Search found 122 matches

by Alexandre Simões
25 May 2014 02:50
Forum: Level Editing Questions
Topic: Antitriggering baddies?
Replies: 3
Views: 809

Antitriggering baddies?

So, here's the thing, I'm trying out a cutscene of sorts that shows baddies coming out of a door, but seeing as I only want them in the cutscene, cause I actually want them two rooms down, I want to antitrigger them. Yet, I'm not being able to. Is it even possible? How?
by Alexandre Simões
21 May 2014 13:44
Forum: Level Editing Questions
Topic: problem with flame on head, prblem with lara freezing
Replies: 10
Views: 2822

Re: problem with flame on head, prblem with lara freezing

Never happened to me before :? Maybe a problem with the meshes? Also,which editor do you use?
by Alexandre Simões
20 May 2014 20:49
Forum: Chat
Topic: Ok, this one's for the builders:
Replies: 11
Views: 1891

Ok, this one's for the builders:

Sooo, lately I've been really going at it with this editor business, and I've been getting a lot of other editors for later use, too. So, I was wondering: Any of the builders here build any other games? Curious :roll:
by Alexandre Simões
20 May 2014 20:13
Forum: Level Editing Questions
Topic: Going crazy here...
Replies: 6
Views: 1243

Re: Going crazy here...

Do not flip out. :lol:
:P Clever :D
Exactly. :D
Ok, thanks :D
by Alexandre Simões
19 May 2014 20:53
Forum: Level Editing Questions
Topic: Going crazy here...
Replies: 6
Views: 1243

Re: Going crazy here...

I solved it, in both cases, by also including the connected rooms in the flipmap. :D
Like, flipping the connected rooms too? Also, I'll try to to flip it in the begining. Thanks :D
by Alexandre Simões
18 May 2014 14:07
Forum: Level Editing Questions
Topic: Going crazy here...
Replies: 6
Views: 1243

Going crazy here...

Ok, so let's get all nostalgic about the original editor. Remember those fun times building with it? Well, remember those times when the editor went insane and started to screw your level up»? Of course you do. So here's the thing, I'm working with the original, and created a flipmap to make a room ...
by Alexandre Simões
10 May 2014 14:23
Forum: Level Editing Questions
Topic: Level complexity?
Replies: 24
Views: 3949

Re: Level complexity?

:D Thanks for the input. I actually think this level won't run into problems regarding objects seeing as it's an outdoors level. The only thing I use like crazy is triggers :roll:
by Alexandre Simões
04 May 2014 20:33
Forum: Level Editing Questions
Topic: Level complexity?
Replies: 24
Views: 3949

Re: Level complexity?

Mytly - Thank you, that was a life saver :D You just saved a young innocent level 8)
by Alexandre Simões
04 May 2014 20:01
Forum: Level Editing Questions
Topic: Level complexity?
Replies: 24
Views: 3949

Re: Level complexity?

Yeah, but... I mean, if it says new room 99 times, then you can only create a new room 99 times, right? :D Because some extra rooms could really come in handy :roll:
by Alexandre Simões
04 May 2014 19:06
Forum: Level Editing Questions
Topic: Level complexity?
Replies: 24
Views: 3949

Re: Level complexity?

See, that's the thing... There is only so much you can do with the original, and I use a ton of patches already, but room limit is about 99/100 rooms. And the level isn't really that big, which is why I'm a little surprised I only have 11 rooms left :P It's a shame, I might have to cut down on some ...
by Alexandre Simões
04 May 2014 15:55
Forum: Level Editing Questions
Topic: Level complexity?
Replies: 24
Views: 3949

Re: Level complexity?

:D Object limit isn't usually a problem for me, but now room limit? Geez, I run out of rooms in a blink of an eye, and my maps aren't that big :P
by Alexandre Simões
03 May 2014 03:26
Forum: Level Editing Questions
Topic: Level complexity?
Replies: 24
Views: 3949

Re: Level complexity?

Thank you, Titak, will if I do :D The camera target makes the camera show something completely independent from lara, which means if she is in a room and the target is in another room, you will see the image from the camera's POV. It's similar to a flyby camera's POV :D
by Alexandre Simões
02 May 2014 20:07
Forum: Level Editing Questions
Topic: Level complexity?
Replies: 24
Views: 3949

Re: Level complexity?

Thank you all :D I've been working with the original editor, which raises some problems, i.e. special triggers. Not being able to overlap them means I can't use camera targets when using a switch :P Yeah, the overlaping trigger thing's been the major setback. Anyway, thank you all for the comments, ...
by Alexandre Simões
01 May 2014 22:52
Forum: Level Editing Questions
Topic: Trigger Triggerer
Replies: 2
Views: 873

Re: Trigger Triggerer

Thanks, I didn't know I had to press T next to the trigger, that's what I was missing. Go figure :D
by Alexandre Simões
01 May 2014 20:13
Forum: Level Editing Questions
Topic: Trigger Triggerer
Replies: 2
Views: 873

Trigger Triggerer

So, I have been trying to place a trigger triggerer so one trigger will only be activated when returning from a room. And, amazingly (as with a lot of things in the original level editor :hammer: ), it's not working. So I've tried placing the trigger for baddy 2 and then the trigger triggerer mesh o...