
Replies: 8
Views: 4677

On March 1st you would.
by Neso
22 Dec 2007 19:15
Forum: Administration
Topic: btb2008
Replies: 8
Views: 4677

Yes, I'm in (you'll be allowed to laugh at)
by Neso
22 Dec 2007 16:55
Forum: Chat
Topic: Happy Christmas TRLE members
Replies: 41
Views: 10376

Thank you everybody !

My turn so : merry christmas