Search found 154 matches

by Howaito
29 Jul 2008 12:46
Forum: Stuck In A Custom Level
Topic: Howaito - The Curious Ventures of Larson 1 - Yestermorrow
Replies: 11
Views: 3888

That's very strange: when walking along the corridor after placing the thing in the thing's mouth, there was supposed to be a flipeffect where you fall through the floor.. I'm not quite sure why it crashes. Perhaps because it accesses a flip map and a camera at the same time... And it was the end of...
by Howaito
29 Jul 2008 12:41
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread
Replies: 223
Views: 40171

I'm really sorry to interrupt the questions, but with NGLE is there any reason why the weather effects are not functioning?

I've turned the RAIN on.. I've even put the command in the script (Rain= RAIN_ALL_OUTSIDE or something along those lines), yet in game it does not appear. Sorry again.
by Howaito
29 Jul 2008 12:35
Forum: Level Editing Questions
Topic: NGLE vs. TREP: The State of the Art?
Replies: 12
Views: 1754

I don't know about you... but with NGLE... whenever I try to patch the TOMB4.exe that came with the newest release of NGLE, patch it with TREP I mean, it crashes to the desktop when I start the game. Is that a common bug?
by Howaito
25 Jul 2008 11:22
Forum: Level Editing Questions
Topic: Once Enemies Dead Door Opens
Replies: 26
Views: 3604

I think the enemies are disappearing when killed, so that isn't a worry. Isn't it only possible to keep enemies around after death with TREP patching? And with the new NGLE executable it isn't possible to even use TREP anymore..
by Howaito
22 Jul 2008 12:19
Forum: Level Editing Questions
Topic: AI_AMBUSH, in turn HEAVYANTITRIGGER
Replies: 6
Views: 1014

Thank you for the help; I wonder though, if an enemy can activate the flipeffect itself?
by Howaito
21 Jul 2008 17:35
Forum: Level Editing Questions
Topic: AI_AMBUSH, in turn HEAVYANTITRIGGER
Replies: 6
Views: 1014

Ah, yes... I've heard of that.... so the baddy could HEAVILY activate that FlipEffect... but I worry that it might cause all the UNACTIVE baddies farther on in the level to not become activated. Maybe it shall work. I hope it can be used more than once...

I'll give it a shot; thank you. :2thumbsup:
by Howaito
21 Jul 2008 16:56
Forum: Level Editing Questions
Topic: AI_AMBUSH, in turn HEAVYANTITRIGGER
Replies: 6
Views: 1014

AI_AMBUSH, in turn HEAVYANTITRIGGER

Salve; Recently I've tried to get an enemy to run away from the character as he approached by triggering the enemy first, placing an AI AMBUSH upon his square, then on another square where you cannot possibly see it (behind a wall for example), where on the square with the 2nd AMBUSH there is a HEAV...
by Howaito
19 Jul 2008 12:32
Forum: Level Editing Questions
Topic: Once Enemies Dead Door Opens
Replies: 26
Views: 3604

That would be wonderful... if I could get the first one to work.. :?
by Howaito
16 Jul 2008 17:07
Forum: Level Editing Questions
Topic: Once Enemies Dead Door Opens
Replies: 26
Views: 3604

I'm afraid to say that I didn't miss the One Shot setting, which means something else may be wrong... I can't see what could be causing it not to function; everything should logically work. Perhaps it is because the Baddy is triggered in a different room? I don't know.. Should the door and it's trig...
by Howaito
15 Jul 2008 17:23
Forum: Level Editing Questions
Topic: Once Enemies Dead Door Opens
Replies: 26
Views: 3604

:cry: I did try the switch effect, and this is how I did so: I) First I built a room, 6x6, with an exit. II) I placed a door by the exit and set a normal trigger for it over every square in that room. III) I selected the BADDY and then altered it to a SWITCH trigger and placed that over the DOOR tri...
by Howaito
14 Jul 2008 17:27
Forum: Level Editing Questions
Topic: Once Enemies Dead Door Opens
Replies: 26
Views: 3604

I really appreciate it; thank you! I'll try to do it in my level and get back to you... I'm sure it'll work though.
by Howaito
11 Jul 2008 18:15
Forum: Level Editing Questions
Topic: Once Enemies Dead Door Opens
Replies: 26
Views: 3604

Once Enemies Dead Door Opens

Hello everyone;

Sorry for asking what may be a novice question, but I'm trying to create a room where a door opens once all the enemies inside the room are dead. I'm not sure how to accomplish this though.

I'm sorry if this has been asked before.

Thank you.
by Howaito
14 Sep 2007 11:12
Forum: Official Tomb Raider Games
Topic: AGH Tomb Raider 1 Lara
Replies: 4
Views: 2341

I just thought it looked completly bizzare, especially with lighting effects and wet effects. She looked incredibly shiny (maybe it was my computer), and the face was ... deformed...
by Howaito
10 Sep 2007 16:02
Forum: Level Editing Questions
Topic: Textures you can see through?
Replies: 2
Views: 640

OK, got it; thank you very much!
by Howaito
08 Sep 2007 12:36
Forum: Level Editing Questions
Topic: Textures you can see through?
Replies: 2
Views: 640

Textures you can see through?

Hello everyone; I am terribly sorry if this topic has risen before, but I would like to ask for help regarding textures and the thing you can do to make them see through with a little on them too. If you don't understand, I mean.. make a texture like the textures on Tomb Raider I that showed hanging...